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Nisama3DX

Member
Jul 2, 2017
137
355
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YES
YES
YES
YES
YES
YES
YES
I HOPE IT GETS A THIN LONG-ASS COCK LIKE THE ONE IN MY SIG
YES PLEASE
They could make it intelligent and act like the other anthro characters, that way maybe it could work as a sexable partner. After all patreon doesnt care if you put horsecock on a minotaur and let it rail every character in the game as long as it speaks and acts like an intelligent life form so why not an insect man? If theres a will theres a way, but its all up to wildlife team to decide that . And to someone who said that it would be nightmare to animate it....no, just no. The rig is going to have to be made either its a sexable char or just a mob and they are going to have to animate stuff for it anywas. And if you have any idea about rigging you would know that once you learn how it works you can rig anything pretty much in few minutes, hell you could give me any quadruple animal model right now and i could rig it with every single bone under 15 minutes max, i bet these guys who are a team and have professional experience can do the same in 15 minutes and polish it 10 times better too.
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,567
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They could make it intelligent and act like the other anthro characters, that way maybe it could work as a sexable partner. After all patreon doesnt care if you put horsecock on a minotaur and let it rail every character in the game as long as it speaks and acts like an intelligent life form so why not an insect man? If theres a will theres a way, but its all up to wildlife team to decide that . And to someone who said that it would be nightmare to animate it....no, just no. The rig is going to have to be made either its a sexable char or just a mob and they are going to have to animate stuff for it anywas. And if you have any idea about rigging you would know that once you learn how it works you can rig anything pretty much in few minutes, hell you could give me any quadruple animal model right now and i could rig it with every single bone under 15 minutes max, i bet these guys who are a team and have professional experience can do the same in 15 minutes and polish it 10 times better too.
I just tried some animation in HS2 and honestly, if it took me one day to make a simple animation, they can make a proper tentacle / insect one in 5 days if they're not incompetent
EDIT: although the animation environment may be way less friendly which to be fair, would explain why it could take longer...but having an environment WORSE than Studio Neo which is available to all would be sketchy by itself
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
192
1,371
I just tried some animation in HS2 and honestly, if it took me one day to make a simple animation, they can make a proper tentacle / insect one in 5 days if they're not incompetent
EDIT: although the animation environment may be way less friendly which to be fair, would explain why it could take longer...but having an environment WORSE than Studio Neo which is available to all would be sketchy by itself
You mean our anim environment? You can check it out for yourself, im currently streaming animation :)
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,567
3,299
You mean our anim environment? You can check it out for yourself, im currently streaming animation :)
what's your take on animating tentacles or insects? (don't expect you to respond while streaming, later maybe)
you're an actual pro unlike us so I'd like to hear
 

Nisama3DX

Member
Jul 2, 2017
137
355
I just tried some animation in HS2 and honestly, if it took me one day to make a simple animation, they can make a proper tentacle / insect one in 5 days if they're not incompetent
EDIT: although the animation environment may be way less friendly which to be fair, would explain why it could take longer...but having an environment WORSE than Studio Neo which is available to all would be sketchy by itself
They animate in 3d programs like maya, c4d, blender. Hs2(if you mean honey select) is not an animation program, just a game that has tools to do some limited animating.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,567
3,299
They animate in 3d programs like maya, c4d, blender. Hs2(if you mean honey select) is not an animation program, just a game that has tools to do some limited animating.
yea I know it's limited, have experienced those limitations XD
And yea I animated a bit in studio neo v2
What I'm wondering is, since they use "better" software, does that amount to a faster process, or a slower one due to attention to detail. I'm curious about that in particular tbh
 

Nisama3DX

Member
Jul 2, 2017
137
355
yea I know it's limited, have experienced those limitations XD
And yea I animated a bit in studio neo v2
What I'm wondering is, since they use "better" software, does that amount to a faster process, or a slower one due to attention to detail. I'm curious about that in particular tbh
Faster, way faster, especialy when you know what youre doing and as we can all see, the animations in wild life are 10/10.About the attention to detail, only you are the limit basicaly, if you want to waste an hour trying to animate facial expressions on an insect mans face then go ahead lol. But back to the subject, the insect dude wouldnt be harder to animate than any other creature in wildlife already. You probably noticed some characters share animations and that is due how the skeleton rigs work. So the insect man has definitely a different rig from a minotaur or any other bipedal/quadrupedal in the game right now. But that havent stopped them in the past so. If anything, the salivarius tentacle monster is the most difficult and thats probably the reason why they focused on every other character regarding sex animations.

Because :HideThePain:*fuckanimatingtentacles*:HideThePain:
 

GEr01

Newbie
Jan 29, 2022
18
112
I wonder if next patch has ''fix'' on invisible characters just sucking insane levels system performance. In editor even if you hide all your characters the game somehow still reserves so much data for them.

For example 50 + 50 (poses + sex scenes) in an empty map easily makes Wild Life consume almost 13 GB of ram (total system ram consumption goes well past 16gb) and crashing FPS from stable 144 (capped) into 70. Even if all these models are hidden. Of course when showcasing them it actually destroys FPS making it drop into 6-8 fps range (on 3080), I'm fine with that, it's stupid amount of characters in the first place. That I get but when all those animations are invisible I would hope we would get a bit better ram/GPU management in the future when game gets developed further. It would really allow us to push for huge user scenarios and creative multi person big mod projects.

I'm creating continuation on my map I showcased a bit earlier this summer and making 7-8 areas is fine enough (basically no FPS drops), especially if I hide a lot of objects, but if adding tens of NPCs FPS sadly just drops to like 40 FPS range. While I finish the map I'll just keep eye how the game gets developed and probably remove about 30% of more decorative NPCs to make this stuff perform better. It's still a bit sad since game runs so well without character bloat. Even thousands of objects on the screen and absolutely no drops on FPS and very light amount of RAM consumption. But animation objects consume so much.


Question to the devs:
Would there be possibility for physics objects in future? For example ball that would obey physics. It's a bit annoying now when any kind of puzzle mechanics you need to do with excessive amount of triggers and transformers to fake look of physical movement.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,567
3,299
Like, unable to customize motions for individual joints?
like unable to set the rotation of a node in IK mode for example, so if you want to rotate a character in IK, you can't just reverse their joints in the direction of rotation, you have to rotate the entire character, then redo all of their joints, otherwise the joints tend to angle in weird directions
Faster, way faster, especialy when you know what youre doing and as we can all see, the animations in wild life are 10/10.About the attention to detail, only you are the limit basicaly, if you want to waste an hour trying to animate facial expressions on an insect mans face then go ahead lol. But back to the subject, the insect dude wouldnt be harder to animate than any other creature in wildlife already. You probably noticed some characters share animations and that is due how the skeleton rigs work. So the insect man has definitely a different rig from a minotaur or any other bipedal/quadrupedal in the game right now. But that havent stopped them in the past so. If anything, the salivarius tentacle monster is the most difficult and thats probably the reason why they focused on every other character regarding sex animations.

Because :HideThePain:*fuckanimatingtentacles*:HideThePain:
ah okay cool, I prefer little insect man anyway
I think it's called Mi-Go Nymph but the lovecraftian one's cock
these guys are fucking insane
love having an example of "this is what a proper team looks like" to shove in the faces of all those so called "devs" that barely manage to put out an animation in a month
omg if they implement little nymph boi I will have no reason to play operation lovecraft
I will even be able to somewhat recreate Alet if I wanted to so I'd have the whole dealio
what a crazy dev team, can't wait to not eat for a week to pay for wild life
looks nothing like this one's
 
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EdGuy69

Member
Jun 28, 2022
259
670

AdeptusSteve has not answered but IMO like ferals and hyaenas not sexable due to strict asinine Patreon rules/guidelines.
(but doubtful since insect fucking game Fallen Doll: Operation Lovecraft [Project Helius] is on Patreon with 15000+ patrons).
Or simply because this game is not about fucking insects only humans/anthro and Steve probably doesn't want to animate such models, imagine the many IK/FK nodes that thing must have and how harder it would be to sex animate such creature.
An F in the chat to those disappointed horny starship trooper fans out there who are into insect eggs and sexy women lol...
Imagine clapping the chitinous cheeks of a fictional, 3d bug. How terrible. People don't make any sense sometimes.
On the other hand, animating such creatures and their phalluses/holes would be a pain in the ass, I reckon. :unsure:
 

Reality4

Newbie
May 18, 2021
23
54
'Code: Sex Scenes and Poses have the option to turn off animation-spawned objects. Also, you can now turn off individual characters in sex scenes. (This works in the old Sandbox as well).'



Great! Such a fantastic change, thank you AdeptusSteve!
 
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DannyDevitbro

New Member
Feb 17, 2021
4
3
Hi, if anyone can i need some help, i was loading up Wild Life fine about 3 days ago then suddenly it just won't load anymore, i get stuck on this screen with it infinitely loading. When i look in task manager it says the game stops responding almost immediately. I really have no idea what to do, the only thing i did between the last 3 days was update my audio drivers sadge.PNG
 

DogX

Newbie
May 2, 2019
22
12
Hi, if anyone can i need some help, i was loading up Wild Life fine about 3 days ago then suddenly it just won't load anymore, i get stuck on this screen with it infinitely loading. When i look in task manager it says the game stops responding almost immediately. I really have no idea what to do, the only thing i did between the last 3 days was update my audio drivers View attachment 1968182
hm just go for a fresh install...?
 
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