Yeah, and as I noticed, you can set more texture files inside 1 object if you place a proper obj or fbx file that creates the blank fields for the other txt files like this ferarri testarossa, the game automatically created the fields so u just have to chose the wheel jpg for the wheel field and here you go u have a super car! I'm still learning how it really works.
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Holy Mother of God , this is amazing! We can really import meshes and tweak them with proper textures and coordenate sets,
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as mentioned before, converting MAX to OBJ files using the following tool:
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actually , this is a great universal converter
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Usually, we were working using a freeware software tool called 'Format Factory' to convert files for projects and game development.
I also do recommend strongly everyone reading this page to, please back up all your files in
specially if you are creating new presets , new items and scenarios on a daily \ weekly basis like we do, keeping all the collection safe in a .rar file somewhere, for example.
Backuping Folder --> C:\Users\User\AppData\Local\WildLifeC\Saved\
The import tools which allows to CRTL+A , saving almost a whole showroom mini village scenario you selected, for example, and bringing it inside another showroom sanbox area with more forests and mini jungle scenes already made in a previous sandbox project opens an infinite possibilty for even more complex and bigger sandbox cities scenarios to play with and insert our favorite character and sex-scene to its local habitat.
However , in the future of this game, it will have to address and graphic performance problem when adding and creating large sandbox scenarios with more than 500 included objects, even with super PC machines specs. Even with 36 gigaRAM it still struggles to put all together, the main character can't barely walk through the small town created. Game needs urgently to optimize this aspect or we will be locked and will only use sandbox showroom for 2 or 3 scenes if we want it running at 60 fps properly.
One way to optimize a big sandbox scenario would be, selecting all 150 rocks and stones, for example , selecting CRTL+A and saving all of them as ONE single structure. And doing it also with other dozen materials scattered also along same area , grouping them up so the game won't need allocate extra computer memory to continue proccessing all 10.000 mini objects, for example, in a large jungle or small village if we weren't changing or messing with its properties anymore.
We are still learning how to import new user meshes into showroom sandbox area, if you discover new tips & tricks , we would love to hear, please post any advance here.