Levy88

Member
Jul 25, 2017
310
697
I didn't do the math but I am pretty sure patreon income of wild life is well beyond a million at this point.
Which is irrelevant when you're paying over a dozen employees a livable wage and all the costs that come with paying for the building they work from, the hardware and software along with other expenses and taxes that come with owning and running a business. That money isn't piling up in a scrooge mcduck vault somewhere with Steve diving into it. If you could get ahold of their budget you'd probably be surprised at how little they probably have in reserve if you were to take every position of each of their employees and apply the average salary for the positions. You also have to factor in that they didn't start making substantial support until a few years into the project.

Besides, 7+ years development time is NOT the norm for developing a game, REGARDLESS OF BUDGET.
That is your opinion.

Bigger budget means more employment power that turns into faster production time. You might think the budget doesn't matter in this case of 7 years, but that is you being simply wrong. The WL team wasn't there from day one and if you're just gonna ignore that they didn't have a small team until 2ish years in, then you're just gonna keep digging yourself into a hole where nobody agrees with you as you're not correctly factoring in everything and are looking at it from a very simplistic mindset. Even at that couple year mark the team was roughly half the size it is currently now and still nowhere near your average studio that has a multi million or hundred million budget along with the usual parent company that could secure more funding if needed.

Average game development time for pc is between 2 to 4
What games are you picking out of a lineup to compare to wildlife that has similar quality and dev team size? and no, honey select isn't one of them unless you have poor eyesight.

The average from my understanding is 3-5 years (2-5 for triple A titles) and mobile games range under a year to two because they're all simply hot garbage (my opinion of course). For games like this that are crowd funded and grossly understaffed in terms of development, you can't realistically compare them to what the Internet is comparing said averages to. The games/studios they include in those averages have hundreds to thousands of staff/developers working on those titles and millions to hundreds of millions of dollars to throw at the project right from the start.

They are simply not the same and no amount of mental gymnastics will make it so.

You are the reason why there are no good porn games with decent graphics. Because there isn't a need for them. People like you are perfectly happy with half assed "games" that are not even games. Yes, be glad these scam games are not abandoned! Praise the scammers!
Care to share a source that has a fact stating that the guy you just spewed that drivel on is the sole reason we don't have more games to choose from, or was that just another baseless opinion?

If this game is making you so emotional, you don't have to keep getting worked up by it and just forget it exists as it's clearly a scam. It would be a shame for someone of your intellectual superiority to waste such vast knowledge in the game development field on an obviously dead game that is only maintained so Steve can edge us all for decades as that is secretly his kink.
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I'll do you a solid and pick one of their years out and give you the total earned via patreon.

Let's go with 2019 as that would've been roughly the 2ish year mark in and as you said, this game has been in development for roughly 7 years and each and every year should count when factoring this in.

Jan 40,503
Feb 41,126
Mar 43,445
Apr 43,557
May 47,554
Jun 48,056
Jul 53,202
Aug 54,061
Sept 53,796
Oct 54,913
Nov 56,381
Dec 66,042

So we have a budget of 602,636 dollars to work with. Chances are this might be less as I don't know if the earning graphs account for patreons roughly 5% cut/other taxes and the I believe 2.5% conversion fee for subscribers that pay in different currencies compared to the account holders.

Now, keep in mind that I don't recall an accurate account of Steve's employee count in 2019, but I need you to budget out the average salaries for roughly 10 employees of varying skillsets in game development and other roles associated with it for I believe Germany. Shouldn't take you too long as I know you're well versed in this area of expertise.

Once you've finished this task I'll need you to then add in the cost of renting a building of a comparable size to what they use in their location if at all possible if you can tell from their previous office videos along with software/hardware including all the various supplies you would expect in an office job for around the same amount of people in total.

Someone from Germany please correct me if I'm wrong on this next part.

Then we need to factor in the flat 15% corporate tax rate on profits.

Then onto the utility costs which will be hard to account for without knowing the square footage of the office space.

Then we have to factor in if he is required to carry insurance for his employees as it seems to be required for many over there unless a certain salary is reached where they can provide their own coverage. Again, I don't live there, so if I'm incorrect on this part please correct me.

I could keep going, but I think you get my point and I still didn't list everything that he is likely paying for with said budget.

We could look at the bigger earning years, but when the patreon money returns got bigger, so did the employment count as he continued to build his team which lead to even more spending.

We could ramble on all day long about this and that, but at the end of the day this isn't an average gaming company that can be compared to the said averages. Many of those are massive studious that spent years and some even decades becoming what they are today and the sheer volume of budget they have to throw at things is mind boggling most of the time. Many of them even made their fortune in a time where the games simply weren't that advanced and required much less spending power to produce and get to market for absurd returns.

We could've easily had the full wildlife game by now, but it would've looked and performed like hot garbage, so I'll take these few extra years above the average for what will hopefully be a quality game that didn't start with a few hundred million dollar budget.
 

D0v4hk1n

Member
Oct 4, 2017
331
490
Which is irrelevant when you're paying over a dozen employees a livable wage and all the costs that come with paying for the building they work from, the hardware and software along with other expenses and taxes that come with owning and running a business. That money isn't piling up in a scrooge mcduck vault somewhere with Steve diving into it. If you could get ahold of their budget you'd probably be surprised at how little they probably have in reserve if you were to take every position of each of their employees and apply the average salary for the positions. You also have to factor in that they didn't start making substantial support until a few years into the project.


That is your opinion.

Bigger budget means more employment power that turns into faster production time. You might think the budget doesn't matter in this case of 7 years, but that is you being simply wrong. The WL team wasn't there from day one and if you're just gonna ignore that they didn't have a small team until 2ish years in, then you're just gonna keep digging yourself into a hole where nobody agrees with you as you're not correctly factoring in everything and are looking at it from a very simplistic mindset. Even at that couple year mark the team was roughly half the size it is currently now and still nowhere near your average studio that has a multi million or hundred million budget along with the usual parent company that could secure more funding if needed.



What games are you picking out of a lineup to compare to wildlife that has similar quality and dev team size? and no, honey select isn't one of them unless you have poor eyesight.

The average from my understanding is 3-5 years (2-5 for triple A titles) and mobile games range under a year to two because they're all simply hot garbage (my opinion of course). For games like this that are crowd funded and grossly understaffed in terms of development, you can't realistically compare them to what the Internet is comparing said averages to. The games/studios they include in those averages have hundreds to thousands of staff/developers working on those titles and millions to hundreds of millions of dollars to throw at the project right from the start.

They are simply not the same and no amount of mental gymnastics will make it so.


Care to share a source that has a fact stating that the guy you just spewed that drivel on is the sole reason we don't have more games to choose from, or was that just another baseless opinion?

If this game is making you so emotional, you don't have to keep getting worked up by it and just forget it exists as it's clearly a scam. It would be a shame for someone of your intellectual superiority to waste such vast knowledge in the game development field on an obviously dead game that is only maintained so Steve can edge us all for decades as that is secretly his kink.
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I'll do you a solid and pick one of their years out and give you the total earned via patreon.

Let's go with 2019 as that would've been roughly the 2ish year mark in and as you said, this game has been in development for roughly 7 years and each and every year should count when factoring this in.

Jan 40,503
Feb 41,126
Mar 43,445
Apr 43,557
May 47,554
Jun 48,056
Jul 53,202
Aug 54,061
Sept 53,796
Oct 54,913
Nov 56,381
Dec 66,042

So we have a budget of 602,636 dollars to work with. Chances are this might be less as I don't know if the earning graphs account for patreons roughly 5% cut/other taxes and the I believe 2.5% conversion fee for subscribers that pay in different currencies compared to the account holders.

Now, keep in mind that I don't recall an accurate account of Steve's employee count in 2019, but I need you to budget out the average salaries for roughly 10 employees of varying skillsets in game development and other roles associated with it for I believe Germany. Shouldn't take you too long as I know you're well versed in this area of expertise.

Once you've finished this task I'll need you to then add in the cost of renting a building of a comparable size to what they use in their location if at all possible if you can tell from their previous office videos along with software/hardware including all the various supplies you would expect in an office job for around the same amount of people in total.

Someone from Germany please correct me if I'm wrong on this next part.

Then we need to factor in the flat 15% corporate tax rate on profits.

Then onto the utility costs which will be hard to account for without knowing the square footage of the office space.

Then we have to factor in if he is required to carry insurance for his employees as it seems to be required for many over there unless a certain salary is reached where they can provide their own coverage. Again, I don't live there, so if I'm incorrect on this part please correct me.

I could keep going, but I think you get my point and I still didn't list everything that he is likely paying for with said budget.

We could look at the bigger earning years, but when the patreon money returns got bigger, so did the employment count as he continued to build his team which lead to even more spending.

We could ramble on all day long about this and that, but at the end of the day this isn't an average gaming company that can be compared to the said averages. Many of those are massive studious that spent years and some even decades becoming what they are today and the sheer volume of budget they have to throw at things is mind boggling most of the time. Many of them even made their fortune in a time where the games simply weren't that advanced and required much less spending power to produce and get to market for absurd returns.

We could've easily had the full wildlife game by now, but it would've looked and performed like hot garbage, so I'll take these few extra years above the average for what will hopefully be a quality game that didn't start with a few hundred million dollar budget.
I had a brain fart when I read his reply. Thank you for taking the time to explain how the real world works lol.

Truth be told, he wasn't totally wrong. I alone am the reason you guys don't get GTA 6 graphics in porn games and RDR 2 technicalities and gameplay and story. It's all my fault for acknowledging how hard it is to produce such a high level game with a small team and almost no money. But hey, Star Citizen is fine amirite? /S

Jokes aside, I'm happy Wild Life exists and is still being developed and updated on such consistent basis. Just look at Tvalle's A Modelling Agency right now. Dude doesn't even update his patrons lmao and we're stuck in limbo as to whether or not we will get updates and what those will turn out to be.

Again, I acknowledge that some points made by the community are not completely baseless. I wish the game was in a similar state to Baldur's Gate 3 in act one early access but like Adeptus mentioned, this is a freaking porn game. There's just no way it can get the same amount of support. I for one would never dream of buying it with my main account. Porn games are much more difficult to produce and release and get income from. Patreon could literally change its guidelines overnight and we'd lose this project for good.

In summary: be thankful guys.
 
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KomischerKauz

Active Member
Oct 18, 2018
706
247
I had a brain fart when I read his reply. Thank you for taking the time to explain how the real world works lol.

Truth be told, he wasn't totally wrong. I alone am the reason you guys don't get GTA 6 graphics in porn games and RDR 2 technicalities and gameplay and story. It's all my fault for acknowledging how hard it is to produce such a high level game with a small team and almost no money. But hey, Star Citizen is fine amirite? /S

Jokes aside, I'm happy Wild Life exists and is still being developed and updated on such consistent basis. Just look at Tvalle's A Modelling Agency right now. Dude doesn't even update his patrons lmao and we're stuck in limbo as to whether or not we will get updates and what those will turn out to be.

Again, I acknowledge that some points made by the community are not completely baseless. I wish the game was in a similar state to Baldur's Gate 3 in act one early access but like Adeptus mentioned, this is a freaking porn game. There's just no way it can get the same amount of support. I for one would never dream of buying it with my main account. Porn games are much more difficult to produce and release and get income from. Patreon could literally change its guidelines overnight and we'd lose this project for good.

In summary: be thankful guys.
WL isn't a AAA game either, it just has the graphics of it. It's just a build, all you can do is choose a character and then play sex scenes.

There is absolutely no gameplay in WL as far as I know. Even when I look at PornHub, I only see vids made with the build, but I haven't seen a real Lets Play there yet.

I just have the impression that the developers only want to profit from the expectations of the fans, who are still waiting for a real AAA game. It's not true that a real PornGame (with real GamePlay) with good graphics is not feasible. With The Last Barbarian you can see that this is possible.
 

SukebeDude

Member
Jul 27, 2017
351
268
WL isn't a AAA game either, it just has the graphics of it. It's just a build, all you can do is choose a character and then play sex scenes.

There is absolutely no gameplay in WL as far as I know. Even when I look at PornHub, I only see vids made with the build, but I haven't seen a real Lets Play there yet.

I just have the impression that the developers only want to profit from the expectations of the fans, who are still waiting for a real AAA game. It's not true that a real PornGame (with real GamePlay) with good graphics is not feasible. With The Last Barbarian you can see that this is possible.
Wild Life is aiming for AAA quality, it does not claim to be AAA right now as far as i know.
 

Levy88

Member
Jul 25, 2017
310
697
With The Last Barbarian you can see that this is possible.
Respectfully, TLB isn't on the same level as wildlife in terms of quality. It's not a bad game by any means mind you, but it's not gonna have the same impact on the porn/regular gaming world this game has the potential to be. The lower visual/model quality of TLB makes it much easier to progress in a porn game that isn't planning on doing multiple things for different users. The sandbox system alone in wildlife at its current point is enough to create endless scenarios if you have the fundamentals for it and will only continue to get better. The downside of working on sandbox and the story gameplay mode at the same time is that more hands are spread across separate versions of the same game instead of being solely focused upon the main story.

You only have to look at subverse to see a game that got quite a bit of crowd funding and rushed out a subpar product that they still spent quite a long time on. In the end the gameplay was very basic for the skill level many of their team should have and the animations of the sexual scenes is abysmal in all honesty and completely lacking in any real functionality so you cannot see just how lazy they were when creating those scenes. All it takes is some commands to unlock the camera to view their crafted scenes and see that they weren't taking the good will and opportunity they were given seriously as one of the bigger spearheads to make a wave into the general public of gaming with an x-rated product.

For TLB to be a contender at the upper levels lots of the games quality and some systems would need a serious over hall/update. Again, it certainly does have content and it has clearly come a very long way from 2018, but to hit that point subverse missed and wildlife is currently aiming for, it would take much more than what TLB is currently capable of with all respect to the developer(s) of said game.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
Which is irrelevant when you're paying over a dozen employees a livable wage and all the costs that come with paying for the building they work from, the hardware and software along with other expenses and taxes that come with owning and running a business. That money isn't piling up in a scrooge mcduck vault somewhere with Steve diving into it. If you could get ahold of their budget you'd probably be surprised at how little they probably have in reserve if you were to take every position of each of their employees and apply the average salary for the positions. You also have to factor in that they didn't start making substantial support until a few years into the project.


That is your opinion.

Bigger budget means more employment power that turns into faster production time. You might think the budget doesn't matter in this case of 7 years, but that is you being simply wrong. The WL team wasn't there from day one and if you're just gonna ignore that they didn't have a small team until 2ish years in, then you're just gonna keep digging yourself into a hole where nobody agrees with you as you're not correctly factoring in everything and are looking at it from a very simplistic mindset. Even at that couple year mark the team was roughly half the size it is currently now and still nowhere near your average studio that has a multi million or hundred million budget along with the usual parent company that could secure more funding if needed.



What games are you picking out of a lineup to compare to wildlife that has similar quality and dev team size? and no, honey select isn't one of them unless you have poor eyesight.

The average from my understanding is 3-5 years (2-5 for triple A titles) and mobile games range under a year to two because they're all simply hot garbage (my opinion of course). For games like this that are crowd funded and grossly understaffed in terms of development, you can't realistically compare them to what the Internet is comparing said averages to. The games/studios they include in those averages have hundreds to thousands of staff/developers working on those titles and millions to hundreds of millions of dollars to throw at the project right from the start.

They are simply not the same and no amount of mental gymnastics will make it so.


Care to share a source that has a fact stating that the guy you just spewed that drivel on is the sole reason we don't have more games to choose from, or was that just another baseless opinion?

If this game is making you so emotional, you don't have to keep getting worked up by it and just forget it exists as it's clearly a scam. It would be a shame for someone of your intellectual superiority to waste such vast knowledge in the game development field on an obviously dead game that is only maintained so Steve can edge us all for decades as that is secretly his kink.
-----------------------------------------------------------------------------------------------------------------------------------
I'll do you a solid and pick one of their years out and give you the total earned via patreon.

Let's go with 2019 as that would've been roughly the 2ish year mark in and as you said, this game has been in development for roughly 7 years and each and every year should count when factoring this in.

Jan 40,503
Feb 41,126
Mar 43,445
Apr 43,557
May 47,554
Jun 48,056
Jul 53,202
Aug 54,061
Sept 53,796
Oct 54,913
Nov 56,381
Dec 66,042

So we have a budget of 602,636 dollars to work with. Chances are this might be less as I don't know if the earning graphs account for patreons roughly 5% cut/other taxes and the I believe 2.5% conversion fee for subscribers that pay in different currencies compared to the account holders.

Now, keep in mind that I don't recall an accurate account of Steve's employee count in 2019, but I need you to budget out the average salaries for roughly 10 employees of varying skillsets in game development and other roles associated with it for I believe Germany. Shouldn't take you too long as I know you're well versed in this area of expertise.

Once you've finished this task I'll need you to then add in the cost of renting a building of a comparable size to what they use in their location if at all possible if you can tell from their previous office videos along with software/hardware including all the various supplies you would expect in an office job for around the same amount of people in total.

Someone from Germany please correct me if I'm wrong on this next part.

Then we need to factor in the flat 15% corporate tax rate on profits.

Then onto the utility costs which will be hard to account for without knowing the square footage of the office space.

Then we have to factor in if he is required to carry insurance for his employees as it seems to be required for many over there unless a certain salary is reached where they can provide their own coverage. Again, I don't live there, so if I'm incorrect on this part please correct me.

I could keep going, but I think you get my point and I still didn't list everything that he is likely paying for with said budget.

We could look at the bigger earning years, but when the patreon money returns got bigger, so did the employment count as he continued to build his team which lead to even more spending.

We could ramble on all day long about this and that, but at the end of the day this isn't an average gaming company that can be compared to the said averages. Many of those are massive studious that spent years and some even decades becoming what they are today and the sheer volume of budget they have to throw at things is mind boggling most of the time. Many of them even made their fortune in a time where the games simply weren't that advanced and required much less spending power to produce and get to market for absurd returns.

We could've easily had the full wildlife game by now, but it would've looked and performed like hot garbage, so I'll take these few extra years above the average for what will hopefully be a quality game that didn't start with a few hundred million dollar budget.
You've conditioned yourself to believe no good game can be made under 7 years and even if it is made it will look and perform like garbage. Congratulations on being a sheep. Do you own research about how long it takes to develop a pc game. I've already done that. Do your own research and see result with your own eyes. Now feel free to support scam "games" so "devs" can scam more people. Or just admit you are emotionally attached to this game and you feel attacked whenever I or anyone else criticizes this game and that's why you decided to write this post which is one giant "excuse them please" message.

WL isn't a AAA game either, it just has the graphics of it.
WL's graphics are not AAA quality. Latest robocop game is AA and it looks waaaaaay better than wild life ever will.
 
Last edited:

Levy88

Member
Jul 25, 2017
310
697
You've conditioned yourself to believe no good game can be made under 7 years and even if it is made it will look and perform like garbage.
I don't recall saying that no game made under 7 years can be good. Can you please quote me where I said word for word that no game under 7 years of development can't be anything other than garbage.

I said wildlife would most likely look and play like garbage if it was finished by now given the overall scope of the project and the level of quality it was working with. Obviously just my opinion, but I certainly didn't say all games as you so put.

I'll wait for you to find it, but I suspect the words you put into my mouth won't find the sentence I've asked you to produce.

Congratulations on being a sheep.
I'd rather be a sheep than ignorant. No offense, tit for tat and all that.

Thankfully I don't really have a hunger for grass, clovers, forbs, and legumes or a constant fear of someone trying to shear me.

Do you own research about how long it takes to develop a pc game. I've already done that.
You clearly didn't research enough if you came to the conclusion that every game being worked on or ever made all hit the average time it takes to make a game. You're trying to force an average number upon a game you believe should be much further along with having zero knowledge of their inner workings.

An average isn't an absolute, it's an average. Some will make their games faster than the average and others will miss that mark if that is what it takes to create the product they envision.

Or just admit you are emotionally attached to this game
I have no emotional attachment to this game at all. Just like many games I see that are being worked on where you can see clear evidence of effort, I always hope the best for them. That doesn't mean I'm throwing money at them or emotionally invested to an excessive degree.

you feel attacked whenever I or anyone else criticizes this game and that's why you decided to write this post which is one giant "excuse them please" message.
I certainly don't feel attacked at all, I just don't like the ramblings of someone who is clearly disgruntled with an axe to grind that doesn't take into account all the factors it takes to create a game beyond your average indie titles without millions of dollars in budget.

You've stopped in here numerous times to very vocally show your disproval and even have gone as far as to lash out at others for simply speaking their mind as you did, not even 2 posts ago when you accused someone for the state of all current games along with a generalization, which is simply wild and down right silly. I mentioned your emotions in my post as it is quite clear you've got more going on with your view of this game and the ones making it than we can deduce from your posts alone.

Now, I can't speak for everyone or you, but when I find a game I don't like or dislike in the way they are handling the project. I'll usually leave a very constructive post (if I had a interest in it) and lay out my opinions and reasons as to why and move on if I feel nothing will change as a final feedback. What I don't do is hang around a game made by people I've clearly got a problem with and have them live in my head rent free.

I did the same feedback with operation lovecraft and was rewarded with a permanent ban on the steam forums and their discord for simply giving my opinion on the state of their game and the way it was being managed. From my understanding they've been quite busy with bans and even having members of their own team falling out due to the poor management and response they have to their player base. Now this is all second hand and I dunno how much of it is true, but I own the game on steam and I haven't even looked at it in over a year, it might as well not even exist as that is how little I truly care.

Obviously you can continue to come in here putting words in peoples mouths, call others sheep while making all the generalizations you can possibly dream of as that is your right and I certainly won't stop you, but you might get some back and forth for your troubles.

You do you, but in my opinion, I'd like to think you'd be much happier not dwelling on a game you view to be a scam and find something that makes your day just a little bit more enjoyable. Not telling you what to do, simply stating an observation given your post history in here.
 
Last edited:

GrooteS

Newbie
May 16, 2020
29
126
WL's graphics are not AAA quality. Latest robocop game is AA and it looks waaaaaay better than wild life ever will.
Here you are wrong, you can not forget that the basis of the game UE5, the game is in the development stage, and the visuals are always engaged in the final stage, you need to judge the graphics after the release and not now to talk about what is not.
Below I will show a couple of examples of how it can look like with the right lighting and post-processing
You don't have permission to view the spoiler content. Log in or register now.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
you need to judge the graphics after the release and not now to talk about what is not.
I don't really need to wait, considering this "game" will never be finished. It is clear its development has been deliberately dragged down just for more money. Useless features and updates like switching engine for seemingly no reason is clear proof of that.
 

KomischerKauz

Active Member
Oct 18, 2018
706
247
Respectfully, TLB isn't on the same level as wildlife in terms of quality. It's not a bad game by any means mind you, but it's not gonna have the same impact on the porn/regular gaming world this game has the potential to be. The lower visual/model quality of TLB makes it much easier to progress in a porn game that isn't planning on doing multiple things for different users. The sandbox system alone in wildlife at its current point is enough to create endless scenarios if you have the fundamentals for it and will only continue to get better. The downside of working on sandbox and the story gameplay mode at the same time is that more hands are spread across separate versions of the same game instead of being solely focused upon the main story.

You only have to look at subverse to see a game that got quite a bit of crowd funding and rushed out a subpar product that they still spent quite a long time on. In the end the gameplay was very basic for the skill level many of their team should have and the animations of the sexual scenes is abysmal in all honesty and completely lacking in any real functionality so you cannot see just how lazy they were when creating those scenes. All it takes is some commands to unlock the camera to view their crafted scenes and see that they weren't taking the good will and opportunity they were given seriously as one of the bigger spearheads to make a wave into the general public of gaming with an x-rated product.

For TLB to be a contender at the upper levels lots of the games quality and some systems would need a serious over hall/update. Again, it certainly does have content and it has clearly come a very long way from 2018, but to hit that point subverse missed and wildlife is currently aiming for, it would take much more than what TLB is currently capable of with all respect to the developer(s) of said game.
Yes TLB is not a AAA, But it's getting close. If that were in the 2000s, it would be a AAA.

Back to WL: Sandbox alone still doesn't make GamePlay. You can shoot your own porn in WL, but it's not gaming.

Here it is somehow presented that a Porngame in the quality of WL is not possible.

However, WL is developed by a multi-person studio. So adding a quest shouldn't really be a challenge for a development studio.
 

ihatefleas

Member
Dec 18, 2018
163
337
Some people seems to misunderstand the concept of patreon, you are not paying to own the game, you are donating to help with the funding because you want the game to be realized.

If you're doing it for any other reason you probably shouldn't donate, especially not if you feel like they owe you something beyond the tier rewards for donating.
While this is technically correct, in practice almost nobody would pay any money for such a model which is why patreon offers rewards, in this case a new build every 2 months + a smaller update a week after a big update. That being said, I don't think aiming for AAA quality AND AAA scope is a smart choice when you don't get the resources of an AAA studio.

A better idea would be to create a smaller game with stunning visuals, which is what the team around Adeptus Steve is more than capable of. Throw in a bit of gameplay with a lot or replayability and you're pretty much set - a lot of indie studios compete with AAA by coming up with clever ideas to squeeze as many hours as possible out of their game instead of padding it with endless filler content.

For Wild Life specifically I'd have developed a small arena fighter. That way, you can get by without wasting time developing complex maps, a few arenas + maybe a hub area or two would've been sufficient. Have a character editor and unlock sex scenes by defeating an opponent. Now you can tweak the combat system to your hearts content and you also don't need to worry about spreading your time and money on all areas at once. Throw in a few new animations each update and you technically not-customers are happy.

Now you have an update cycle of one update every two months with not much changing from the player's perspective, the only thing to look forward to a new toys in sandbox if you're into that and new animations, of course. But you might not get the animations you're looking for - for me, the most interesting animations involve male anthro x female human, especially anything involving the Kral and Maya rigs. There's sometimes multiple updates in a row without any meaningful content in that regard - If Kral would get the same love as that stupid little goat fucker I'd actually consider supporting because I don't really care that much about gameplay.
 

Sour_Crowd

Newbie
Oct 8, 2023
16
18
... Someone from Germany please correct me if I'm wrong on this next part.

Then we need to factor in the flat 15% corporate tax rate on profits.
correct!

Then onto the utility costs which will be hard to account for without knowing the square footage of the office space.
not just the square footage but also the location. big attractive cities like berlin or cologne e.g. are fucking expensive, but on the other hand have a higher chance of capable people living there. other locations might be way cheaper, but that doesn't help too much, when you don't find the right people there or the right people are unwilling to move there.

Then we have to factor in if he is required to carry insurance for his employees as it seems to be required for many over there unless a certain salary is reached where they can provide their own coverage. Again, I don't live there, so if I'm incorrect on this part please correct me.
usually employers have to pay half of the health insurance and pay wages high enough, so the employees can pay the other half. in a 'normal job' that doesn't change, even if the salary is high. higher salaries just means higher insurance costs.
 
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