- Dec 1, 2018
- 2,169
- 2,089
Should run -2x of what you see in my PQ results
in those low complexity you should reach stable 30 FPS in the higher complexity it starts to become more CPU dependent and you might drop way bellow 30 i would guess 15 at this setup (- AMD, Nvidia optimization loss) though you surely are on a much better CPU as my i5-2400 it will compensate quiet a bit especially in the higher complexity Scenes (6 Cores @ higher frequency will stabilize a lot) with a lot of NPCs, so my very high guess you would reach 20 FPS stable in the higher complexity.
It would be really interesting to see your results
halving the resolution you should be about 60 FPS in the lower complexity and a bit more than 40 in the high complexity, this is all based on fisher village which is the extremest overall complexity based on viewdistance object occlusion, foliage density and crowd rendering complexity.
though you should be quiet a bit more stable in the higher complexity scenes when the CPU gets tasks more your minimums should stay more stable
in those low complexity you should reach stable 30 FPS in the higher complexity it starts to become more CPU dependent and you might drop way bellow 30 i would guess 15 at this setup (- AMD, Nvidia optimization loss) though you surely are on a much better CPU as my i5-2400 it will compensate quiet a bit especially in the higher complexity Scenes (6 Cores @ higher frequency will stabilize a lot) with a lot of NPCs, so my very high guess you would reach 20 FPS stable in the higher complexity.
It would be really interesting to see your results
halving the resolution you should be about 60 FPS in the lower complexity and a bit more than 40 in the high complexity, this is all based on fisher village which is the extremest overall complexity based on viewdistance object occlusion, foliage density and crowd rendering complexity.
though you should be quiet a bit more stable in the higher complexity scenes when the CPU gets tasks more your minimums should stay more stable
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