Just to clarify a few facts:
since October 2017 we started actually building the whole project in C++, therefore, every little thing needs to be written in code.
You can make quick and dirty progress using blueprints in unreal (basicly pre-build features with high limitation) but that wont work in the long run.
We are pretty much sitting here with 3, now 4 senior developers + using every penny which is left to hire freelancers.
We were pretty much forced by our community to release a build asap. And as a matter of fact, early alpha versions of games are looking just like that.
There is a lot which is not in the build now, also new stuff. But this is not because we are lazy, its because everything cant happen at the same time.
We are getting to the point that the main features are complete. Once that happens we can start actual content by filling the game with the content we have and are going to create.
A cheff needs his tools to cook, and as game devs we are to forge these ourselfs and that takes time. (or use a plastic spoon provided by unreal).
This 100% and I know because the main guy behind the game also made another Patreon like a year or so ago where he posted animations then abandoned it all while promising new updates and making $$$ by doing absolutely nothing.
The models he used then are also most of the models used now in this game, so this is basically recycled content, so no, he's not killing himself with all that work ppl like to talk about.
I can understand if people put their hopes and dreams into this because it's pretty decent, but the main Dev behind it is a money hungry pos, so don't get your hopes up.
If you want to check a similar game in UE4 but that pertains to Warcraft, you should check the Tails of Azeroth series, where it's mainly one person working on the game and releases more content in a month than this guy in 3. That game is $5 a month and it's being released for free once an episode is finished.
that is just not true lol