What is a gamedev exactly? Do you have any info about how many aspect the average good game have?it is honestly impressive that this game has been funded for so long, has earned so much pure profit, and has indeed created many, many, many leading quality sex animations, and yet there is literally fucking nothing to do in the "game".
with the assets created, there could be SO many games created from the animations and lore etc etc etc.
guys just hire an actual game dev.
we get it - you can make quality sex animations - great.
im thankful i stopped funding these guys a few years ago.
I can write a story about a characters in a few days, then a week or two of polishing to remove some loose ends. But if devs came and say "hey, write smth hot bout max adventures" - I have to rewiev ALL the content they have and ask many questions - just to fit a simple 5 page story into the game world. And then check animations - for what can I use, and then consult animators, if there will be something new regarding Max. And it is JUST the text.
I've read some gamedesign books including shell's gamedesign and have some experience, but if devs ask to review project from the overall design point of view, I'll have to read existing story, lore, ask dozens if not hundreds of questions taking excessing notes, play through all the content dozens of times and only then I'll gain some background just to DISCUSS my vision opf the project.
And I'm not even talking about coding - it ts hard and often painful to read a code not written by you and to understand it. And it takes A LOT of time to understand it and to improve it.
From what I can see - yes, gameplay is almost absent for now and story is full of holes, but they add a new animations(coz everyone always want something new to fa... admire) on a regular basis. On the other hand we have a huge pack of shitmakers who milk their patrons for years with zero content. So for now I have my faith in Wild Life. (But not in 2025 release - too much to add and polish)
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