What's the situation so far with first person camera setups in staged scenes? I've tried implementing a camera system but you can't change cameras with a button object if you're already possessing a camera. Ideas?
delay, event loops or variable blocks
Probably the easiest is timerblock. Just slap down timerblocks. set delay. hook them into camera possess and fire delay block cluster with event function that is hooked into button block.
For example:
Delay 0.1s - possess first cam
Delay 10s - possess 2nd cam
Delay 20s - possess 3rd cam
Delay 30s - unpossess 3rd cam
- hook timer block ''run'' into event function ''events''
- hook event function block ''run'' into button ''on button down''
- hook delay block ''on timer done'' into camera blocks' ''possess'' (and last one un possess)