Krosos

Engaged Member
Dec 1, 2018
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Guuii
WOW
First Time i have to check my optimizations and Drivers i get strange Results (Render Echos could be TAA Velocity Buffer related), but hell is the Demo Gameplay Performance nice now :)

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Anyway enough i first have to find out where this ghost render issue is coming from it gets over time even heavier it seems at some points


Everyone
Anyone else experience the Render issues above ?

Also don't rate the quality here currently im doing some hardcore stability test to the streaming from USB3 ;)

PS: One thing for sure it runs smoother streaming latency impact wise now than the previous builds with much higher detail depth ;)

It really make your eyes and especially Brain go WOW ;)
 
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  • Yay, new update!
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Wipp

Newbie
Jan 8, 2018
32
114
I always enjoy updates to this one even if it's just animations most of the time. Really hoping they'll balance out the races with a female lizard and maybe some form of shortstack girls to match the goatmen.
 
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Krosos

Engaged Member
Dec 1, 2018
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I really want to see what DLSS makes out of all this DATA overflow :D

Something major broke somewhere it looks so nice but i don't get it stable at this performance anymore

Have todo some older build stability tests trying to understand whats going on here.
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This is so strange
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Seems to be Rendertarget Dependent ouch i think it could be the volumetrics now causing issues

So many things changed

Me currently
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zohan9222

Newbie
Nov 21, 2018
71
91
Guuii
WOW
First Time i have to check my optimizations and Drivers i get strange Results (Render Echos could be TAA Velocity Buffer related), but hell is the Demo Gameplay Performance nice now :)

You don't have permission to view the spoiler content. Log in or register now.
Anyway enough i first have to find out where this ghost render issue is coming from it gets over time even heavier it seems at some points


Everyone
Anyone else experience the Render issues above ?

Also don't rate the quality here currently im doing some hardcore stability test to the streaming from USB3 ;)

PS: One thing for sure it runs smoother streaming latency impact wise now than the previous builds with much higher detail depth ;)

It really make your eyes and especially Brain go WOW ;)
any link for this mod ?
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Temp AA (Antialiasing) starting with High is partly broken for some Scenes mainly the main Gameplay Path im not sure yet where the real reason is maybe Driver, maybe Engine Content Setup maybe the Engine itself.

Most probably Content Setup for the Engine of that Gameplay Path (incorrect asset motion vectors)

Here we go no Temp AA for the Time being though this is very Critical in Unreal as soon as Reflections come into play they gonna flicker without TAA and also foliage is going to show up a lot of artifacts close by the camera.
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The i call them (Jumpers) AI also can freeze nice bug for nice screenshots ;)
 
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Problem X

Member
Feb 23, 2021
135
103
cyberpunk 2077 has more performance than that, the textures of this stuff don't even load properly and the game is all lagged
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
The texture loading correctly is a complex system dependent thingy and im relative underpowered not mega but i would say enough these days at least way more underpowered than a current Console ;)
I didn't look at Cyberpunk 2077 yet but sure it will have some benefits it's their own Engine and they invested a lot in it, though im not sure if i have seen such jungle environments in Cyberpunk 2077 there was this dessert part i think but that is ultra low complexity ;)
Witcher 3 showcased more in that Render direction ;)

Better compare would be a highly optimized Horizon Zero Dawn ;)

Also Unreals Automatic Occlusion culling is still far from Perfect it got much better though

Funny thing is really that newest TAA problem it happens as soon as you move into jungle direction like there is a invisible boarder where things start to get ugly

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Problem X
Candy Valley really presures Unreal with all Kind of Workloads ;)

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Another nice thing seems i can stay on High View distance now i have to further test that i was panicly switching to MEDIUM at some build after Performance was far from ok for that mega amount of foliage rendering in the back my old i5-2400 wanted to tell me how bad i'am doing this to him on DX11 :D

High View Distance in this build also don't forget all of this streams from external USB3 ;)
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The Palm Trees here in the Background showcase nicely the lod switch @ High and yeah it fails partly you can see that even 1 of them didn't resolve at all and it is pretty much at the same distance and in view neither Epic on foliage and View Distance change that they stay Billboards :(
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So yeah you realize they started to optimize ;)

Everything on HIGH got pretty stable in terms of Performance now TAA disabled.
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The amount of hickups @ streaming in this build is almost not measurable only a very specific quest loads a short hickup might still occur

Streaming Hickups are imho much more experience killing than framerate drops

Slowly every Game Engine becomes a GTA 5 @ Streaming ;)

And Wild-Life is really showcasing Unreals Streaming progress like no other (non custom branches)
 
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Problem X

Member
Feb 23, 2021
135
103
The texture loading correctly is a complex system dependent thingy and im relative underpowered not mega but i would say enough these days at least way more underpowered than a current Console ;)
I didn't look at Cyberpunk 2077 yet but sure it will have some benefits it's their own Engine and they invested a lot in it, though im not sure if i have seen such jungle environments in Cyberpunk 2077 there was this dessert part i think but that is ultra low complexity ;)
Witcher 3 showcased more in that Render direction ;)

Better compare would be a highly optimized Horizon Zero Dawn ;)

Also Unreals Automatic Occlusion culling is still far from Perfect it got much better though

Funny thing is really that newest TAA problem it happens as soon as you move into jungle direction like there is a invisible boarder where things start to get ugly

You don't have permission to view the spoiler content. Log in or register now.

Problem X
Candy Valley really presures Unreal with all Kind of Workloads ;)

You don't have permission to view the spoiler content. Log in or register now.

Another nice thing seems i can stay on High View distance now i have to further test that i was panicly switching to MEDIUM at some build after Performance was far from ok for that mega amount of foliage rendering in the back my old i5-2400 wanted to tell me how bad i'am doing this to him on DX11 :D

High View Distance in this build also don't forget all of this streams from external USB3 ;)
You don't have permission to view the spoiler content. Log in or register now.

The Palm Trees here in the Background showcase nicely the lod switch @ High and yeah it fails partly you can see that even 1 of them didn't resolve at all and it is pretty much at the same distance and in view neither Epic on foliage and View Distance change that they stay Billboards :(
You don't have permission to view the spoiler content. Log in or register now.

So yeah you realize they started to optimize ;)

Everything on HIGH got pretty stable in terms of Performance now TAA disabled.
You don't have permission to view the spoiler content. Log in or register now.

The amount of hickups @ streaming in this build is almost not measurable only a very specific quest loads a short hickup might still occur

Streaming Hickups are imho much more experience killing than framerate drops

Slowly every Game Engine becomes a GTA 5 @ Streaming ;)

And Wild-Life is really showcasing Unreals Streaming progress like no other (non custom branches)
i already dont speak english, and u come with a giant text, do noot understand half that u say
 
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blackmasha

Active Member
Jun 21, 2018
526
383
You have to be kidding mate!
Look at NLT dropping every 2 weeks a new update with many new h scenes & story progression.
What small team ? WL have the biggest team if you compare to other patreon adult game devs even bigger than the one from Darkcookie.
<<<< Here you see part of there team, more people were hired in the meantime...
NLT on the other hand is a one man army that is releasing updates like crazy.
So there isn't excuses in this case WL dev team are lazy & stretching the development of this game for kerpali sex.
what is NLT ?
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Mixing a Partly Epic Setup together in the newest build on some assets it's hard to understand why the texture streaming should have failed, still some funny bugs also with the Character Conversation System :)

-Gulhraags Head Clipping through his body
-Max becomes Mr Little and Alissa the Giant (nope im not in knee down in front of my mistress position) ;)
-exuses (lol no more ex(girlfriend) usage) ?
-Somehow NPC AI Attack Mode gets triggered while carrying the Weapon but only after conversations (result only after conversations you hear the Attack Music Playing and NPC AI runs away from you ?

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vncd

Member
Dec 31, 2019
105
53
I noticed a problem where if you talk to a character that had the physics modified, it would bug the physics. I think you can test it by simply saving that max breast tanya and switch to any other character, and then talk to tanya.
You can go into " \AppData\Local\WildLifeC\Saved\Config\CharacterCustomization\ " and find all saved customization there.
Btw Jester35 is right. If i talk with my max boob tanya to someone the physics get some sort of reset that moves them out to look like yours. But if I go back to tanya, make them smaller, talk to someone again it resets them back to normal, then I can make them bigger without the gap.
Tried it, works but its buggy and will reset back to the gap every time

This is annoying, its gonna be 4 more months of this?
 

S0k4

Member
Jun 24, 2019
157
248
This is annoying, its gonna be 4 more months of this?
Remember that this version is the test build as its name says "Wild_Life-2021.03.26_Shipping_Test_Build_1", which the developer launches for patreons that contribute 25 dollars, from a week or two, the normal version will be released with many fixes that have been notified by discord all this time.
 
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3.80 star(s) 179 Votes