I understand the implementation of:
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However, and as you have said, the optimization for WildLife (and other games) in Virtual Reality for UE 5.xx, is actually slightly different an issue than one based off of a GPU/RAM issue; it is an engine issue itself from my experience. LOD does play a role, and that is per user setup, it’s why density level in VR can reduce strain on the bandwidth between the VR/HMD set and the PC.
To call my solution Nonsense is to say you have my same setup.