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In it's current state especially foliage not supported yet on Nanite no go
Karis, Abadie and lot of the Quixel Team are surely doing some overwork, let's wait and see the end results for Wild-Life
If it gets even better on my PS4 PRO/Xbox Series S/PS5 Lite mix System i would be really amazed by that work Karis and the others @ Epic have pushed out over the years improving the Main Unreal Branchs entire Streaming System to SOA Levels from it's Catastrophic Multithread foundation start.
But it already feels really stable i steal partly a lot of resources from the engine but it recovers nicely and relative fast in terms of Wild-Life at least currently
Runs in the background comes back recovers moves on really nice, over the days of coming back and crash
And it looks like i have some GPU resources left even though the 4 Sandy Bridge CPU Cores are pegged at maximum, though there is also F95zone (Firefox) load on them at the same time with multiple websites catching cycles.
The IQ is not far from Amazing also because of the overall Motion Stability though im pretty sure some assets can't reflect that perfectly here, they seem to have been designed for a lower VRAM target.
The Next test will be recording 4K Video results at the same time which is a huge additional stress factor for my test setup
Then checking if some later established generic Driver and Driver Unreal Engine optimizations further improved render latency results for Wild-Life and other Unreal titles.
Maybe even some Nvidia guys already lurking at this specifically