rpgfan4life

Newbie
Jul 3, 2020
50
25
Is there a cheats function for this game yet? I don't have the ability to use cheats engine. At least I need functions for invincibility and max money etc.
 

sexymanx

Newbie
Aug 4, 2018
50
54
It is 3D game.
Please remove 3DCG tag from this game, other way it is difficult to filter 3DCG trash from games...
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
lol dude when the game runs like dogshit and arguably looks NOTHING as visually appealing as Operation Lovecraft (for example) there is a LOT that can be optimised, they just don't know how to do it. Not that I would know how to. Lovecraft runs perfectly on my PC while WL runs like shit, and before you spit all the "bigger environment" in my face, IM AWARE OF IT, but if you know something will run like shit given a big environment, you don't create a big environment before actually making sure you can at least play it.
You have 0 idea what you talking about the technical complexity you see on screen and compare the performance off

Comparing the current indoor Paralogue Complexity with the overall outdoor scene complexity including AI of Wild-Life is pure crazy

And it surely runs far from Dogshit for what it showcases as a Open World result with this overall complexity on DX11.

And you are free to turn down the Settings to MEDIUM especialy (View Distance,Shadows, Foliage) if your System can't handle it now compare it with the Performance of "Subverse" and i Rage out completely ;)

Wild-Life is the overall most context render complex Unreal Game here on F95zone at this time "point" with Kalyskah comes in 2nd and Paralogue for now 3rd sharing places with some other results.

Paralogue has without doubt a wonderful art pipeline and yes assets look overall higher quality QI WU especially knows what he's doing.

if you search for Performance Under the Witch, Drifter Prince,Silicon Lust,My Lust Wish,Subverse, they should run very well on your Machine
And reach most probably a High Quality 60 FPS target (Drifter Prince for sure) you looking for under your System Specs.
Kalyskah could most probably also still run quiet good for you.

PS: DUDE ! ;)
 
Last edited:
Apr 23, 2020
18
27
lol dude when the game runs like dogshit and arguably looks NOTHING as visually appealing as Operation Lovecraft (for example) there is a LOT that can be optimised, they just don't know how to do it. Not that I would know how to. Lovecraft runs perfectly on my PC while WL runs like shit, and before you spit all the "bigger environment" in my face, IM AWARE OF IT, but if you know something will run like shit given a big environment, you don't create a big environment before actually making sure you can at least play it.


With story? no idea. Without story? go for Project Helius aka Operation Lovecraft. The cracked version probably won't be updated anymore but it's still better-looking than anything else I've ever seen.
This is wrong/disingenuous. Not sure about you, but I've been following and playing both WL and Paralogue for nearly a year or so and I enjoy both and think they're still the benchmark for large production porn games. Wildlife in my experience has always had great performance which has actually improved alongside the physics and graphics also getting improved. In saying that, the fisher village level will tank any system that isn't up to spec unless you lower settings. Performance in the fisher village level (really just the camp/ship area was bad initially, then it was dogshit. Its gotten better again now, perhaps with a little room for some more optimization, but doing that would be tricky without lowering the visual fidelity of the level. I think the fisher village and jungle blockout levels are being used to establish where the sweet spot is regarding optimization and level detail. I'd argue that the camp itself is the only area that runs poorly, but even if you discount the entire fisher village and jungle blockout maps, you still have the original map and the showroom. Playing those areas has never been a problem; 60-80fps for me at 1440p, while using reshade (spawning less actors helps this a lot though). Wildlife has a bigger map, yes. with forests, dynamic lighting/post processing effects (godrays, particle effects), I think it runs laps around paralogue easily. Wildlife has physics and collision that are so far ahead of paralogue you can't compare them. The animations are smoother, better and there's way more content in wildlife than paralogue in that regard too.

Wildlife has actually improved in visual fidelity with each update, despite some issues which are usually recognized and dealt with. Paralogue in its current state is largely downgraded compared to earlier versions. Lighting and shadows are noticeably much worse than 0.30 versions and earlier. Since then, there's been constant downgrades with barely any performance gain. The workshop environment has had broken shadows for the passed 3 or so releases. a great PC will struggle to push 60fps at 1440p and there's also horrible ghosting effects (look at the big the glass wall youll see). supersampling is required to reduce flickering, or plain useless depending on your resolution.

TL;DR
Wildlife - updates that improve performance and graphics, runs great for the amount of detail and physics
Paralogue - updates that downgrade graphics, poor optimization thats not being addressed effectively (yet)

Paralogue looks great, but only because of very talented artists. It still has shit optimization. They have mentioned they have designed an entirely new framework/game engine that they are transitioning to with the next update, I think because the developers see the current engine is not sustainable. The guy before you complained about these types of games building off shit code that only gets worse, paralogue is your perfect case study...
 

aris666

Member
Jan 6, 2020
313
483
that these things will need to suffer and be basic
Well nobody said that wildlife rpg mechanics will be Outriders level - it already looks to be pretty basic. People wants some gameplay mechanics, because simply porn simulator get's pretty boring. Got tired of them with Illiusion games pretty fast.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
It's only 1 Part Epic tries to mainly cloud commercialize their bought assets (3Lateral, Cubic Motion)
It wont be a direct Part of the Engine itself, but a self running Cloud Server based Product.
Which they will most probably make Free for all their Engine users tough, but maybe they gonna make a Subscription based thing out of it.

But the Appearance itself doesn't solve everything

To your Question we are shorter than ever in front of it, it's now just the task of bringing the whole complexity together in 1 Frame though the Riggid Physics Part is still a master thing to solve efficiently enough.

And once we can solve Human Avatars we gonna have the Simulation base for real efficient Physical Android Designs.
 
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Willibrordus

Well-Known Member
Feb 17, 2020
1,114
6,495
It's only 1 Part Epic tries to mainly cloud commercialize their bought assets (3Lateral, Cubic Motion)
It wont be a direct Part of the Engine itself, but a self running Cloud Server based Product.
Which they will most probably make Free for all their Engine users tough, but maybe they gonna make a Subscription based thing out of it.

But the Appearance itself doesn't solve everything
I'm an UE4 user I'll get notified of this when it gets released I think. It looks great for sure.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
There will be many more Services coming Epic MetaHuman wont stay the only one
 

CoryEver

New Member
Jun 5, 2020
13
12
Thank you for your answer !

does somebody know when they plan they next buidl? Will they bring it out now every month or what’s March/April ist Special ?
 

walkerjonny

Active Member
Apr 22, 2019
573
413
What I want to note for the developers is that the show room itself, especially the floor is way too dark.
Even if you turn on the spot lights to be glaring the shadows on the backside are way too dark, often more or less still nearly completely black.
The floor itself seems to absorb too much of the light from the spot lights to reflect it back and of course due to the openness of the show room much of the generated light by the spot lights get lost because it is reflected into the open room.
This all in all contradicts the very reason of the show room quite a bit. Maybe you want to address that in one of your next updates. One possibility to handle this issue could be to make the floor beyond the spot lights emitting a kind of adjustable constant matt light, enough to lighten up the backside to someone's taste.
 
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marmaduke

Active Member
Dec 23, 2017
502
710
What I want to note for the developers is that the show room itself, especially the floor is way too dark.
Even if you turn on the spot lights to be glaring the shadows on the backs...
You know you can up the brightness of the surroundings with the left and right keys? (or up down keys, i forget) That lights up the backside of things fairly well.
 
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Mar 10, 2019
204
190
Anyone how to fix this? My arrow always dont match with the game button.
run with 1080p
I've just experienced the same bug.
I was trying different display, playing with graphic setting.
When I started the game again later, with resolution set to something different to current display native resolution, button hitboxes were misplaced.
Just open video options and set the resolution native for your display (not easy with misplaced button hitboxes) and problem solved.

If it runs too low frame rate, try reducing other settings. Some have negligible impact, some other (Effects, Shadows, Distance) does a lot.
 
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