- Aug 18, 2018
- 300
- 863
The fishing village runs like crap for everyone.Is it me or the demo thing needs performance optimization?
The fishing village runs like crap for everyone.Is it me or the demo thing needs performance optimization?
I don't think you understand what they could be using combat for. They should be trying to go with Fallout 4 style gameplay. When you have a wasteland with tribes and the like, there are possibilities for fighting other tribes and capturing slaves, something that only works with combat, then there's save selling, slave buying, and harems. You can also get defeated by creatures and humans and submit to them when you lose. You yourself then can become a slave and you have to either submit or resist by finding your way out of the enemy base. But their combat system is already good enough so they don't really need to expand on it.The progress of Wildlife is so typical for unexperienced gamedevelopers, who had success with a nice tech demo, and now struggle with unrealistic goals.
Focus on your product's sellingpoint and your team's strenghts and get shit done for fucks sake.
Their selling point is their good looking sex simulation. Their background is doing graphics and animations. Thats it! Why the fuck would you put so much money into a generic and forced story and a mediocre fighting/action system if you struggle for so long doing it right??
If I want to shoot things satisfyingly, there are more state of the art AAA multi million dollar productions outthere than you could possibly complete right now.
If I want to get lost in a good story and atmosphere, there are even more great games to choose from.
People play WL because they want to fap and enjoy the beauty of good sex scenes and hot girls. Why wasting time and money trying to compete with other oversaturated genres, when you could be the best in your genre instead?
WL will NEVER compete with any AAA (or even good indy-) action shooter or RPG, so why bother?
And they obviously never had a real story inspiration...so why the fuck forcing it??
These genres need a lot of specialized experience, focus, time and money if they should keep up with the quality people expect, because of WLs outstanding sex scenes.
The other problem is...people already know all the rewards (sex scenes) you would now just have to unlock again with hours of stupid fighting and talking while holding a soft dick in your hand. How unsexy is that?
Quit the shit and create a nice and easy to handle brothel situation instead and give people what they came for!
A stronger variation of believable characters. Special animations and distinguishable sexual behavior for each character- Make it interesting to unlock and explore all of them. More animation variety during the looping positions. Rewarding and believable cumshots and creampies (pulsating, pumping, flowing, oral cum bubbles...you name it). A well designed sex UI. A comfortable and solid camera system, to capture the action from every angle out and inside. Programmable sex-position change order. A movie maker system. etc...And get the damn VR mode, VR controls and general framerate stable (I dont need an ocean and 30 characters running pointlessly around in the BG, if the whole game becomes unstable).
Of course it would be cool to play an epic AAA action/RPG/farming/datingsim plattformer with groundbreaking HC sex scenes...but theyre obviously not there yet.
Instead they slowly start to frustrate and loose their loyal followers with updating unsolid techdemo stuff noone asked for since many months...
I dont think they want to "milk" anyone. Why would you do this with your first project as a new company? I believe they want to create a good game and a solid gamestudio and spend a lot of money for that dream. They just seem to be very unexperienced, and now are struggeling with their unrealistic and all over the place goals...
Totally got your point and I absolutely agree with it.I don't think you understand what they could be using combat for. They should be trying to go with Fallout 4 style gameplay. When you have a wasteland with tribes and the like, there are possibilities for fighting other tribes and capturing slaves, something that only works with combat, then there's save selling, slave buying, and harems. You can also get defeated by creatures and humans and submit to them when you lose. You yourself then can become a slave and you have to either submit or resist by finding your way out of the enemy base. But their combat system is already good enough so they don't really need to expand on it.
Most people don't like mindless sex. They like sex with context. Different fetishes. That's why you hear so many complaints about Wildlife and Carnal Instinct, but much fewer complaints about Lifeplay even though Lifeplay looks like dogshit. The game will keep most people playing for hours because there's incest, cucking, bea***, teacher & student, boss & employee, etc. Aka there's substance. This game has no substance, just mindless sex. Like most AAA games have mindless grinding and stupid gameplay. They get money because they look good but people don't like the games. They need to ditch the combat and RPG mechanics but also ditch the sex simulation because it already looks good enough as it is, and they need to focus on content because the game is boring and repetitive. I'd rather just watch gifs. A brothel system would be a very good start but a slave/abduction system works better and feels more natural with this type of game. Brothels are only really good for games with a lot of NPCs, over 30, usually in well-developed cities. Medieval or Modern. This game only has a camp with like 10 people in it.
The progress of Wildlife is so typical for unexperienced gamedevelopers, who had success with a nice tech demo, and now struggle with unrealistic goals.
Focus on your product's sellingpoint and your team's strenghts and get shit done for fucks sake.
Their selling point is their good looking sex simulation. Their background is doing graphics and animations. Thats it! Why the fuck would you put so much money into a generic and forced story and a mediocre fighting/action system if you struggle for so long doing it right??
If I want to shoot things satisfyingly, there are more state of the art AAA multi million dollar productions outthere than you could possibly complete right now.
If I want to get lost in a good story and atmosphere, there are even more great games to choose from.
People play WL because they want to fap and enjoy the beauty of good sex scenes and hot girls. Why wasting time and money trying to compete with other oversaturated genres, when you could be the best in your genre instead?
WL will NEVER compete with any AAA (or even good indy-) action shooter or RPG, so why bother?
And they obviously never had a real story inspiration...so why the fuck forcing it??
These genres need a lot of specialized experience, focus, time and money if they have to keep up with the quality people expect, because of WLs outstanding sex scenes.
Another problem is...people already know all the rewards (HC scenes) you would now just have to unlock again with hours of stupid hyena fights and skipping dialogues while holding your soft dick in one hand. How unsexy is that?
Quit the open world shit and create a nice and easy to handle brothel situation instead and give people what they came for!
A stronger variation of believable characters. Special animations and distinguishable sexual behavior for each character. Make it interesting to unlock and explore all of them. (And please design a more intuitive and fun way to discover most of them, than your excel sheet) More animation variety during the looping positions. Rewarding and believable cumshots and creampies (pulsating, pumping, flowing, oral cum bubbles...you name it). A well designed and easy to access sex UI. A comfortable and solid camera system, to capture the action from every angle out and inside. Programmable sex-position change order. A movie maker system. etc...And get the damn VR mode, VR controls and general framerate stable (I dont need an ocean and 30 characters running pointlessly around in the BG, if the whole game becomes unstable). There are more than enough tasks to spend all that money on.
Of course it would be cool to play an epic AAA action/RPG/farming/datingsim/open world plattformer with groundbreaking HC sex scenes...but theyre obviously not there yet.
Instead they slowly start to bore and loose their loyal followers and therefore their precious momentum with updating unsolid techdemo stuff noone asked for since many months...
I dont think they want to "milk" anyone. Why would you do this with your first project as a new company? I believe they truly want to create a good game and a successful gamestudio and spend a lot of money for that dream. They just seem to be very unexperienced, and now are struggeling with their unrealistic and all over the place goals...
If you want to get yeeted off of Patreon that would be a rather fast way to achieve that goal.I don't think you understand what they could be using combat for. They should be trying to go with Fallout 4 style gameplay. When you have a wasteland with tribes and the like, there are possibilities for fighting other tribes and capturing slaves, something that only works with combat, then there's save selling, slave buying, and harems. You can also get defeated by creatures and humans and submit to them when you lose. You yourself then can become a slave and you have to either submit or resist by finding your way out of the enemy base. But their combat system is already good enough so they don't really need to expand on it.
Most people don't like mindless sex. They like sex with context. Different fetishes. That's why you hear so many complaints about Wildlife and Carnal Instinct, but much fewer complaints about Lifeplay even though Lifeplay looks like dogshit. The game will keep most people playing for hours because there's incest, cucking, bea***, teacher & student, boss & employee, etc. Aka there's substance. This game has no substance, just mindless sex. Like most AAA games have mindless grinding and stupid gameplay. They get money because they look good but people don't like the games. They need to ditch the combat and RPG mechanics but also ditch the sex simulation because it already looks good enough as it is, and they need to focus on content because the game is boring and repetitive. I'd rather just watch gifs. A brothel system would be a very good start but a slave/abduction system works better and feels more natural with this type of game. Brothels are only really good for games with a lot of NPCs, over 30, usually in well-developed cities. Medieval or Modern. This game only has a camp with like 10 people in it.
I'm talking about the sex features modders have added to Fallout 4 that goes very well with the game, its atmosphere/overall feel, and its lore. Combat is a natural challenge gamers are very used to, especially in this genre, and it works well for capturing slaves. Tractor beams, UFOs, and even mini-games aren't a natural challenge for these types of gamers, especially from a third-person open-world game. But yeah, they could work well if implemented correctly.LubricatedKitty; Don't you mean a Fallout 2/3 style gameplay? There was no slavery in Fallout 4. The whole explosive slave collars was in Fallout 3 and Fallout 2 had an actual slavers guild, where you could go out and enslave people.
Even then, you don't really need combat. You could do something akin to an alien abduction style thing, with transporters or tractor beams; just fly over top, with one of those fancy spaceship models they have shown around, and beam/drag them up. Or fly over them and drop gas cannisters to knock them out, then come down, attach slave collars to them. No need for complicated combat systems.
Except that with games that do heavily rely on context with sex, the sex is almost an afterthought at that point. Take the Mass Effect Andromeda. They try to go with heavy context, but once you actually engage in sex, it totally wasn't worth it. Or take Witcher 3, again tons of context, but not worth it in the end. Honestly, if people want context with their sex, go play a game with a heavy focus on it, and not require a small indie team to try to do the same... as it takes a team of usually 30+ people just to create that context and then 30+ more to do all the animating. Its really not worthwhile in something like Wildlife, unless they want to be building a game for the next 20 years...
Kind of how that game called Babylon Project (You must be registered to see the links) being built in UDK (ie UE3) has been in production since 2015, and is nowhere near completion. That one looked quite impressive, with its breast physics, hair physics, and cloth physics... in a UDK title, but its going nowhere in a hurry. I suspect that WildLife will follow a similar trend, of going nowhere in a hurry and eventually run out of money. Like 3D Realms did with Duke Nukem Forever. Maybe I'm wrong, and they are about to get their shit together, but I doubt it.
You really aren't getting this.If you are talking about mods for a game, then you should mention that. The base Fallout 4 doesn't have a slavery system. How am I supposed to know that you were referring to mods that I didn't know even existed. Fallout 4 never really got the same kind of attention as Skyrim did.
Well for things that are focused on getting their audience off, ie a Porn Movie or 3DX Movie, they also go for very little context or story build up, and go straight for the sex. As for showing off the sex for 5 minutes, I don't think you really understand the amount of animating work that would be involved in that. Miro, who did Girlfriends 4 Ever, said that it took them about 12 months of work to do 5-6 minutes of animation. Part of that was the render time with high polygon/pixel count/texture layers, but also the time needed to tweak facial features slightly or clean up frames.
Odd that you compare WildLife to Skyrim. Skyrim was made by a development team of over 100 people, while WildLife is made by a team of just a bit over 10. Skyrim also took them roughly 5 years to make (Oblivion was released in 2006) and had no sexual components. It took at least 100+ modders to get Skyrim to the point where it could support sex, physics, good hairs, good bodies, etc... untold hours of modding and developing and designing those mods. Like ChronoTrigger, the one behind the Remodeled Armors, I worked with them on their mod. They spent close to 800 hours working on the meshes, cleaning up seams, cleaning up textures (ie avoiding stretched textures), making sliders, adding physics support, etc... And that is just one mod.
Creating good dialogue can be a pain though. I've tried doing creative writing myself (literotica mostly), and it is a lot harder than you think. And any typos, or poor grammar, makes that context feel tacked on, and going through hundreds of lines of text to fix those things is a chore. You really don't understand how hard some of these things are. Why do you think there isn't more context in porn games? It really is hard to do well. And when it is done poorly, it stands out and drags the quality of the game down. Its better to have no context, than terrible context.
MGI?
Outsourcing is usually only an option if you are in a country that has a different conversion rate of the USD, that is favorable. ie Russia. $100 USD = 7460 Rubles. I believe you can live quite comfortably on 60,000 Rubles per month. So if you are making 40,000 USD, you are living like a king, and can certainly afford to outsource costs to maybe another UE4 developer in Russia. But, Germany, it is different (WildLife is german company). $100 USD = 82.8 Euros. Germany also has a higher taxation rate, and so any money they do earn would be taxed heavily. I don't think they have a ton of money in surplus to afford to outsource, and outsourcing doesn't always result in quality work... like Aliens Colonial Marines had most of its work outsourced, and remember how much of a disaster it was?
Take that back you hurt me! ):< People use assets from the marketplace all the time. As long as the game is fun, pretty, unique, and relatively bugless, people won't care whether you use assets or not.Your product will be nothing special no matter how many marketplace things you put together, it will be like all the others totally lifeless and full of bugs and clipping like crazy
And if you additionaly depend in most cases on Epics Progress ontop you'll be lost
Rather than just saying "Let's fuck" every time lmfao.
Looks more like YOU arent getting this. If it was really that easy we would be swimming in top tier games with great bugfree gameplay, deep lore and context and plenty of fappable sexy animations. Where are they? The videos you showed do indeed look like some asset packs slapped together in 2 weeks. It doesnt look fappable at all no matter how much "hey youre cute" you put in before the "lets fuck".You really aren't getting this.
Download Unreal Engine 4, download some fantasy assets, download a combat system, an AI system, dialogue system, and a questing system, make a sex animation system (2 weeks), make a cohesive user interface in 1 month, spend 2 months getting the character assets into Unreal, etc.