Gundamu0079

Well-Known Member
Sep 19, 2018
1,574
2,259
Yeah this is why I keep saying this project will never move forward.

They're making a bank each month out of minimal work whatsoever.
i mean it was just 2 guys before, we got way more updates this year then ever.
before it was an update every 4-5 months
 

blapanda

Newbie
Jul 28, 2017
67
186
The amount of animations that are coming in every update alone are proof that what you are saying is BS.
Creating animations ain't hard. Watch some simple blender rigging and animation videos. You can even recycle the rigging_skel and redo an animation entirely or advance it on other meshes.

For those few guys earning more than 50k each month without taxes (and ofc splitting them amongst them) and yet the game barely moves forwards, that's called laziness. They are earning enough to even live a great life in germany for that standard.
 

Phanatic

Member
Jan 29, 2019
167
460
Creating animations ain't hard. Watch some simple blender rigging and animation videos. You can even recycle the rigging_skel and redo an animation entirely or advance it on other meshes.

For those few guys earning more than 50k each month without taxes (and ofc splitting them amongst them) and yet the game barely moves forwards, that's called laziness. They are earning enough to even live a great life in germany for that standard.
You are either trolling or absolutely have no idea what a quality animation is. Making a simple blender animation aint hard, yes. But to create a high quality Maya animations that base itself on giant amounts of blendshapes that other skeletons can share is not a easy-peasy thing. If you want you can check out Steve's Picarto channel - he has lots of hours working on animations.

Plus animations is not the only thing that Wild Life team is doing. Behind the scenes they develop landscape, environments, props, combat, dialogues, plot, quests, new characters, update old ones and so on...
Game development is not an easy thing and even a team of 10-20 people needs time to do that. Especially when their project is one of the highest quality out there.
 

blapanda

Newbie
Jul 28, 2017
67
186
I highly doubt you know what you're talking about...
I, on my instance, know how to programm games in C++ and use a bloody 3D modeling software.






Can you say the same for yourself?
Don't prejudice, if you ain't knowing anything about someone else.
Have a nice day.

You are either trolling or absolutely have no idea what a quality animation is. Making a simple blender animation aint hard, yes. But to create a high quality Maya animations that base itself on giant amounts of blendshapes that other skeletons can share is not a easy-peasy thing. If you want you can check out Steve's Picarto channel - he has lots of hours working on animations.
There is no difference in animating stuff in different 3D applications. Please get some education in development software. Thanks.
 

Zazazap

Member
May 22, 2018
151
190
I, on my instance, know how to programm games in C++ and use a bloody 3D modeling software.
Can you say the same for yourself?
In fact it's my job, so yeah, and creating nice 3D animations is everything but easy.
Also, the rigging on your pic is pretty simple, nothing comparable to the ones used by the models in Wild Life.
Though, I agree with you on the fact that this game is being developped at a slow pace considering its budget.
 
  • Like
Reactions: GucciGang69

Phanatic

Member
Jan 29, 2019
167
460
I, on my instance, know how to programm games in C++ and use a bloody 3D modeling software.






Can you say the same for yourself?
Don't prejudice, if you ain't knowing anything about someone else.
Have a nice day.


There is no difference in animating stuff in different 3D applications. Please get some education in development software. Thanks.
I worked in Maya, programmer by profession, I know C++, worked in Unreal4. As if right now I do not so much animations but models, textures and rendering , but I did have my fair share of animating. I know everything starting from concepting up to modeling, retopologizing, texturing, rigging, animating and then implementing it into Unreal engine.

338763
And what you said is complete bullshit. Different software - different approaches. Not 100%, since programms share some features and approaches, but the deeper it goes the more differenes you meet. So a working developer that worked in Maya wont be able to show all his skills in Blender or in Max, at least not instantly (some re-education will be required).
Ofcourse I cannot say how expirienced you are, but what you said sounds absoulutely dumb from my expirience in this field.
So there you go.
 

marmaduke

Active Member
Dec 23, 2017
502
709
1. What makes you think they arent paying taxes? They live in Germany, the country where you get 10 years for tax evasion.
2. That rigging screenshot you showed is a joke, now I know you are actually trolling. Check this image (source ) showing the dev's rigging structure and tell me you think its the same again
338766

3. You probably dont know that actual AAA games cost 10s of million of $$$, have teams sizes several times bigger and still take years to make. So criticizing this team of 10 people on 40k€ a month of which you need to subtract taxes, insurances, bills for rent, electricity, software and food, hardware expenses etc. for taking too long to produce this type of game is borderline insulting.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,540
5,450
Guys really...don't feed the trolls. They all think they are beasts in game dev territory just because they made a 3D model once or had some small projects and call themselves "pro" and "all-knowing" now. :rolleyes:
 

Gundamu0079

Well-Known Member
Sep 19, 2018
1,574
2,259
Lol this guys an imbicel

I dont know a single unreal game 9f decent quality that gets fast updates.
 
D

Deleted member 22113

Guest
Guest
Is this a game yet or is it still just a bunch of characters standing around
 

candy76041820

Member
Jun 1, 2019
306
155
There's a chef, leaving a steak raw, concentrates on painting patterns on the plate. Another chef keeps telling the customer about the difficulty of the painting, while the customer only wants his steak well done so he can fill his empty stomach.
 

Rifleman1944

Newbie
Jul 16, 2018
61
48
There's a chef, leaving a steak raw, concentrates on painting patterns on the plate. Another chef keeps telling the customer about the difficulty of the painting, while the customer only wants his steak well done so he can fill his empty stomach.
Except it's 7 chefs, doing more work for less money than the average chef, and instead of painting one, they have to make the plate, cut the steak from the cow's carcass, build the stove, learn how to use the knives and other kitchenware, make sure the plate doesn't have any cracks in it, Make sure their smaller than average paycheck keeps the restaurant's power on, and also cook the steak when the other's are done with their jobs. They have to do the work that 20-30 chefs usually would because they're understaffed. And another customer, who happens to be a cook from a similar restaurant is out in the dining area, trying to explain this but the customer's being an asshole who either doesn't pay attention or care about the struggles the team of Chefs is going through to make their meal, all the while the chefs in the kitchen are releasing tiny pieces of what's been done, giving rough timeframes for when the next piece will be out. (There, here's how it actually is.)
 

MissSonicBoom

Member
Feb 2, 2018
286
508
3. You probably dont know that actual AAA games cost 10s of million of $$$, have teams sizes several times bigger and still take years to make. So criticizing this team of 10 people on 40k€ a month of which you need to subtract taxes, insurances, bills for rent, electricity, software and food, hardware expenses etc. for taking too long to produce this type of game is borderline insulting.
Let's just say they split that €44k+ ($50,596 they make per month as of this post) evenly for arguments sake, they're each making €4,400+ a month, which is plenty enough for living expenses and possible travel costs depending, unless they're living in an expensive part of wherever it is they all live, they're getting a decent wage per month.

As a correction but to leave what I originally said here anyway, there's actually 7 people working on this game, so the amount they each earn, following the same split, is €5,700+ a month, so it's WAY more than what they'd need for living expenses.

Though really, money can't alter workflow (it can be an influence though of course) so maybe some of them are just slow are what they're doing or have overly complicated workflows. (which is a possibility as I know a few artists who have this problem)

But really we have no idea what's actually going on behind the scenes, we might think it's slow from an outside perspective but from their perspective, working on all of this, they might be working at a good pace or maybe even faster than they're expecting.

A cynical outlook is that they're fully aware the money they earn is going up gradually, so the longer they take to work on this, the more money they make per month, so it's better for them financially to not work as fast as they could in order to maximise the amount of money they're bringing in, there's no incentive for them to work super fast because their money is only ever increasing, but this is a cynical outlook and might not be the truth.
 
Last edited:

Phanatic

Member
Jan 29, 2019
167
460
Let's just say they split that €44k+ ($50,596 they make per month as of this post) evenly for arguments sake, they're each making €4,400+ a month, which is plenty enough for living expenses and possible travel costs depending, unless they're living in an expensive part of wherever it is they all live, they're getting a decent wage per month.

As a correction but to leave what I originally said here anyway, there's actually 7 people working on this game, so the amount they each earn, following the same split, is €5,700+ a month, so it's WAY more than what they'd need for living expenses.

Though really, money can't alter workflow (it can be an influence though of course) so maybe some of them are just slow are what they're doing or have overly complicated workflows. (which is a possibility as I know a few artists who have this problem)

But really we have no idea what's actually going on behind the scenes, we might think it's slow from an outside perspective but from their perspective, working on all of this, they might be working at a good pace or maybe even faster than they're expecting.

A cynical outlook is that they're fully aware the money they earn is going up gradually, so the longer they take to work on this, the more money they make per month, so it's better for them financially to not work as fast as they could in order to maximise the amount of money they're bringing in, there's no incentive for them to work super fast because their money is only ever increasing, but this is a cynical outlook and might not be the truth.
You have to remember that those money dont go solely to the developers pockets for food and drinks. They are a team, they have office, so they have to pay for that as well. People need comfort to work normally, so include some spends for people's everyday sake in the office. They use software, most likely licensed, which is not cheap at all by itself. They need to have good hardware, so they have to pay for good mechanical side of things.
Also I can assume that people that work in Wild Life team are expirienced, so it would make sence if they would not spend 100% of their salary at once, but rather they set aside some summ for critical situations if those to come at some point for team's sake.

You have to understand that they dont just earn money and go buy booze, they invest those money in a lot of things to be able to work properly (now AND i nthe future), so dont forget about that.
I'm not sure where they live, so the costs will depend on their location. But I've heard that they locate themselves somewhere in Germany, and boy oh boy, let me tell ya - living here is not cheap, especailly when you run a company.
 

marmaduke

Active Member
Dec 23, 2017
502
709
People saying "oh look their patreon makes $50k a month and they are 8 people so they must be taking home more than $6k each" generally sound like they have no idea how money works in the real world. Such assumptions show that the person making them doesnt understand what it takes to manage a team, run a company, make financial plans for development and so on.

Besides, them deliberately working slower than they could to "milk" their patreon is also quite a misguided assumption. It clearly shows that the more they advance this project the more support they get. So why would they artificially slow down production and therefore income? It makes zero sense and is evident if you stop and think about it for a few minutes.
 
  • Like
Reactions: GucciGang69

MissSonicBoom

Member
Feb 2, 2018
286
508
People saying "oh look their patreon makes $50k a month and they are 8 people so they must be taking home more than $6k each" generally sound like they have no idea how money works in the real world. Such assumptions show that the person making them doesnt understand what it takes to manage a team, run a company, make financial plans for development and so on.

Besides, them deliberately working slower than they could to "milk" their patreon is also quite a misguided assumption. It clearly shows that the more they advance this project the more support they get. So why would they artificially slow down production and therefore income? It makes zero sense and is evident if you stop and think about it for a few minutes.
I'm fully aware of how money works in the real world, I live in my own place that I have a mortgage on and I'm making around £1,400 a month, after taxes, I'm more than comfortable because even after paying my bills, I still have enough left over for myself; I might not know how to run/manage a team but for a small team like they are, I can't see it being remotely difficult to deal with unless the members of the team are themselves, difficult to deal with.

It wasn't an assumption either, it was a thought, a cynical one at that.
 
3.80 star(s) 176 Votes