Fuchsschweif

Well-Known Member
Sep 24, 2019
1,110
1,798
Until you can actually add dialogue branches, narration and plot flags, you won't be able to make erotic porn scenarios, and that won't happen until after single player is complete.
You can add dialogue branches and all of that and create erotic porn scenarios already. You can put out text (either freely or in a speech bubble), you can scan player input (which button is being pressed) and based on that create new events.

Which means characters can talk, the player can make decisions in what he wants to reply or to do with a character and so on and so forth. These tools are all in the sandbox already.

What would open up endless possibilities is the freedom to create custom poses completely, but what's inside already can take you pretty damn far, especially if the game is supposed to be story driven and lives from the experience with the character relationships.
 

hakarlman

Engaged Member
Jul 30, 2017
2,124
3,335
You can add dialogue branches and all of that and create erotic porn scenarios already. You can put out text (either freely or in a speech bubble), you can scan player input (which button is being pressed) and based on that create new events.
I haven't played the game in a long time. Is there an actual dialogue branching system with plot flag system, or are you talking about programming it from scratch using the logic props, if thens, variables? Programming all that with the logic props is a royal pain in the ass, not worth the time. I prefer a more managed approach that involves zero programming. If I'm gonna program, I 'd prefer to just edit the games blueprint source code.

Which means characters can talk, the player can make decisions in what he wants to reply or to do with a character and so on and so forth. These tools are all in the sandbox already.
Hmm, I'll check it out, it sounds like maybe they added new features for this? The last time I played the game, they released pong and all that programming logic, but that was too much work.

What would open up endless possibilities is the freedom to create custom poses completely, but what's inside already can take you pretty damn far, especially if the game is supposed to be story driven and lives from the experience with the character relationships.
TOTALLY! A pose editor would be amazing. It's entirely possible to make a pose editor using UE4/5. Epic devs made a special mesh for it, I forgot what it's called, but I linked to it in their discord. Maybe they can make it after single player is done.

They can already remember the bone rotation and positions of the head. They technically have all the code needed to make a pose editor, it's just a matter of allocating the time, so I predict after single player is done, they might strongly consider this.

They could basically destroy Honey Select, because Honey Select's render engine is complete and utter garbage, that outputs outdated renders. Wild Life Porn in UE5 with a pose editor would be great. Omg! Then make the pose come alive with some switches that add very subtle movements, VERY subtle, so they're not perfectly still.
 
  • Like
Reactions: Xol

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,110
1,798
haven't played the game in a long time. Is there an actual dialogue branching system with plot flag system, or are you talking about programming it from scratch using the logic props, if thens, variables? Programming all that with the logic props is a royal pain in the ass, not worth the time. I prefer a more managed approach that involves zero programming. If I'm gonna program, I 'd prefer to just edit the games blueprint source code.
They don't offer a simplifieddialogue branching system, but it's super easy and fast to set up dialogues.

So let's say I have a character called Jenny, and she says something like "Do you want to stay at my place?".

You'd add this text with a speech bubble (with or without the bubble surrounding the text, depending on your taste), then you'd put "Y" and "N" under that speech box and create two input scanners. For the Y one you then create the events that happen when you stay at her place, and for N you create the other outcome.

The player would then easily at that point just hit Y or N and experience the story based on his decision, no complex branch needed!

If it's supposed to get more complex, there is also the "else if" function that checks variables, so you could let a player only enter a building or get a character to do something for him after he has achieved whatever you make as an condition for that.

It's not a super clean and easy UI to work with, but still very practical I find. I use it a lot and it's pretty fluid and straight forward without many surprises, just a bit fiddly sometimes, but not so much that I'd find it unenjoyable or annoying.
 
  • Thinking Face
Reactions: hakarlman

Viixby

Member
Dec 19, 2019
395
628
Remember this build is literally labeled TEST BUILD, everyone is well aware it has issues and is crashing for different reasons, this was expected and already mentioned before it was even released. We asked for it anyway.
PLAY THE OLD BUILD TO ENJOY WILD LIFE.
PLAY THE NEW BUILD IF YOU'RE WILLING TO REPORT VARIOUS BUGS OF THE TEST VERSION.
 
  • Like
Reactions: he_found_you

NukaCola

Engaged Member
Jul 1, 2017
3,890
4,500
Anyone else have problem with the game freeze on startup loading screen? The previous version works fine.
 

Viixby

Member
Dec 19, 2019
395
628
So, will this UE5 update run decently with a 1080ti?
Regardless it's going to be buggy, if you're just testing it out go ahead and use it. I recommend using the old build for now.

I think you will be fine, however there is a new Global Illumination setting in Video Settings.
By default it is set to Lumen, I recommend turning this setting off, if you have performance issues, which is likely with that on.
It's hard for me to say unfortunately, since my PC is a 3080, but it does seem to work harder on this build than the last. When that setting is enabled.
 

EdGuy69

Member
Jun 28, 2022
215
494
Regardless it's going to be buggy, if you're just testing it out go ahead and use it. I recommend using the old build for now.

I think you will be fine, however there is a new Global Illumination setting in Video Settings.
By default it is set to Lumen, I recommend turning this setting off, if you have performance issues, which is likely with that on.
It's hard for me to say unfortunately, since my PC is a 3080, but it does seem to work harder on this build than the last. When that setting is enabled.
I use a 1080p monitor, the old build runs fine. Anyhow, based on the lastest posts, I think I'm gonna wait and updgrade my entire system. Looks like it's gonna overheat my shit, regardless of stability issues and whatnot.
 

ibocju02

Newbie
Nov 6, 2020
19
15
man I hope we get ur4 version of this update or something, new animations are super hot but my fps is struggling hard compared to previous one. Watching animations in sandbox is kinda clunky too.
 

FilthyWeaboo

Member
Sep 11, 2021
166
401
Is the old map just kinda empty on the new build for anyone else? Every structure is gone and it's just a bunch of low res hills, running it on high settings so not sure why that is.
 
  • Like
Reactions: Slayer128

Slayer128

Member
Jun 30, 2017
396
604
Is the old map just kinda empty on the new build for anyone else? Every structure is gone and it's just a bunch of low res hills, running it on high settings so not sure why that is.
They took it out because this build is unstable. It's like that for everyone
 

XyrexDread

Member
Apr 10, 2022
125
150
So, will this UE5 update run decently with a 1080ti?
its comparable to a 2080 rtx so decently, yes. i mean, its free to dl here so try it and if u dont like it then just dont.

either way its a test builld so i wouldnt recommend dling it for "playing"/sandbox. the new animations and the merging system for scenes etc is nice and fine but ultimately its whacky right now. u never know when it will crash again and most of what u did might've been a waste.
 
3.80 star(s) 180 Votes