- Dec 1, 2018
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Ok i rather compare it currently with Final Fantasy XV not the MMO optimization of Luminous in Final Final Fantasy XIV , i can though understand what you mean but as you said artistic style optimzation.I'm not sure about "performance targets," but if I can run a game on high-to-max settings and have it run good, that's all I need.
As for the games in particular, it might be "unfair" to compare Wild Life to stuff that's "professionally" developed, but off the top of my head, games like Final Fantasy XIV, Tekken 7, and Guilty Gear -Strive- are all miles ahead graphically and I can run them looking great and playing smoothly (minus one area in FFXIV... under a certain lighting condition that thankfully got removed permanently as part of the storyline.) Hell, in Killer Instinct there's characters whose projectiles shit out a million particle effects on impact and my comp won't even worry about it. Granted, some of these games also have stylistic choices that makes me consider them to be "better-looking" (FFXIV and Guilty Gear, particularly) but at the same time a good aesthetic also matters.
If you want a less "professional" example, I'd say... Breeders of the Nephelym, as "meh" as that game is, looks vaguely better and runs better than this. Has its own issues of course, like the reused face model on all the women, but in terms of graphics and aesthetics I prefer it over this game, and most importantly I can run it on Ultra settings without issue. (Also the controls don't make me want to rip my limbs off, which is a plus)
And there will be still more Performance coming for Wild-Life and better (more advanced) scaleability options for more systems im pretty sure of that.
But i agree you currently have very limited choice to adapt this and we just now saw the first glimpse of what will make the start of optimization for more target systems possible.
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