You have to fly up on a hill in the village, use a youtube Video to find it, I think its impossible otherwise. Same with that goat-guy later in the quest...is there any walkthrough? can't find the trinket (quest 2)
That's pretty much the bulk of the content implemented as of now.I can mess around with the character spawner and editor to make scenes
BruhThat's pretty much the bulk of the content implemented as of now.
What exactly were your expectations from an unfinished game that, I assume, you haven't even maid a contribution for? If it were the other way around and it had a fleshed out storyline and quests already but no sex animations you'd probably still complain...Bruh
What exactly were your expectations from an unfinished game that, I assume, you haven't even maid a contribution for? If it were the other way around and it had a fleshed out storyline and quests already but no sex animations you'd probably still complain...
Another "why hasn't a small team of non-professional devs with limited funds implemented an entire complex story with several hours worth of content including crafting, building, and fighting mechanics along with dialogue and dozens of sex animations in less than a few years?" argument. Which has been done to death already in this thread.another "you have not contributed so you are not allowed an opinion" argument. which has been done to death already in this thread. he is allowed his opinion. wether he contributed or not. i understand there are fanboys that want to deflect any sort of criticism put out against the game. but if the criticism is valid(which it is)it does not matter if he contributed or not.
the game has been in development since late 2016. and while it improved massivly animation wise it hasn't advanced anything substantially in the other area,s the developers said they would focus on like story,mechanics and actual gameplay. and the things they did add on those points just feel like they flex taped it on the last moment to make it not too obvious that at this point, besides a beatifull animation viewer. the game is going nowhere, or atleast not in the direction they advertise it will go.
in my humble opinion it still isn't to late for them to admit they aimed to high with their ambitions and just scrap all the Story/Quest stuff and just go all in on the Sex animations,find a good gameplay loop that go with those animations and add RPG elements to top it off. basicly an open world Honey Select.with superior graphics and less Anime nonesense(sorry weebs) this is far more manageable to accomplish instead of trying to reinvent the wheel again but this time with sex. if they do it this way they keep the majority of their funding(most people fund this just to fap) and have a clear and attainable goal. they really have the potential to become the European Illusion company(only the good parts i hope). and it would be a shame if they waste that by aiming on to many targets but not hitting the bullseye with even 1 of them.
Another "why hasn't a small team of non-professional devs with limited funds implemented an entire complex story with several hours worth of content including crafting, building, and fighting mechanics along with dialogue and dozens of sex animations in less than a few years?" argument. Which has been done to death already in this thread.
You said it yourself. They aimed high with their ambitions. That doesn't mean their aim was "too high". Their goal is a very big and complex one. And as such it takes a long time, especially with their limitations. Obviously they have to start off with the basics. Meaning they have to lay down the groundwork for the animations, graphics, map, dialogue, quests, fighting mechanics, etc. They are progressing at a pretty reasonable rate. Especially when you consider everything that's being done "behind the scenes".
It still takes major game companies around two years to put out a game even when they have 100+ people working on it and virtually unlimited resources and funds. Not sure what you guys expect from a team of less than two dozen who rely solely on Patreon support for funds.
Its not interactive TBH.. Try XstoryPlayer 3.5 you'll see what real interactivity looks like..(you can even remove characters cloths just like in real world)This is the most interactive sex game I have ever seen and disrespecting it is a whole new level of dumb. It's not about being a white knight to the devs EVER! You can switch POVS, Clothes, Scenes, Speed, Variations of said scenes, Spawn in characters, Fly? Like??? What is there to complain about? Yes it could use some work and has a lot of progress that can be made to it, but you're supposed to appreciate it for the master piece it is today, because not many games are this high quality and wait for perfection to arrive in the future
The animation quality just ruined it for me.... you can think what you want and i'll do the sameIts not interactive TBH.. Try XstoryPlayer 3.5 you'll see what real interactivity looks like..(you can even remove characters cloths just like in real world)
Wildlife is just a animation player with some cosmetics for customization.
Kind of hard to try a game that no longer exists and hasn't for three years.Its not interactive TBH.. Try XstoryPlayer 3.5 you'll see what real interactivity looks like..(you can even remove characters cloths just like in real world)
Wildlife is just a animation player with some cosmetics for customization.
But why would they do that? From the beginning this game was supposed to be more than just the sex scenes. And I'm willing to bet they're working on things like quests and story while they're pumping out builds with sex scenes. There's been a large increase in their dev team, but not a proportional increase in the amount or quality of sex scenes as far as I can tell. And that should mean that a part of the team is working on stuff we cannot see (yet).in my humble opinion it still isn't to late for them to admit they aimed to high with their ambitions and just scrap all the Story/Quest stuff and just go all in on the Sex animations
That's not at all what he said and I don't know where you're getting that from.Another "why hasn't a small team of non-professional devs with limited funds implemented an entire complex story with several hours worth of content including crafting, building, and fighting mechanics along with dialogue and dozens of sex animations in less than a few years?" argument. Which has been done to death already in this thread.
Could you give some examples of what they've done behind the scenes? Do you mean the stuff that is implemented and published but not visible, or the things that are not yet implemented and published but they're working on?They are progressing at a pretty reasonable rate. Especially when you consider everything that's being done "behind the scenes".
I'd like to hear your definition of a basic groundwork. For a long time now a quest system has been in the game, and it's been longer still that they've been working on it. The story stuff is scarce, but from the beginning we've had some lore bits that you could read.not even the basic ground work has been laid for the Story/Quest or even game mechanics and all other stuff you mentioned.
Not really comparable. The advertisements of mainstream triple A games are meant for the end users, the players. And the marketing we get from Patreon is more comparable to the marketing triple A devs would also do with their investors, bosses, etc. Patreon is not where you go to buy a finished product. You support the developer. And a developer will have to convince potential supporters that they're worth supporting. And more often than not that means promises.but atleast those game companies start advertising whats in the game IF they have something to show for it.
The answer to that should be obvious. The majority of the builds thus far from the very beginning has been the sex scenes. So it's only logical that this game would then attract the crowd that's mainly interested in those sex scenes.So if you, or anyone else, thinks that the quests and all that other stuff are just a waste of time, then what are you doing here?
THIS, this and again: THIS!Not really comparable. The advertisements of mainstream triple A games are meant for the end users, the players. And the marketing we get from Patreon is more comparable to the marketing triple A devs would also do with their investors, bosses, etc. Patreon is not where you go to buy a finished product. You support the developer. And a developer will have to convince potential supporters that they're worth supporting. And more often than not that means promises.