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SukebeDude

Member
Jul 27, 2017
361
277
I think we are reaching a point where the position should be selected from the list instead of with << >>, while still allowing the random automated flow.
I think they're looking to move to a system where you dynamically change poses depending on your current pose for the open world part, like when you pick "UP" it switches to a pose that logically corresponds to the motion of moving up from that position, you'll also have stuff like down, flip, etc., if you've ever used the 0Sex mod in Skyrim it's very similar to that, there is a test version of that version in the game (or at least there used to be) but i can't remember what character combination you need to activate it.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Doesn't have to be


Though you need to keep in mind

This supplement is an exhibit to the Agreement and is incorporated as an integral part of the Agreement. In the event of conflict between the terms in this supplement and the terms in the Agreement, the terms in this supplement govern.

1.Interoperability. Your applications that incorporate, or are based on, the SDK must be fully
interoperable with GPU hardware products designed by NVIDIA or its affiliates.
 
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Dark_Templar

Member
Aug 16, 2017
321
851
Man even with reshade this game is a pain in the ass to make look good and clear, then when you switch areas you need to re-adjust settings to adapt. God I wish they would fix the atrocious lighting and shadows.

This is with a minimal reshade config and looks much clearer but still not great.
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
It looks horrible as you bruteforcingly oversharping extreme which has several consequences in terms of the overall frequency distribution perception, especially in Motion, as you already realized it ;)
 
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D

Deleted member 2948788

Guest
Guest
Anyone else having issues with areas outside of fisher village? I went to Oasis and after 5 minutes I get a fatal error and the whole game crashes. It also froze several times in the loading screen. This didn't happen in the previous update and the game was running "relatively" smooth. Love the game but I feel like it gets more unstable from one update to another, and I really hope the devs will look into this. We need a stable software for this game, and before you ask: I don't have a potato PC, it was running smoothly before.
 

Dark_Templar

Member
Aug 16, 2017
321
851
It looks horrible as you bruteforcingly oversharping extreme which has several consequences in terms of the overall frequency distribution perception, especially in Motion, as you already realized it ;)
Yeah it does but without any sharpening techniques the game is a blurry mess, I just cannot seem to find a good balance. You got any good config/presets for this by any chance?
 

Dark_Templar

Member
Aug 16, 2017
321
851
Can you post a screenshot of what you call a blurry mess? I never had issues with blurryness in the game unless I reshade some DOF on it.
This is stock, no reshade and Nvidia CP set to default with maxed in game settings (DOF and MB off).
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Screenshots really don't do it justice or maybe it's just me but the model is blurry and the poor lighting with the shadows just makes things even more unclear.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
HolmeZy05
Working on something but it can only be as good as the assets workflow results

https://f95zone.to/threads/wild-life-build-2020-11-20-adeptus-steve.3810/page-358#post-4296973

Quality will hopefully reach 60 FPS on a Modern GPU targeting 5700XT/2070(S)/6800/3070 than you will see around 120 FPS on the Performance results

Im working on this in Parallel with different Unreal 4 titles and their different workflow results

Mainly Wild-Life (Candyvaley Network),Operation Lovecraft (Project Helius), Kalyskah (Kalyskah Team) and Holodexxx (HDX Transmedia Inc)
 
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