Skyrim quest system consist of 2 parts. First part is hand written and is in fact a big table with code assigned to each quest stage and quest map for engine to know where which stage can lead.
The second part is their supersystem called Radiant AI. It is even bigger table where typycal location, items and containers added to pool.
What it means. It means player can find a quest to find and retrieve *random item from pool of items* from *random location from locations pool* and deliver it to *random NPC from NPC pool*. Bethesda worked very hard on that system. And it is boring as shit. Clownoward says It just works hello.
Today you find a family ring for elven slave in forsworn camp, next day it is ancient rusty sword for alchemy vendor, then its bag of rotten potatoes for jarl's son, and so on and so forth.
From what i can see current quest system is like a small table with *NPC*, *possible phrases*, *quest goal* and *reward scene*.
Quest structure is quite linear. And it is not good thing or bad thing. It just is. What matters is story behind it. And scenes of course.
It appears, adding possible quest outcomes is just like adding some dialog options with different outcomes. Bu-u-u-t - that means more work. And it is not crucial in current stages, so why would spend precious time on small things like that?
And - no, RPG is not about choise on quests, it is about playing a role. Coz RPG is Role Playing Game.
Sorry but every game works just like that, is this the first time ever you play video games?
You have a mission, the game tells you what to do (or some hard games which makes you think) and thats it, thats video games, I really dont understand your argument here.
Do you want scenes; with mokap like every other triple AAA game? Thats impossible, the team is very small to do something like that.
You dont explain what really is the problem, first you say its the missions and the quests but now you say its the story.
We dont know what the full story is yet, we just guessing.
The game is an RPG, and RPG is CHOICES games mostly just BECAUSE its a role playing games, it originated from dungeons and dragons, you have choices what to do, except if you want Telltale and Life is strange kind of games where your choices dont matter, and the games force you to do specific things.
Right now you are against people who love video games where THEY are in control of the story, and not the author.
If they took the route you said, people like me would find it boring, majority of people HATE forcing sex, I am not into doing sex with someone I dont like, especially characters I dont like, lets ask the people here who love the Kerpali and they have hate boners for humans (I personally like both I dont understand this hatred) they would lose interest if a human fucks Maya without them being interested to see that. You just ask for a game that forces you, I dont like that, which I am also very pleased with their Sandbox improvement, if they make the story like you said, I would never personally play it cause I hate when games forcing you some guy or gal you dont like, or in this case the game forcing me for a fetish I dont like regarding your game being dark. Thats why your argument on (you want sex Y or N?) is bad, because you are forcing something to someone who doesnt like it at all.