- Dec 19, 2018
- 29
- 77
Will it be possible to port other characters from different games into this game?
I see props and maps so just wondering
I see props and maps so just wondering
No that's not how the game works. You can create and save maps through the sandbox using the tools the game provides.Will it be possible to port other characters from different games into this game?
I see props and maps so just wondering
They could make it intelligent and act like the other anthro characters, that way maybe it could work as a sexable partner. After all patreon doesnt care if you put horsecock on a minotaur and let it rail every character in the game as long as it speaks and acts like an intelligent life form so why not an insect man? If theres a will theres a way, but its all up to wildlife team to decide that . And to someone who said that it would be nightmare to animate it....no, just no. The rig is going to have to be made either its a sexable char or just a mob and they are going to have to animate stuff for it anywas. And if you have any idea about rigging you would know that once you learn how it works you can rig anything pretty much in few minutes, hell you could give me any quadruple animal model right now and i could rig it with every single bone under 15 minutes max, i bet these guys who are a team and have professional experience can do the same in 15 minutes and polish it 10 times better too.YESYou don't have permission to view the spoiler content. Log in or register now.
YES
YES
YES
YES
YES
YES
I HOPE IT GETS A THIN LONG-ASS COCK LIKE THE ONE IN MY SIG
YES PLEASE
I just tried some animation in HS2 and honestly, if it took me one day to make a simple animation, they can make a proper tentacle / insect one in 5 days if they're not incompetentThey could make it intelligent and act like the other anthro characters, that way maybe it could work as a sexable partner. After all patreon doesnt care if you put horsecock on a minotaur and let it rail every character in the game as long as it speaks and acts like an intelligent life form so why not an insect man? If theres a will theres a way, but its all up to wildlife team to decide that . And to someone who said that it would be nightmare to animate it....no, just no. The rig is going to have to be made either its a sexable char or just a mob and they are going to have to animate stuff for it anywas. And if you have any idea about rigging you would know that once you learn how it works you can rig anything pretty much in few minutes, hell you could give me any quadruple animal model right now and i could rig it with every single bone under 15 minutes max, i bet these guys who are a team and have professional experience can do the same in 15 minutes and polish it 10 times better too.
You mean our anim environment? You can check it out for yourself, im currently streaming animationI just tried some animation in HS2 and honestly, if it took me one day to make a simple animation, they can make a proper tentacle / insect one in 5 days if they're not incompetent
EDIT: although the animation environment may be way less friendly which to be fair, would explain why it could take longer...but having an environment WORSE than Studio Neo which is available to all would be sketchy by itself
what's your take on animating tentacles or insects? (don't expect you to respond while streaming, later maybe)You mean our anim environment? You can check it out for yourself, im currently streaming animation
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They animate in 3d programs like maya, c4d, blender. Hs2(if you mean honey select) is not an animation program, just a game that has tools to do some limited animating.I just tried some animation in HS2 and honestly, if it took me one day to make a simple animation, they can make a proper tentacle / insect one in 5 days if they're not incompetent
EDIT: although the animation environment may be way less friendly which to be fair, would explain why it could take longer...but having an environment WORSE than Studio Neo which is available to all would be sketchy by itself
yea I know it's limited, have experienced those limitations XDThey animate in 3d programs like maya, c4d, blender. Hs2(if you mean honey select) is not an animation program, just a game that has tools to do some limited animating.
Like, unable to customize motions for individual joints?limitations
Faster, way faster, especialy when you know what youre doing and as we can all see, the animations in wild life are 10/10.About the attention to detail, only you are the limit basicaly, if you want to waste an hour trying to animate facial expressions on an insect mans face then go ahead lol. But back to the subject, the insect dude wouldnt be harder to animate than any other creature in wildlife already. You probably noticed some characters share animations and that is due how the skeleton rigs work. So the insect man has definitely a different rig from a minotaur or any other bipedal/quadrupedal in the game right now. But that havent stopped them in the past so. If anything, the salivarius tentacle monster is the most difficult and thats probably the reason why they focused on every other character regarding sex animations.yea I know it's limited, have experienced those limitations XD
And yea I animated a bit in studio neo v2
What I'm wondering is, since they use "better" software, does that amount to a faster process, or a slower one due to attention to detail. I'm curious about that in particular tbh
like unable to set the rotation of a node in IK mode for example, so if you want to rotate a character in IK, you can't just reverse their joints in the direction of rotation, you have to rotate the entire character, then redo all of their joints, otherwise the joints tend to angle in weird directionsLike, unable to customize motions for individual joints?
ah okay cool, I prefer little insect man anywayFaster, way faster, especialy when you know what youre doing and as we can all see, the animations in wild life are 10/10.About the attention to detail, only you are the limit basicaly, if you want to waste an hour trying to animate facial expressions on an insect mans face then go ahead lol. But back to the subject, the insect dude wouldnt be harder to animate than any other creature in wildlife already. You probably noticed some characters share animations and that is due how the skeleton rigs work. So the insect man has definitely a different rig from a minotaur or any other bipedal/quadrupedal in the game right now. But that havent stopped them in the past so. If anything, the salivarius tentacle monster is the most difficult and thats probably the reason why they focused on every other character regarding sex animations.
Because *fuckanimatingtentacles*
these guys are fucking insane
omg if they implement little nymph boi I will have no reason to play operation lovecraft
Imagine clapping the chitinous cheeks of a fictional, 3d bug. How terrible. People don't make any sense sometimes.You must be registered to see the links
AdeptusSteve has not answered but IMO like ferals and hyaenas not sexable due to strict asinine Patreon rules/guidelines.
(but doubtful since insect fucking game Fallen Doll: Operation Lovecraft [Project Helius] is on Patreon with 15000+ patrons).
Or simply because this game is not about fucking insects only humans/anthro and Steve probably doesn't want to animate such models, imagine the many IK/FK nodes that thing must have and how harder it would be to sex animate such creature.
An F in the chat to those disappointed horny starship trooper fans out there who are into insect eggs and sexy women lol...
hm just go for a fresh install...?Hi, if anyone can i need some help, i was loading up Wild Life fine about 3 days ago then suddenly it just won't load anymore, i get stuck on this screen with it infinitely loading. When i look in task manager it says the game stops responding almost immediately. I really have no idea what to do, the only thing i did between the last 3 days was update my audio drivers View attachment 1968182