nm79

Member
Apr 15, 2018
229
208
Thanks for this. Finally got the most recent version working.

Possible fix for blurry texture!!!!

(I used google translator, sorry for any spelling mistakes)

put this script in the engine.ini (make a copy of Engine.ini in case you screw something up)

[/script/engine.renderersettings]
r.Streaming.FullyLoadUsedTextures=1

r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=5000

Where do I find Engine.ini? C:\Users\name\AppData\Local\WildLifeC\Saved\Config\Windows\Engine.ini

it should look like this
View attachment 2635387
 
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g659039

Member
Apr 10, 2018
347
507
So is this going to end up being a "game" where all you can do is just make scenes with zero-ai npcs? I gotta ask because it sure doesn't seem like the financial backers don't want to.
There are currently tools to create simple logic so that you are able to create NPCs with dialogue, movement, attack, but in practice it will be very laborious and limited. Combat and enemy mechanics are in developing.
 

SINE5

New Member
May 15, 2020
2
0
Does anyone know a fix when making custom animations where the muscle intensity increases once the girls are in motion?
Tanya's model is really affected by this and with close in lighting it is just not what I am after for my scenes.
 

limesseur

Member
Oct 7, 2019
259
260
What happen to the discord server???
They re making a new game?
The old discord server got hacked and was deleted as a result. There are a couple servers for the game though, but you might have to look through the last few pages of comments to find where they're listed.
 

limesseur

Member
Oct 7, 2019
259
260
Everyone complaining about the upgrade to UE5 seems to have forgotten that you need better hardware to run games in that engine, and for some reason a lot of people on this site are using computers with hardware 6+ years old. Yeah the game does need optimization done, and UE5 will allow it to work even better than with UE4, but the devs are working on that with the UE5 build and will likely be releasing updates to that alongside animations and other things with future updates.

But really, some of you complaining about the UE5 version not running great probably should look into upgrading your hardware, or turn down some of your graphics settings a bit since not everything needs to be at ultra for the game to look good.
 
Nov 8, 2022
55
14
View attachment 2639399
I added the following Code and the setting in my shortcut on desktop to start the game

"C:\Users\BLBABLA\Desktop\2023.04.28_Shipping_Full_Build_1\2023.04.28_Shipping_Full_Build_1\Windows\WildLifeC.exe -dx11

But the game looks the same as before (pic above). what can i do to change this cause the textures are not loading.
It looks like garbage and unplayable with these flying objects and missing textures.

Code:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=%GAMEDIR%DataTables
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Marketplace/ThumbnailGenerator/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/OpenXR/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../WildLifeC/Plugins/AnimGraphExtension/Content
Paths=../../../WildLifeC/Plugins/CVNUtilities/Content
Paths=../../../WildLifeC/Plugins/DragonIK/Content
Paths=../../../WildLifeC/Plugins/GFurPRO/Content
Paths=../../../WildLifeC/Plugins/GameDetailCustomizations/Content
Paths=../../../WildLifeC/Plugins/ImpostorBaker-master/Content
Paths=../../../WildLifeC/Plugins/LoadingScreen/Content
Paths=../../../WildLifeC/Plugins/LovenseIntegration/Content
Paths=../../../WildLifeC/Plugins/Oceanology_Plugin/Content
Paths=../../../WildLifeC/Plugins/Prefabricator/Content
Paths=../../../WildLifeC/Plugins/RuntimeMeshLoader/Content
Paths=../../../WildLifeC/Plugins/Runtime/Substance/Content
Paths=../../../WildLifeC/Plugins/VictoryUMG/Content
Paths=../../../WildLifeC/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content
Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2MovieRenderPipeline/Content
Paths=../../../Engine/Plugins/Marketplace/FSR2/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
Paths=../../../WildLifeC/Plugins/DLSS/Content
Paths=../../../WildLifeC/Plugins/KantanCharts/Content
Paths=../../../WildLifeC/Plugins/PerformanceBenchTest/Content

[/script/engine.renderersettings]
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=5000
I was like that too. did you fix this error?
 

John1010

Newbie
Apr 2, 2020
47
27
why new games has worst graphic than 1 year ago all look like anime or something also shadows make even worse
the devs are busy working on new content without caring to fix existing performance issues, as a result graphics get worse on each update :(
 
3.80 star(s) 180 Votes