- Jul 6, 2017
- 313
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Tfw MxR made a video about your game. Things moving in the right direction.
So i have both of version including newest build Build 2022-03 on left and 25$ 21-10-2021 build on right. Call me crazy, but is it just me or there been graphical downgrade between this two builds? I mean character shadows foliage and entire athmosphere looks just so much better on right one. Both of this games run without any graphical modification or reshade. View attachment 1753665
That is very strange because we didnt make any significant changes in the graphics quality. In the screenshot by sdsadfsafsI can confirm. I haven't done any graphic settings changes intentionally but the graphics quality dropped dramatically compared to older builds. I hope this will get fixed in future builds.
Running on RTX3060 with all settings on highest available but with "motion blur" turned off and viewing distance set to medium settiung. I get around 40-60fps.
We use Autodesk Maya as our core animation suite. The character rigs and proprietary animation pipeline tools are being developed by myself.Can anyone tell me what soft they use to make such a smooth and "natural" animation? May be they mentioned it somewhere?
Yeah saw that too, was really a great video and im very excited about game being shown on such a large audience channel, tho a little nervous tooTfw MxR made a video about your game. Things moving in the right direction.
ilja * maya ????Those mini games added are sooo great !!!
it would be interested to add forced scenes too ( against their will sex ) and more mini games options of course
congrats to the developer for this awesome job , the best game ever created for sure
oh I weren't expect dev itself answer, thank youWe use Autodesk Maya as our core animation suite. The character rigs and proprietary animation pipeline tools are being developed by myself.
Can you tell what are your vision of the game? Is it going to be some short linear adventure with most of its true might in sandbox editor? Or there will be some epic adventures with sandbox editor left "as is". I'm asking this coz I just recently found this game in my quest of searching best tool for adult animanion references.We use Autodesk Maya as our core animation suite. The character rigs and proprietary animation pipeline tools are being developed by myself.
You need to have started the game in sandbox mode from the main menuI'm pressing tab key but nothing is changing what can I do?
Try ctrl + tab.J'appuie sur la touche de tabulation mais rien ne change, que puis-je faire ?
[/DEVIS]
Okay, so I actually was able to fix the issues, but unfortunatly am no longer able to recreate the problem. Since I never changed the settings, I never went back to save/apply anything in the settings menu. But today I opend and simply applyed the settings without any changes and everything went back to is beautifull smoothness.But im very interested in your findings so if you can make more detailed comparison images where you try to match lighting, scenery and video settings as much as possible and tell us the exact version names from which they come so we can try to figure out what changed and whether its something we can improve.
how do i use the torrent? its not a magnet link.Torrent 2022.03.03 version
how do i use the torrent? its not a magnet link.
I have utorrent but i dont know how to add it to start it downloading. when i click on it just opens a text document with a bunch of code and adding the url for where the torrent is just times out.You must be registered to see the links
Right click it and save, then open that file with utorrent. That's what I do. There is probably another easier way but that works for me.I have utorrent but i dont know how to add it to start it downloading. when i click on it just opens a text document with a bunch of code and adding the url for where the torrent is just times out.
Will you include a toggleable option for belly bulges?That is very strange because we didnt make any significant changes in the graphics quality. In the screenshot by sdsadfsafs
however it seems that the time of day is different so the characters on the right are actually standing in the shadow of some landscape feature. But im very interested in your findings so if you can make more detailed comparison images where you try to match lighting, scenery and video settings as much as possible and tell us the exact version names from which they come so we can try to figure out what changed and whether its something we can improve. Tho that being said, remember our move to UE5 is still a big milestone of this year in our development and we all have high hopes that the graphics quality will improve again and remain more stable throughout the rest of development.
We use Autodesk Maya as our core animation suite. The character rigs and proprietary animation pipeline tools are being developed by myself.
Yeah saw that too, was really a great video and im very excited about game being shown on such a large audience channel, tho a little nervous too
TBH from woman's perspective, I find both men ugly and unnatractive, of course thats personal opinion and maybe I am the only one but I dunno.Because we need to be reasonable with resources. Maintaing a complete character skeleton involves a lot of work to make sure all movement, combat, facial, sex and routine animations are complete and functional. That simply wasnt worth it for a character with very similar proportions to the Sethro skeleton. So the plan is to move the Yason and Ryan models to the sethro skeleton while retaining their faces as much as possible. That way we save a lot of resources that can be spent in areas where they are more needed, like improving quality of dialogue animations or something.
Not a fan of the human guys myself but as I'm mostly here for the anthros anyway I'm happy to just shrug.TBH from woman's perspective, I find both men ugly and unnatractive, of course thats personal opinion and maybe I am the only one but I dunno.