Where i can find more maps?
Nice screenshots, but the more screenshots I see of this game the more I wish the devs would have opted into a proper character creation. At this point after following WL for some years, I've noticed a lot of the female human characters have similar faces, and it's getting old seeing similar faces. The characters themselves look nice, but the customization options don't offer enough to make them feel diverse.It's been a while, might as well post some goodies..
View attachment 3764047 View attachment 3764048 View attachment 3764052 View attachment 3764053
View attachment 3764050
View attachment 3764051
View attachment 3764054
well there's the basics of custom animations sure, but you can also make your own mechanics and events, basically you can make a wide range of interactive games if you wanted to.Custom contant as in watch poses. I've seen people use WL to make images/short clips for their porn story/game.
But lets not forget that this is supposed to be a GAME.
hey!!!It's been a while, might as well post some goodies..
View attachment 3764047 View attachment 3764048 View attachment 3764052 View attachment 3764053
View attachment 3764050
View attachment 3764051
View attachment 3764054
Will these be shareable?Here's what you can do with Bone Controllers btw...
(work with offsets instead of objects if you want to apply emotes though)
View attachment 3772328 View attachment 3772324
Bone controls are a fresh new feature, so it's currently not easily shareable, let alone doable as a face sculpting method or sex animation sculpting. However, I think it might grow very powerful for the future just as much as the animation editor.Will these be shareable?
Some of you guys are really creative with the Sandbox tools. Didn't even think to attempt messing with bones to customize faces.Bone controls are a fresh new feature, so it's currently not easily shareable, let alone doable as a face sculpting method or sex animation sculpting. However, I think it might grow very powerful for the future just as much as the animation editor.
The Lara face I sculpted shows a potential. It's very doable to use the bone control objects to sculpt, but we will need some kind of additional feature to bake those sculpted modifications to the character so that they animate properly with the pose and sex animations (the Lara face I made stays like that with the pose no matter what facial emote I choose, and it can't be transfered to a sex animation character either).
Here's hoping that this will at least be looked at and considered.
nope, my proof of concept was a success, but I needed more tools to work with at the time.someone was making fnaf map for that, is it finished?
Ok. From his patreon.nope, my proof of concept was a success, but I needed more tools to work with at the time.
Currently I have about everything I need, custom animations are now WAY easier to make, and with the ability to mod outfits and stuff there's way more options for custom characters and assets. the biggest problem is that the scale of the project was too big for just me. attempting to code multiple character's with unique interactions without conflicting problems would be a full time job.
I'm going to be aiming for something similar down the road though but at a smaller scale. Once I'm finished with my first custom clothing outfit I'll be looking into making a Mal0 (scp-1471-a) mod outfit, and with that I will be making a fnaf-like game with just the one Mal0 character, so less conflicting script stuff, more single focus character to work with.
uhhh what?Ok. From his patreon.
He is really working on it seems.
He has a debilitatingly strong poop fetish and is probably butthurt we dont have poop content.uhhh what?
there's no connection between steve's patreon and my side project.
what even is this response suppose to be about?
did you quote the wrong person?
The lord has spoken about poopeth... damn. Did I mess(poop) that up?He has a debilitatingly strong poop fetish and is probably butthurt we dont have poop content.
You don't need to add -dx11 in the game's shortcut anymore. You can now directly choose DirectX 11 shading in the game's graphics API menuDo do I fix the texture glitch again? I saw someone wrote on some other page some sort of DX11 launch option.
What's that launch option?