Reality is I have not moved "goal post"
Jep you did, when you tried to change "nobody is making games from Illusion assets" to "they don't
all do games with Illusion assets
only". Two keywords that completely move the goalposts because you figured out you've been wrong all the time, so you're trying to make your argument a bit more flexible. Yet you still fail to understand the essential aspect.
Character poses are not vanilla and are created using mods, for example you can't bend clothes even in Studio.exe, you can't make characters hold their skirt up, there is a mod that allows you to change bones and blendshapes to do that
And yet it can then all be done in that easy-to-use environment instead of having to learn Blender and to it all by yourself from scratch or work into a way more complex software. That's the point of the entire argument. And if these assets and mods are sold through a marketplace with a provision to the developer, then that means profit. If you deny that fact, then you also deny that VAM or the UE marketplace makes serious profit for content creators and the developers behind said marketplaces.
And still many games use dozens of the original Illusion sex pose animations for many scenes, regardless of whether they do some custom things on top or not. If you want to make your own custom characters for your game, you'll end up using the character creator that comes with Illusions Studio software. Even if you purchased assets with new hairstyles, clothes and such.
It's all centered around the core software. This principle can't be so hard to grasp for you.
Pointing at two random posts and counting the likes isn't a great metric
You started it when you tried to derive the general consensus of the thread from 2 pages of conversations, but I am glad you realized your argument was not well thought out.
And zero of them paid for those Illusion assets. Maybe one did if the creator didn't pirate it... one sale! In the big bucks now lads!
Read your question again without trying to move the goalposts. Spoiler: You asked how many people are buying the "crappy VN's", - the games made from Illusion because you couldn't believe this is a thing. Your reply has nothing to do with your original question.
But hey, from "
I have never played a single game made from Illusion" and "
I don't know how people use it" to someone trying to explain what the asset market would look like in only half an hour! Congratulations.
That doesn't work if you are marketing your game at developers and not end users which is why pricing is usually different for specialist software aimed at that kind of market.
Again, you market it at both - see VAM.
They've got quest systems, pathfinding, combat mechanics, an entire world map blocked out, agent behaviour (including combat AI) and they are
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:
Which is all sandbox stuff and not story. Do you know what a story is? The tools you listed help creators to create content with the sandbox.
All of this would essentially be wasted effort if they do as you suggest and abandon all that functionality and frankly I think you're unhinged if you think it would be well received by supporters.
It's what the supporters are paying for, whether you like it or not. You pay money to get instant access to what's currently there, and that's been the sandbox since it was released on Patreon - period.
This may have escaped your notice but this is a crowd funded game,
This may have escaped your notice, but with crowd funding you usually pay once and then wait happily for the game being developed and released. If you pay for monthly updates because you want access to the little new stuff, and the new stuff is sandbox only, then you're clearly interested in the sandbox aspects.
I know you're trying to change the narrative desperately, but saying that people are mainly funding the game for the story mode while what they're actually playing and paying for is the sandbox mode, is just nonsense. That's the less likely option, merely made up by your wishful thinking.