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Lateralus1337

Member
Oct 3, 2019
318
264
the hollow cylinders for example arent really hollow. u cant go in there so if u make it big for example for a tunnel, u cant pass through...its just visually hollow. its such a hassle to manually make a tunnel this way out of cubes so that its actually "functional"...
Tunnel.jpg Just disable collision on the cylinder. Of course this will mean that you will clip through the walls.
One trick to avoid the clipping is to place quarted cylinders to the 4 'corners' of the tunnel and leave colision active on them. This is the result. You can also use different objects to block the clipping but cylinders seems to work best. You can also change the alpha on them to make them invisible
 

locoraptus_69

Member
Jan 26, 2021
168
297
Can you give more details what you mean? Maybe a real life picture of the outcome you want.
I did a small test with the options available for the water plane, seems pretty solid to me.
I meant when you look from below the water plane, it becomes transparent and there's no "underwater effect". But other ppl already pointed out to me it isn't possible to do what I want yet, thanks!
 

XyrexDread

Member
Apr 10, 2022
125
151
View attachment 1866258 Just disable collision on the cylinder. Of course this will mean that you will clip through the walls.
One trick to avoid the clipping is to place quarted cylinders to the 4 'corners' of the tunnel and leave colision active on them. This is the result. You can also use different objects to block the clipping but cylinders seems to work best. You can also change the alpha on them to make them invisible
right. forgot that option. guess its obvious i havent really had a desperate need for a tunnel yet.
its still inefficient but i guess thats a solution for now.
 

Lateralus1337

Member
Oct 3, 2019
318
264
I meant when you look from below the water plane, it becomes transparent and there's no "underwater effect". But other ppl already pointed out to me it isn't possible to do what I want yet, thanks!
Or you could place your sandbox under water, on the old WL map. Not ideal, but it's the closest thing we have. Or maybe use reshade if you just want it for the blurry effect. Although I've not tried reshade with WL, so I'm not sure if it's supported.
 

XyrexDread

Member
Apr 10, 2022
125
151
Or you could place your sandbox under water, on the old WL map. Not ideal, but it's the closest thing we have. Or maybe use reshade if you just want it for the blurry effect. Although I've not tried reshade with WL, so I'm not sure if it's supported.
not too experienced with reshades, but do u think its a good idea considering WLs lack of optimisation ?
 

Lateralus1337

Member
Oct 3, 2019
318
264
not too experienced with reshades, but do u think its a good idea considering WLs lack of optimisation ?
True. but I asume you want to use it for a screenshot/scene, so unless you want to make an underwater city or use too many actors, you should be fine. I personally notice a drop in FPS mainly with too many actors present. Objects don't really seem to make too much of performance drop.


Is there a thread or website to post/download character skins? :BootyTime:
You are in it. There is also a discord server link somewhere in this thread, so you could try that as well. But I'm not aware of a dedicated thread for preset sharing.
 
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XyrexDread

Member
Apr 10, 2022
125
151
True. but I asume you want to use it for a screenshot/scene, so unless you want to make an underwater city or use too many actors, you should be fine. I personally notice a drop in FPS mainly with too many actors present. Objects don't really seem to make too much of performance drop.
effects/fur/liquids in a high quantity too. ur right, regular objects are fairly lightweight, even with reflection.

no i dont build for screenshots so thats irrelevant to me.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
the issue with builds that have many characters is...the more u place and the more fluids are generated the more ur smoking ur computer due to the non-existant optimisation. even high end computer will end up with a diashow instead of a game.

i fear what u have in mind includes many characters since u've already placed a bunch.
for stuff like that to work out we really need more optimisation so that the game doesnt eat FPS for no real reason like it currently does.
They are always reasons a character isn't some easy to instance static object and the best instance system isn't to find yet inside of the Base Unreal Branch for this and it will take some time before you can count on fluid working Unreal Render Context Integration, no one will throw their Dynamic Crowd IP at you at this complexity level.
 
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somebodyelseiguess

Formerly 'doingoodthanks'
Nov 8, 2021
364
315
Is there a way to prevent OpenVR or SteamVR from booting when starting the game?

EDIT: Yeah, its a command line argument:
starting the app WildLifeC.exe with "-nohmd " will do it.
 

peenor1337

New Member
May 1, 2018
11
31
  1. Don't ask about links.
  2. Check the OP of this thread. The changelog was specifically asked for right after a mod updated it.
Oh if all the posters on this website heeded this advice... Would certainly cut back on the nonsense or "has already been answered 100x before" posts...
 

ne0n5555

New Member
Sep 3, 2017
6
16
Hi! I made a small "comic" while messing around with poses in the sandbox, download for full comic and textless versions available below or the links if you just want to check it out:

(Anonfiles)
(Imagefap)
(Imagefap)

Sample:
View attachment 1857379 View attachment 1857383 View attachment 1857449 View attachment 1857450
how to make Borco so big?
 
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Dereth

Member
Nov 12, 2018
136
151
Question that is still in my head is simple.
Will there ever be more meaning behind sexual interactions besides being exactly what you once said don't want it to be? A glorified sex animations viewer.

As long as there is nothing else to it besides just some fucking here and there, but nothing much about it, that is all it ever will be then. Even if you say you do not want the main appeal to be the sex in the game, it will always be exactly that for the majority of people.

If you don't want it to be meaningless sex animations in a adventure game, you might have to rethink the answer to that question: "Will there be 3d cumstains/cuminflations/pregnancies/etc.?"

The more meaning behind sex is in this game the more appeal it has for many.
And no i do not mean to say it is a bad game or bad in general. It just.. it boasts with untapped potential. That is all i try to say.
 
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