Does anyone have like a guide for the main demo part? I got Kim and Alissa, but I can't figure out how to get Milanna or Jadeen or whoever else you're supposed to swap ribbons with. Jadeen mentions a silent weapon but I can't find a bow & arrow or whatever. Tried swapping to the spear thing and unequipping guns too.
I've been all over the map and collected like 10 statues and whatever materials/fruit/shells/etc I could find, and beat the boss werewolf and all the normal werewolves. What am I missing?? XD
for Jadeen the bow is on the shrine right infront of her lol, i missed it too. for Milanna you need the joint from the guy smoking next to the fat guy, for the other girl you wait for her to leave the rhino dude and go to the beach and collect shells for her
for Jadeen the bow is on the shrine right infront of her lol, i missed it too. for Milanna you need the joint from the guy smoking next to the fat guy, for the other girl you wait for her to leave the rhino dude and go to the beach and collect shells for her
Oh my god, what? XD The bow is so well camouflaged against the wood of the shrine wtf xwx
And didn't think the joint was gonna do anything lmao, I thought it was just garbage talk like the rest of the guys lmao.
I guess I'm really just that stupid.
oof
Well anyway, thank you very much.
Edit: Also I got to the "end" of the demo and it says I should have unlocked Maya, but I don't get how to switch to her. Does it mean in story/demo mode, or does it mean in the sandbox mode?
Oh my god, what? XD The bow is so well camouflaged against the wood of the shrine wtf xwx
And didn't think the joint was gonna do anything lmao, I thought it was just garbage talk like the rest of the guys lmao.
I guess I'm really just that stupid.
oof
Well anyway, thank you very much.
Edit: Also I got to the "end" of the demo and it says I should have unlocked Maya, but I don't get how to switch to her. Does it mean in story/demo mode, or does it mean in the sandbox mode?
If you start seeing a Mouse with a Scroolwheel Symbol as Ass Cheeks with a Pussy Bending over you know it's over
It's great to have almost total camera freedom everywhere now
Huh they're plenty screenshots here which give a idea of the Gameplay sequences just open your eyes
Look for Max with a Gun and Samurai Sword shooting and slashing big Ferall Lions running around in a Jungle Environment that is part of the Action oriented Gameplay Mechanics (1st Demo Part Jungle), after that (Village) you gonna see Character oriented quests, where you interact with NPCs a lot and fuck around most of the time with them and solving also Action oriented quests (Hunting with a different Weapon).
In the Sandbox part you can see a lot of the Flying (Explore the World with Maya by Air) Mechanics they are heavy Stream intensive.
I guess this is what you like to see the Fight Mechanics in this case the Cold Weapon one
Though the Dismemberment System is not dynamic to the characters Bodies yet it is always the same body parts (Male Sethro) you gonna see for every Enemy getting slashed off.
Looks very strange especially for Kerpalis for now and Human Females getting Dismembered.
If you start seeing a Mouse with a Scroolwheel Symbol as Ass Cheeks with a Pussy Bending over you know it's over
It's great to have almost total camera freedom everywhere now
I have a question, on your first screenshot there are 2 sex scenes played at the same time (the mini-game and the one with the rhino on the stone throne) how did you do it?
Hi, how can I toggle first person view during sex scene? My first time downloading this game, is there only a demo gameplay so far? I see people can play with Tali or other character's that's not in the demo. Anyone mind teach me or point the right way please? Thank you.
Hi, how can I toggle first person view during sex scene? My first time downloading this game, is there only a demo gameplay so far? I see people can play with Tali or other character's that's not in the demo. Anyone mind teach me or point the right way please? Thank you.
AMD or nVidia based GPU? I can run the game on nVidia based hardware ok but any combination of AMD graphics and drivers is crash central in this. Mostly because they seem to be doing something bizarre with vram. I got bored the other day and did some testing across several machines, found on nVidia based systems the 'game' requested all vram -2MB. (Ie, 2GB vram used 1998MB, 4GB used 3998MB etc), but on AMD hardware, at any res and any quality, it wanted a minimum of 5GB, and even on my 8GB cards still crashed with out of video memory errors even though it had 3GB spare etc.
Btw, for those who don't know, when GPU-Z or MSI Afterburner overlay show memory used, thats memory requested, not what it is actually making use of. It wants far more than its actually using, a common UE4 bug from a couple of years ago.
I look forward to the steam release of the demo when Adeptus Steve and team will actually need to need to fix years old bugs and make the game run less crap instead of pumping out animations nonstop to keep the patreons happy.
I have a question, on your first screenshot there are 2 sex scenes played at the same time (the mini-game and the one with the rhino on the stone throne) how did you do it?
AMD or nVidia based GPU? I can run the game on nVidia based hardware ok but any combination of AMD graphics and drivers is crash central in this. Mostly because they seem to be doing something bizarre with vram. I got bored the other day and did some testing across several machines, found on nVidia based systems the 'game' requested all vram -2MB. (Ie, 2GB vram used 1998MB, 4GB used 3998MB etc), but on AMD hardware, at any res and any quality, it wanted a minimum of 5GB, and even on my 8GB cards still crashed with out of video memory errors even though it had 3GB spare etc.
Btw, for those who don't know, when GPU-Z or MSI Afterburner overlay show memory used, thats memory requested, not what it is actually making use of. It wants far more than its actually using, a common UE4 bug from a couple of years ago.
I look forward to the steam release of the demo when Adeptus Steve and team will actually need to need to fix years old bugs and make the game run less crap instead of pumping out animations nonstop to keep the patreons happy.
i have to change my pc to new even if im not playing this game , my pc is 4-5 years old and 1050 2gb gpu , which is bad , im so dumb for buying this piece of crap of a pc
AMD or nVidia based GPU? I can run the game on nVidia based hardware ok but any combination of AMD graphics and drivers is crash central in this. Mostly because they seem to be doing something bizarre with vram. I got bored the other day and did some testing across several machines, found on nVidia based systems the 'game' requested all vram -2MB. (Ie, 2GB vram used 1998MB, 4GB used 3998MB etc), but on AMD hardware, at any res and any quality, it wanted a minimum of 5GB, and even on my 8GB cards still crashed with out of video memory errors even though it had 3GB spare etc.
Btw, for those who don't know, when GPU-Z or MSI Afterburner overlay show memory used, thats memory requested, not what it is actually making use of. It wants far more than its actually using, a common UE4 bug from a couple of years ago.
I look forward to the steam release of the demo when Adeptus Steve and team will actually need to need to fix years old bugs and make the game run less crap instead of pumping out animations nonstop to keep the patreons happy.
Memory is the lowest problem of the performance side, streaming stability has become a much much more important stability part since console architecture changes then performance imho, yes it plays into performance but stability (freezes data locks no matter how small) is something you want to avoid at all costs managing resources efficiently in a limited UMA System and more so then ever for anything in the complexity range of Open World.
Unreal from Day 1 was never done with Open World in Mind it was never Epics Goal Epic never really did Open World, Epics Engine is still very early in Open World Efficiency you can't really compare it with for example Rockstars Engine wich is in a very Solid Open World state or Square Enix entire rewrite of their Crystal Engine with Luminous which on the Open World side is still overall more stable than Unreal also 1 reason they didn't fully killed it for more complex tasks and still use Unreal for less complex big data tasks.
in Wild Life nothing is more immersion braking when you flying with Maya around into a new part and you see at 900M on the Compass a Freeze because of Data load if just performance would go down and not affect the latency everything would be fine.
Or moving with max to a cliff and suddenly a freeze for a second because of some Blueprint and some big asset streaming happening almost at the same time.
IO stability is nowadays a major thing since the move to SSD/NVME and non mechanical drives data can move much faster with much lower latencies but it also means you need to keep the data movement stability always on the highest level and the paths as short as possible, in a constrained console environment where your system deviation is absolute minimal that's a 1 time task on the PC it's A Nightmare on Elm Street (it got better as we adapated more and more console like efficiency ideas but it's still not perfect).
It has become so important that you even can use it to easily move entire groups of future users to a new Operating Systems Generation with it and a complete new Security Architecture as a Bonus
So overall it's importance has grown even over DX (performance) itself as a movement factor.
Reaching stable enough framerates is a easy peasy thing on Wild-Life but reaching undisturbed Runtime Stability with certain undisturbed rock stable Quality upto macro space (without doing data exchange tricks) and wide System reach Goal ontop (scaleability) isn't.
PS: Memory Pool and it's stability is a tricky thing in Unreal
And very often AVG users wont be able to see the amazing work that has been done by a Team under the constraints they had to work on on a Deadline for a given Main System Target of it's Time.
But if they did their Best to their abilities you gonna see it very often years later and then appreciate how awesome some things where done under these constraints