- Sep 12, 2018
- 3,916
- 2,242
yep but the futa model is cheap and you cant do a lot of things withfuta on male?
suppose i'll wait.yep but the futa model is cheap and you cant do a lot of things with
but thanks for the answer.yep but the futa model is cheap and you cant do a lot of things with
well.. must say, wild life team is a bunch of pro. like, litteraly pro, there is a CEO, manager, and all the stuff from a real indie company.the craziest part is the amount people are pledging
to draw contrast - Summertime Saga has nearly 26K patreons and gets $68K a month
Wild Life has less than 9K patreons and is making nearly $100K a month
there was no point I was trying to make I just wanted to point this out coz its cool
Easily the best part of the changelog, honestlyPatreon Build 27.11.2020
Additions:
- Added sex pose selection drop-down
Wild Life is already a four year old Patreon project if you need reminding. Give the first public version and the current build some comparison and think twice before calling this "genuine progress".the major majority of content on there is made to string people along month after month and they barely even try to hide it, but not wild life ive seen genuine progress with this game
And?Wild Life is already a four year old Patreon project if you need reminding.
Ohhhh so you are comparing this to an AAA title. Have you made peace with yourself by accepting the fact that the game is never gonna be finished in that case (well, it might be, given another 10 years or so), or aren't even aware of it?And?
Big studio AAA games take twice the amount of time to complete, 10 time the amount of devs and 30 times the amount of money. You expect some magical feat from these people and get dissappointed when it (obviously) doesnt happen. Jesus.
what chars did you use for that screenshot ?Not gonna lie, I was totally expecting these two to end up butt-to-butt at some point in their knotting animations.
That's disappointing.
I have to double that.Does anyone know of the game divided into parts?
You don't need to be a AAA dev to create a great game on a budget, look at Subnautica for an example, a small indie dev team albeit with experience, small budget and they created a masterpiece in about 5 years.And?
Big studio AAA games take twice the amount of time to complete, 10 time the amount of devs and 30 times the amount of money. You expect some magical feat from these people and get dissappointed when it (obviously) doesnt happen. Jesus.