pajamapanda

Newbie
May 10, 2020
90
83
To run this game in 60fps which graphics card is better, does 4gb card is enough
the optimizations have certainly improved over the last 6-8 months but it sort of depends on what you want out of the game visually relative to your hardware. play with the settings until it's better. some quick tips would be turn off any extra effects like the heat distortion, motion blur etc. Lower texture quality until you notice a difference (good tip for most games). Depending on your setup this level of 3D game may be an experience where you opt for even 720p but with higher settings. I would expect 1080p low/medium to run in the 40's in terms of frame rate but you might be able to use the in-game Showroom mode at a higher setting and get a better visual experience with the characters that way the GPU doesn't have to render the world/landscape also. Really depends on the card..
 
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pajamapanda

Newbie
May 10, 2020
90
83
am i dumb or just stupid? i did the demo and it was about 30 minutes, is there any content where you do quests, talk to people interact to fuck etc? or just sandbox and play the animations?
it's been primarily a sandbox-fuck environment for a while, there's the story mode with more of the mini-game style sex animations but I haven't played through changes to that mode in several months. they're working on a more elaborate story experience (probably what the new map is for) but the development direction seems strange, meanwhile the game is getting enough attention with users screen-capturing and recording/editing videos for nearly every major adult video site so for better and worse, I imagine they've stuck to this design for that reason while profits go into long-term development strategies with of course, minor consistent updates in animations, occasional outfits and new characters etc.
 

pajamapanda

Newbie
May 10, 2020
90
83
AdeptusSteve

I first played this game nearly 2 full years ago, update after update, over that time my imagination considered various features I believe will make the user play longer, increase the potential outcomes for content creators, and overall bring additional investment to your game, your team, yourself, and thereby the content:

Animations need to be happening in the background while Maya is engaged with a chosen character. Yes, current NPC's walk, move, have some basic animation but nothing sexual.. For example, the user could create incredibly dynamic scenes if given more control over the characters summoned. Maybe give directions for the NPC's to interact with each other (built off of the system in place for observing characters:: observe character, select 'have sex with..' button, observe another character, select 'begin animation' button, something like that) to build up a scene around the player. Alternatively, employ a relatively simple AI system the player can toggle on/off with shortcut, instructing the npc's to 'get after it' on their own (use character arrays to match them up with some randomness and distance correction in Blueprint). If the animation system itself is incredibly demanding on hardware then limit the distance or the number of array-matches based on the chosen graphics setting (random idea..?).

Next idea: Mouse input control of the animation so the user can 'do the work'. The sliders need adjusting for each animation to be at it's best in my experience, although the default settings totally work. Some animations appear more realistic with unique slider adjustments and the animations are SO good that I really think the game would benefit from the user having more direct control and input to the system. This is not a simple or quick change, but you have a talented team and the resources (specifically the time..) to make it, and to make it better than other games that have tried. Imagine your same animation systems but the computer mouse is in charge of the 'thrust'. Unbelievable. It would be ABSOLUTELY worth the time. Next level gameplay for what is already a next-level game.

Final idea: This would require the most work and is more of an ideea for a side project, or for an update 3-6 months from now. The game is visually stunning, the animations amazing, and so much can be done in Sandbox mode already. But, while keeping sandbox mode the way it is, it would be cool to have an additional map, small, smaller than even the forest blockout, where Salivarius just 'grabs' you out of the jungle, or, more generally: the npc's initiate the animation. Requires unique AI design and some trigger volumes, behavior trees, blackboard complexity (you have a lot of characters), but the idea is to bring the environment to life by introducing some risk and reality. Is the tribe friend or foe? The creatures and furry characters? The armored, mechanized, war machine characters? The game needs a small, very small, map with a thrill, some risk, a more dynamic existence for Maya in this environment and assortment of unique characters that is both generous and hostile. Small map idea, play around with it :)

Thank you to you and the team for all the amazing work! These are ideas, suggestions, my own opinion. Unreal Engine is challenging on a good day and this game is a phenomenal achievement. Thank you.

~pajamapanda
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Still even with it being more excepted the point still stands even though the gaming community is so large and porn game scene is growing the portion of gamers who play porn games to people who don't is still rather low so even if it does do well its only gonna be considered doing well for a porn game
The Porn Industry found solutions for this Long time ago which might be a viable path here as well.
Choice is allways a good thing.
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
193
1,372
AdeptusSteve

I first played this game nearly 2 full years ago, update after update, over that time my imagination considered various features I believe will make the user play longer, increase the potential outcomes for content creators, and overall bring additional investment to your game, your team, yourself, and thereby the content:

Animations need to be happening in the background while Maya is engaged with a chosen character. Yes, current NPC's walk, move, have some basic animation but nothing sexual.. For example, the user could create incredibly dynamic scenes if given more control over the characters summoned. Maybe give directions for the NPC's to interact with each other (built off of the system in place for observing characters:: observe character, select 'have sex with..' button, observe another character, select 'begin animation' button, something like that) to build up a scene around the player. Alternatively, employ a relatively simple AI system the player can toggle on/off with shortcut, instructing the npc's to 'get after it' on their own (use character arrays to match them up with some randomness and distance correction in Blueprint). If the animation system itself is incredibly demanding on hardware then limit the distance or the number of array-matches based on the chosen graphics setting (random idea..?).

Next idea: Mouse input control of the animation so the user can 'do the work'. The sliders need adjusting for each animation to be at it's best in my experience, although the default settings totally work. Some animations appear more realistic with unique slider adjustments and the animations are SO good that I really think the game would benefit from the user having more direct control and input to the system. This is not a simple or quick change, but you have a talented team and the resources (specifically the time..) to make it, and to make it better than other games that have tried. Imagine your same animation systems but the computer mouse is in charge of the 'thrust'. Unbelievable. It would be ABSOLUTELY worth the time. Next level gameplay for what is already a next-level game.

Final idea: This would require the most work and is more of an ideea for a side project, or for an update 3-6 months from now. The game is visually stunning, the animations amazing, and so much can be done in Sandbox mode already. But, while keeping sandbox mode the way it is, it would be cool to have an additional map, small, smaller than even the forest blockout, where Salivarius just 'grabs' you out of the jungle, or, more generally: the npc's initiate the animation. Requires unique AI design and some trigger volumes, behavior trees, blackboard complexity (you have a lot of characters), but the idea is to bring the environment to life by introducing some risk and reality. Is the tribe friend or foe? The creatures and furry characters? The armored, mechanized, war machine characters? The game needs a small, very small, map with a thrill, some risk, a more dynamic existence for Maya in this environment and assortment of unique characters that is both generous and hostile. Small map idea, play around with it :)

Thank you to you and the team for all the amazing work! These are ideas, suggestions, my own opinion. Unreal Engine is challenging on a good day and this game is a phenomenal achievement. Thank you.

~pajamapanda
Thanks a lot for the suggestions :)
The first idea will happen in some form when we complete our implementation of the sandbox 2.0 things.
Ill leave this here so you can get a glimpse of whats to come there:

I love the second idea, ive been thinking of something like that for a while but sadly it would be really hard to incorporate in the current animation system so it may have to be a thing on its own. Ill talk to the team and see what they think and then try to do some experiments in the following months to see how it looks and feels. If we have something that we think people will enjoy we will then check how to incorporate it into our sex system and solve questions like if and how does it work for storybased scenes or how does it work in sandbox.
Of course we have a ton of other things to do to make sure the core game is nice and finished so those have priority, but personally im interested in this so who knows, maybe a little side project for the future :D

The last thing Ill leave actually to the story mode I think. The sandbox is more for a full freedom editor to make your own scenes.

Cheers,
-S
 
Feb 22, 2020
87
186
Thanks a lot for the suggestions :)
The first idea will happen in some form when we complete our implementation of the sandbox 2.0 things.
Ill leave this here so you can get a glimpse of whats to come there:

I love the second idea, ive been thinking of something like that for a while but sadly it would be really hard to incorporate in the current animation system so it may have to be a thing on its own. Ill talk to the team and see what they think and then try to do some experiments in the following months to see how it looks and feels. If we have something that we think people will enjoy we will then check how to incorporate it into our sex system and solve questions like if and how does it work for storybased scenes or how does it work in sandbox.
Of course we have a ton of other things to do to make sure the core game is nice and finished so those have priority, but personally im interested in this so who knows, maybe a little side project for the future :D

The last thing Ill leave actually to the story mode I think. The sandbox is more for a full freedom editor to make your own scenes.

Cheers,
-S
I'm fairly confident your team will echo what I'm about to say, but please do not make 'thrust with mouse movement' a thing. I've tried too many adult games and have found barely anything I don't think is garbage, Wild Life being one of the exceptions. Being able to connect with lovense toys blew me away, felt like a glimpse into the future. Having different choices in the sex minigames is perfect. And it looks like you're adding the ability to set up scenes between npcs in the background. You're on the right track in my opinion.
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
193
1,372
I'm fairly confident your team will echo what I'm about to say, but please do not make 'thrust with mouse movement' a thing. I've tried too many adult games and have found barely anything I don't think is garbage, Wild Life being one of the exceptions. Being able to connect with lovense toys blew me away, felt like a glimpse into the future. Having different choices in the sex minigames is perfect. And it looks like you're adding the ability to set up scenes between npcs in the background. You're on the right track in my opinion.
Good to hear, thanks. We will make sure to keep going in this direction :)
 

ballman22

New Member
Aug 31, 2020
9
10
AdeptusSteve

I only have one question since I'm sure you get 800 requests per day:

Will we ever see futa on male stuff? A similar game that I won't name has a developer that is vehemently against that sort of thing for whatever reason, even though both futas and males are prominent parts of their game. Wild Life's graphics and animations (seriously the animations in this game are fucking amazing, good job) blow that game's out of the water, so if we ever got that kind of content in Wild Life it would be amazing.
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
193
1,372
Don't think you saw this, so asking as a reply.
Is there any chance of more human male penetrating futa stuff, particularly with futaShey? And male/female/futa threesomes?
Yep.
But keep in mind we get tons of suggestions and generally want to do most of them, this one too. But it can take a while before we finally get around to make that :)
 
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