AdeptusSteve

Member
Game Developer
Jun 9, 2017
184
1,333
So i have both of version including newest build Build 2022-03 on left and 25$ 21-10-2021 build on right. Call me crazy, but is it just me or there been graphical downgrade between this two builds? I mean character shadows foliage and entire athmosphere looks just so much better on right one. Both of this games run without any graphical modification or reshade. View attachment 1753665
I can confirm. I haven't done any graphic settings changes intentionally but the graphics quality dropped dramatically compared to older builds. I hope this will get fixed in future builds.

Running on RTX3060 with all settings on highest available but with "motion blur" turned off and viewing distance set to medium settiung. I get around 40-60fps.
That is very strange because we didnt make any significant changes in the graphics quality. In the screenshot by sdsadfsafs
however it seems that the time of day is different so the characters on the right are actually standing in the shadow of some landscape feature. But im very interested in your findings so if you can make more detailed comparison images where you try to match lighting, scenery and video settings as much as possible and tell us the exact version names from which they come so we can try to figure out what changed and whether its something we can improve. Tho that being said, remember our move to UE5 is still a big milestone of this year in our development and we all have high hopes that the graphics quality will improve again and remain more stable throughout the rest of development.


Can anyone tell me what soft they use to make such a smooth and "natural" animation? May be they mentioned it somewhere?
We use Autodesk Maya as our core animation suite. The character rigs and proprietary animation pipeline tools are being developed by myself.


Tfw MxR made a video about your game. Things moving in the right direction.
Yeah saw that too, was really a great video and im very excited about game being shown on such a large audience channel, tho a little nervous too :love:
 

mike5000

Member
Nov 26, 2017
210
442
Those mini games added are sooo great !!!
it would be interested to add forced scenes too ( against their will sex ) and more mini games options of course
congrats to the developer for this awesome job , the best game ever created for sure
 

sainav

Newbie
May 13, 2021
17
5
Those mini games added are sooo great !!!
it would be interested to add forced scenes too ( against their will sex ) and more mini games options of course
congrats to the developer for this awesome job , the best game ever created for sure
ilja * maya ????
 

V1kky

New Member
Jun 26, 2018
7
3
We use Autodesk Maya as our core animation suite. The character rigs and proprietary animation pipeline tools are being developed by myself.
oh I weren't expect dev itself answer, thank you
it must be was said for thousand times already but those animations made on the highest quality I ever seen, its also inspires me to learn 3d animation
 

Vakul

Member
Apr 10, 2022
281
346
We use Autodesk Maya as our core animation suite. The character rigs and proprietary animation pipeline tools are being developed by myself.
Can you tell what are your vision of the game? Is it going to be some short linear adventure with most of its true might in sandbox editor? Or there will be some epic adventures with sandbox editor left "as is". I'm asking this coz I just recently found this game in my quest of searching best tool for adult animanion references.
 
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charmaman

Member
Nov 9, 2021
104
145
But im very interested in your findings so if you can make more detailed comparison images where you try to match lighting, scenery and video settings as much as possible and tell us the exact version names from which they come so we can try to figure out what changed and whether its something we can improve.
Okay, so I actually was able to fix the issues, but unfortunatly am no longer able to recreate the problem. Since I never changed the settings, I never went back to save/apply anything in the settings menu. But today I opend and simply applyed the settings without any changes and everything went back to is beautifull smoothness.

The main quality difference that I remember was the missing anti-aliasing around the models edges. Overlapping edges of models were still clean but edges to the background were very very bad. I have no idea what the issue could have been for this and as said, I unfortunatly cannot recreate the problem.

1649879130345.png

I am running everything set to "epic", except following 3 settings disabled: motion blur, heat distortion and SSGI.
I disabled motion blur and heat distortion because it feld annoying while moving because the whole picture becomes blurry all the time.
I have no idea what SSGI is and I didn't notice any difference so I keep it disabled. All it does is reducing the fps by 20.
around 85fps with SSGI off and around 60fps with SSGI on. To me no visible difference, only performance drop.

Oh and btw. I am using a 1440p monitor/resolution.
 

Rizo

Well-Known Member
Jul 29, 2017
1,219
5,993
Well this just got featured on MXR... Prepare for the increased popularity. I didn't know it was a thing, so gonna check it out.
 
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Rizo

Well-Known Member
Jul 29, 2017
1,219
5,993
I have utorrent but i dont know how to add it to start it downloading. when i click on it just opens a text document with a bunch of code and adding the url for where the torrent is just times out.
Right click it and save, then open that file with utorrent. That's what I do. There is probably another easier way but that works for me.
 
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bogodit

Member
Jul 17, 2020
301
279
That is very strange because we didnt make any significant changes in the graphics quality. In the screenshot by sdsadfsafs
however it seems that the time of day is different so the characters on the right are actually standing in the shadow of some landscape feature. But im very interested in your findings so if you can make more detailed comparison images where you try to match lighting, scenery and video settings as much as possible and tell us the exact version names from which they come so we can try to figure out what changed and whether its something we can improve. Tho that being said, remember our move to UE5 is still a big milestone of this year in our development and we all have high hopes that the graphics quality will improve again and remain more stable throughout the rest of development.



We use Autodesk Maya as our core animation suite. The character rigs and proprietary animation pipeline tools are being developed by myself.



Yeah saw that too, was really a great video and im very excited about game being shown on such a large audience channel, tho a little nervous too :love:
Will you include a toggleable option for belly bulges?
I think it would be cool to have 'em given some of the creatures and humans PP sizes.

Also I freaking love the flying mechanics.
 
Apr 10, 2021
190
233
Because we need to be reasonable with resources. Maintaing a complete character skeleton involves a lot of work to make sure all movement, combat, facial, sex and routine animations are complete and functional. That simply wasnt worth it for a character with very similar proportions to the Sethro skeleton. So the plan is to move the Yason and Ryan models to the sethro skeleton while retaining their faces as much as possible. That way we save a lot of resources that can be spent in areas where they are more needed, like improving quality of dialogue animations or something.
TBH from woman's perspective, I find both men ugly and unnatractive, of course thats personal opinion and maybe I am the only one but I dunno.
 

difugirt

New Member
Jun 7, 2020
13
16
Hello. Can anyone help? I started the game once, then I start the game the next time and then, it began to crash on the desktop. Once the error "the ue4 game has crashed and will close" popped up, deleted the settings folder in the users folder, but it didn't help. I have Windows 10, the video drivers are updated, and for the first time the computer pulled the game, so what's the problem?
 
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