- Feb 8, 2018
- 68
- 136
Pahahaha. Has this really been in development for nearly 5 years? Ill be back in another 5 if it's still around... Honestly would like to see it completed though.
yeh they are migrating to ue5Has anybody ever talked about UnReal engine 5?
BRUUUh this game would be on a development hell. reminds me of that one fallout NV modyeh they are migrating to ue5
i asked them on their discord server
how?? lol epic said its easy to migrate from ue4 to ue5BRUUUh this game would be on a development hell. reminds me of that one fallout NV mod
Unreal Engine 5 is still available for early access only.yeh they are migrating to ue5
i asked them on their discord server
It depends on how agressive you are with the porting though for increased Vulkan Performance they virtualy will be no other way as Unreal 4 is a Vulkan wreck in its Main Branch.FATA27 ; Except that Wild Life has been adding a lot of feature creep to the game that no one had asked for. Some examples:
-> Three new prototype sex systems, none of which stayed in the game.
=> People have been asking for more tentacle scenes, improvements to the older sex scenes, converting more of the sex scenes to the combo-system (Idle->Foreplay->Main->Climax) and better cumshots (groans, facial animations, more realistic spurts).
-> Guns, Max's playthrough, and Fixed-Angle sex scenes.
=> People have been asking for more melee weapons, more varied melee combat, better bow combat, and a longer Maya demo sequence, and this didn't get done.
=> Then, once Guns were added, there was a lot of requests for ammo counters, better aiming mechanics, better gun feedback and more varied enemy kills, but this didn't get done.
-> Fisher Village.
=> People have been asking for a larger jungle blockout, more depth to interactions in the Apoc Village, more explorable things to find around Apoc and the Beach areas and this didn't get done.
-> A lot of prototype systems that barely work (ie climbing, swimming, crawling, blocking, creature spawning in areas without nav meshes, etc...)
=> People have asked for a better inventory system and easier selection of consumables. Not done yet.
=> People have asked for more clothing options or dying of clothing. Not done yet.
=> There was consumable herbs created, but can't do anything with them.
=> People have asked for save/load. Not done yet.
So, no, they shouldn't port the engine to UE5 just yet. Plus most of the people that ported UDK titles to UE4 really regretted it. Let UE5 work out most of the bugs first.
Check your controls in the options under input. That will show the key you have set to enable it. Make sure you hide the menus before you turn on vr since they can sometimes get in the way.How exactly do you enable VR?
I've seen posts elsewhere say alt+v but that's bound to something else and there's nothing in the controls for it.
When I put on my index headset it just shows a box with the executable's name
looks more like a texture load failure to me. If your texture options are on low put em on the highest and see if it does anything.Been trying to figure this out for weeks and it's driving me nuts. Is anyone else having issues with the new pubic hair textures going in and out of focus constantly? It seems to get worse when you zoom in closer. TIA
I tried all that Kintaroe, including changing all of my nvidia control panel antialiasing/texture settings, nothing seems to work. Maybe I'll try reinstall the whole game, see if it was just an installation issue. I noticed that the devs have changed something in the illumination procedure on that last update. When using the showroom, if I turn the artificial illumination up, the reflective effect comes through very triangular, but everything normalizes once you turn it down/off. Pics attached to show what I'm meaninglooks more like a texture load failure to me. If your texture options are on low put em on the highest and see if it does anything.