- Jun 9, 2017
- 192
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It is also important to note that our animators arent our level artists, game designers or programmers. In fact for this release we spent a large portion of animation time working on non-sex anims that will benefit the game itself. Mainly combat animations and dialogue animations but we still managed to release a respectable (imho) amount of sex animations along with it. The sex animations are sort of like an instant gratification reward that we can just do and have people enjoy that very same build. The other things we worked on arent like that. They have other dependencies on processes that are much slower to develop than our existing animation viewer feature. Our combat development has been moving at a nice pace but is in no state that we would be comfortable putting in the game just yet. Meanwhile our level team is tackling several areas of the world at once. But the world so big that you may not notice at a first glance whats improving if you arent consistently comparing it to previous versions. If you want to learn more about that, I welcome you to check out this video we made a while ago explaining some of our level design processes.Sometimes I want them to stop, take a deep breath and work on the actual game, not new animations. Everytime I see that full list of sandbox animations I feel awe. But then I see the state of an actual game... So much to be done there, sometimes I'm afraid they'll burn out before shaping all that empty fields and canyons full of placeholder landscape.
Nevetheless, the manage to update on a regular basis unlike some other devs, which is good.
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