FappyJake

Member
Jan 23, 2022
228
261
The game is too buggy, both visually and playable, I'm supposed to follow the girl but she doesn't move and nothing happens, with the first girl who flies you can't see her wings or anything
and when you get to the top of the mountain with her and you say jump, I jumped and died because there was no collision with the water.
I haven't even been playing for 10 minutes and I've seen more bugs per minute

View attachment 3291387
FYI you don't even have to jump in the water.
Just jump on the spot
 

GerP1

Newbie
Nov 4, 2022
61
63
So I've been working on and off for months on modern world party type of map that would have in the end proper UI dialogue with branching paths and custom art. Map itself is like 90-95% of done and characters have mostly been placed (need to see if I need to cull dozen or few dozens to maintain performance while making remaining of experience more interactive, aiming to around 40 fps performance with lumen on 3000 serie cards lol). I've now started doing curated camera angles and systems for all the sex scenes (would be 15-25 individual scenes depending on the scope, 7 done already but these are very quick to adjust), and after that doing the quest logic, which I've already raw layout done with art 70-80% done, so would be mostly about copy pasting a lot of work and writing reasonable dialogue. I've also 2 collectible systems in works to unlock extra scenes/rewards.

I'm now wondering what's the ideal sex scene length people would assume from such a map (which we can't save or load currently)? As of now I've 2.5-4 minute sex scenes. Is that ideal length or should they be longer? Just from game design standpoint I wouldn't want to force into 10 min cutscene you can't interrupt for example (but playing end state and exiting scene might be something I could do).

Currently there's no way to cancel/skip/return/pause animation stages (if it would be easy to implement I might look into it) since I want mostly hands free experience... Few examples attached.
 
Last edited:

Samshit

Newbie
Jul 28, 2017
22
82
The animation index event dispatcher sends out a value corresponding to the index of the animation. For example, when you switch to the first animation of the list, the dispatcher sends out a value of "0" and no other text. You can use a condition to match a camera to each value, it's a crude and easy method but it works:

Camera.png

The value A of the condition is set automatically each time the animation index changes, the value B is set beforehand, if the values match the condition will dispatch a signal, in this case to possess a camera.

Unrelated elves.

View attachment 3286934
Can you share the preset for this two character ? many thanks !
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
Can I play this in laptop? Or should it be Pc?
Laptop is a pc(personal computer). You probably meant desktop. Under normal circumstances as long as you meet minimum system requirements games work fine but since this is a patreon porn game who knows? You should try it and see if it works.
 
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Trombley

Newbie
Mar 5, 2022
25
12
The latest, as well as a year old version both worked in VR without any extra setup or trouble for me. With what headset are you having trouble?
I'm using Quest 2. I think for the last two updates, it really bugs out. The monitor is showing the VR Pov as usual, but the headset is glitching out not showing the game. Works with other games.
 

catsdino

Active Member
Aug 6, 2019
900
439
UEVR is better than the vr implimentation this game had by like 100000x

Sorry steve, you guys just didn't hit the qol it needed to actually navigate properly. A virtual mouse was too much I guess.
 
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Fuchsschweif

Active Member
Sep 24, 2019
986
1,563
Guys, I asked whether your sine movements work in the sandbox or not. Can you please leave work immediately, drive home, try it and let me know?
 
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Bobhanw

Member
Feb 8, 2023
258
280
Honestly if there is one type of character i would love to have added at some point it would be a shortstack:sneaky:
 

Trombley

Newbie
Mar 5, 2022
25
12
Anyone knows why UEVR starts SteamVR instead of showing Wildlife? I have tested other games like FallenDoll non VR and works like a charm.
 

Puff6011

Member
Dec 10, 2018
125
96
So I found this video.


Is this a scene that is in the game, or did someone manually create this?
Asking, cause I don't see a vore tag on the game.
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
174
1,246
So I found this video.


Is this a scene that is in the game, or did someone manually create this?
Asking, cause I don't see a vore tag on the game.
Thats not from the story mode. It was made with the Wild Life sandbox. Havent seen this before but the user seems to have put in a lot of effort into that video. Im quite impressed.
 
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GerP1

Newbie
Nov 4, 2022
61
63
Thats not from the story mode. It was made with the Wild Life sandbox. Havent seen this before but the user seems to have put in a lot of effort into that video. Im quite impressed.
Question; do you have any plans on extending TribalB2 (chubby guy who uses Max skeleton) model's clothing options? Or Space-guy versio of him?

Right now he basically has 3 near identical loin clothes as clothing options. Would be nice to have some more modern clothing variants. :)
 

SweetPotato47

Newbie
Mar 3, 2022
38
19
So I've been working on and off for months on modern world party type of map that would have in the end proper UI dialogue with branching paths and custom art. Map itself is like 90-95% of done and characters have mostly been placed (need to see if I need to cull dozen or few dozens to maintain performance while making remaining of experience more interactive, aiming to around 40 fps performance with lumen on 3000 serie cards lol). I've now started doing curated camera angles and systems for all the sex scenes (would be 15-25 individual scenes depending on the scope, 7 done already but these are very quick to adjust), and after that doing the quest logic, which I've already raw layout done with art 70-80% done, so would be mostly about copy pasting a lot of work and writing reasonable dialogue. I've also 2 collectible systems in works to unlock extra scenes/rewards.

I'm now wondering what's the ideal sex scene length people would assume from such a map (which we can't save or load currently)? As of now I've 2.5-4 minute sex scenes. Is that ideal length or should they be longer? Just from game design standpoint I wouldn't want to force into 10 min cutscene you can't interrupt for example (but playing end state and exiting scene might be something I could do).

Currently there's no way to cancel/skip/return/pause animation stages (if it would be easy to implement I might look into it) since I want mostly hands free experience... Few examples attached.
How to you get these textures and models?
 
3.80 star(s) 176 Votes