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But seriously though, this does look good and i'm looking forward to how much more we will be able to do with the sandbox.
yes, im also waiting for more things to enhance what we can do. it would also be really useful to be able to compile a group into an object, like the foldable chair(s) i just finished doing for the tree house. each consists of around 60 pieces so copying them to place around some furniture means having easily 300 additional pieces.
if we were able to save it as a precompiled, combined object, as basically one fused piece then that would save the computer ressources but also give us the option to efficiently build things and if we ever get the option to script functional things we could also easily do so if we could precompile/combine like described before.
like, the back part is a piece, the base and hand/arm parts, then we use some cylinders as points of rotation for certain pieces with set max angle ranges and done. a functional, foldable chair for example. or just set 2 states for all the involved parts and on activation it pans over from the 1st into the 2nd, like characters pan over on scene switch.
then set an action sequence to unfold it on activation before the character is rotated, panned to a certain spot with a set angle and executes a certain pose afterwards aka the character will sit down into the couch relax pose for example, on the just unfolded chair.
maybe a useless example but hopefully the idea (dream) is understandable.
simple stuff like this would make interactive sandbox builds possible and so much nicer.