AraKnus

Active Member
Sep 30, 2021
694
802
Bathroom inside a rave party
I do not make this map

also anyone know how to lower individual sex sound lol that shit mad loud

nice!
we wanna live inside this world you've just created in this video


however, (suggestion) i would only change & replace with my background music in attachment below
giving some darker cyberpunk 2077 nightmare aggrotech halloween tone & atmospheric vibe to the enviroment in the video

see, if you liked it too (y)
 
  • Like
Reactions: JDoeDude

vncd

Member
Dec 31, 2019
105
53
Fuck UE5 everything is ruined for me, i waited so long for the custom pose making just to see it happen on UE5.
Same here, I'm getting this error
1684531562048.png

Frankly I rather they fixed the many bugs specially the cliping of hands whenever you increase the boob or butt sizes, of hairs going all over the place and of clothes, rather than just move all those problems to UE5
 
  • Sad
Reactions: gghhoosstt123

g659039

Member
Apr 10, 2018
347
507
Fuck UE5 everything is ruined for me, i waited so long for the custom pose making just to see it happen on UE5.
Yes, and the developers have made it clear that the UE4 version will not receive any more updates...

However, I'm trying to prove that a complex project can be made on the UE4 version, I should finish it in a few days.
In the future I would like to make a classic RPG on it, but without custom poses and objects attachment to poses, it would be a nightmare :/
 
  • Sad
Reactions: gghhoosstt123

Xefox

Newbie
Apr 11, 2020
33
37
Possible fix for blurry texture!!!!

(I used google translator, sorry for any spelling mistakes)

put this script in the engine.ini (make a copy of Engine.ini in case you screw something up)

[/script/engine.renderersettings]
r.Streaming.FullyLoadUsedTextures=1

r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=5000

Where do I find Engine.ini? C:\Users\name\AppData\Local\WildLifeC\Saved\Config\Windows\Engine.ini

it should look like this
Untitled.png
 

LjQujd

Member
Jul 18, 2020
196
658
Possible fix for blurry texture!!!!

(I used google translator, sorry for any spelling mistakes)

put this script in the engine.ini (make a copy of Engine.ini in case you screw something up)

[/script/engine.renderersettings]
r.Streaming.FullyLoadUsedTextures=1

r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=5000

Where do I find Engine.ini? C:\Users\name\AppData\Local\WildLifeC\Saved\Config\Windows\Engine.ini

it should look like this
View attachment 2635387
Thanks, you may be onto something with those tweaks.
For those who don't understand what that does, here's a break down:

r.Streaming.FullyLoadUsedTextures=1
This tells the engine to fully load all textures that are used - the game will load all the details of a texture into memory before it's needed, rather than streaming it in dynamically. By doing this, the game is less likely to display textures at a reduced quality.

r.Streaming.LimitPoolSizeToVRAM=0
This command disables the engine's default behavior of limiting the texture pool size to match the available VRAM. When this is set to 0, it allows the game to use more texture memory than what is available in the VRAM. This might allow the game to maintain higher texture quality, but could also lead to swapping between system RAM and VRAM if the VRAM gets fully utilized, which might lead to stuttering.

r.Streaming.PoolSize=5000
This sets the size of the texture streaming pool, which is the amount of memory (in MB) set aside for texture streaming. By setting it to 5000, you're allocating 5GB of memory for texture streaming. This may reduce the need for the game to dynamically load textures, allowing it to maintain higher texture detail.

In addition to those, Unreal Engine should also support using system RAM for texture storage in a limited way with a feature called "Memory Budget Overshoot". This allows for some textures to spill over into system RAM when VRAM is exhausted.

[/Script/Engine.StreamingSettings]
s.MemoryMargin=500
s.MemoryBudgetOvershootLimit=2000

MemoryMargin is the amount of VRAM (in MB) Unreal will attempt to leave free. MemoryBudgetOvershootLimit is the maximum amount of system RAM (in MB) that can be used for texture streaming when VRAM is exhausted.

However, keep in mind that relying on system memory for texture storage is much slower than VRAM. It will most likely cause stuttering or lag in the game, becuause the data is moved back and forth between VRAM and RAM. It should only be used as a last resort. The best solution is always going to be having a GPU with sufficient VRAM for the game.
 
Last edited:

Zazazap

Member
May 22, 2018
172
197
beside this Wildlife project,

in your opinion, which other games listed in this F95Zone forum also has good customizable character creation options\screen in adult gaming genre in general ?

View attachment 2627588
Ah, the Star Citizen character customization, one of the worst character customization in the history of gaming in my opinion...
 
Last edited:
  • Like
Reactions: SortaLewd

dererstekrieger

New Member
May 4, 2023
5
1
i need urgent help. i would like to play the game but every time i get the error: lowlevelfatalerror
I send a screenshot with.
my computer is: Processor Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz 3.50 GHz, Ram 32 GB, 2x Geforce GTX780 (SLI mode), WIN 10
i'm even currently playing the new needforspeedunbound without any problems...
please help me guys
 

Baba Yaga RUS

Member
Jr. Uploader
Aug 23, 2022
167
816
i need urgent help. i would like to play the game but every time i get the error: lowlevelfatalerror
I send a screenshot with.
my computer is: Processor Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz 3.50 GHz, Ram 32 GB, 2x Geforce GTX780 (SLI mode), WIN 10
i'm even currently playing the new needforspeedunbound without any problems...
please help me guys
You won't even have to run it. The video game will only run the menu. Even my 1080 huffs and puffs. There is no optimization in the game at all. More likely the error is due to the fact that the card is not pulling 12 direct. Try running with the shortcut extension -dx11.
bandicam 2023-05-20 23-39-18-186.png
 

Baba Yaga RUS

Member
Jr. Uploader
Aug 23, 2022
167
816
Thanks, you may be onto something with those tweaks.
For those who don't understand what that does, here's a break down:

r.Streaming.FullyLoadUsedTextures=1
This tells the engine to fully load all textures that are used - the game will load all the details of a texture into memory before it's needed, rather than streaming it in dynamically. By doing this, the game is less likely to display textures at a reduced quality.

r.Streaming.LimitPoolSizeToVRAM=0
This command disables the engine's default behavior of limiting the texture pool size to match the available VRAM. When this is set to 0, it allows the game to use more texture memory than what is available in the VRAM. This might allow the game to maintain higher texture quality, but could also lead to swapping between system RAM and VRAM if the VRAM gets fully utilized, which might lead to stuttering.

r.Streaming.PoolSize=5000
This sets the size of the texture streaming pool, which is the amount of memory (in MB) set aside for texture streaming. By setting it to 5000, you're allocating 5GB of memory for texture streaming. This may reduce the need for the game to dynamically load textures, allowing it to maintain higher texture detail.

In addition to those, Unreal Engine should also support using system RAM for texture storage in a limited way with a feature called "Memory Budget Overshoot". This allows for some textures to spill over into system RAM when VRAM is exhausted.

[/Script/Engine.StreamingSettings]
s.MemoryMargin=500
s.MemoryBudgetOvershootLimit=2000

MemoryMargin is the amount of VRAM (in MB) Unreal will attempt to leave free. MemoryBudgetOvershootLimit is the maximum amount of system RAM (in MB) that can be used for texture streaming when VRAM is exhausted.

However, keep in mind that relying on system memory for texture storage is much slower than VRAM. It will most likely cause stuttering or lag in the game, becuause the data is moved back and forth between VRAM and RAM. It should only be used as a last resort. The best solution is always going to be having a GPU with sufficient VRAM for the game.
Do you know how to optimize the game? 32 DDR4 RAM and GTX 1080 8GB.
 
  • Like
Reactions: NeonThirst
3.80 star(s) 180 Votes