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Purple_Heart

Engaged Member
Oct 15, 2021
2,429
3,995
Jep you did, when you tried to change "nobody is making games from Illusion assets" to "they don't all do games with Illusion assets only". Two keywords that completely move the goalposts because you figured out you've been wrong all the time, so you're trying to make your argument a bit more flexible. Yet you still fail to understand the essential aspect.
That's your interpretation of what I said. In reality, I didn't write those sentences, you did.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,165
1,991
I know, I literally quoted that post, but saying that I don't know something != wanting to know something.
This is another of your pathetic attempts to move the goalposts.

Here's the correct chronology of things:

There are tons of games out there made with Illusion assets, lots of them are on this site.
I have no idea how many or what percentage of users actually buy or pirate those crappy VNs.
Since Harem Hotel has over 4637 paying members on Patreon alone, with Tiers ranging up to $10 per month, many people do.
As you can see, the subject was about how many people buy those "crappy VNs".

This is your reply:

1720211625495.png

So suddenly, after learning that there's actually a high demand for games made with Illusion assets, you entirely change the narrative and speak about the revenue made with selling assets for that one single game.

You couldn't defeat the argument by proving that nobody wants to buy games made with Illusion, so you desperately grab the next thing you can cling to and try to defeat it over pointing at the allegedly small revenue.

Congratulations - this is the core definition of moving the goalposts.

Let's just ignore the fact that you're acting as if that was the only developer in the world who creates a game with Illusion as a base so that you can pretend this business model would only lead to a single sale.

You're so deep down in the web of your excuses, there's no way out anymore. Not even if you try to blame your lack of understanding on my reading comprehension. :)

Bruh you're telling me the 30+ year old company died off after becoming a "state of the art developer of true sandbox" and you still aren't seeing the extremely obvious connection.
Yes, that's correct. If you became the "state of the art developer of true sandbox" while the entire world was hungry as fuck for more of it and you go bankrupt after not delivering that, it's not because of the huge success you had with the sandbox thing. It's because you fucked up afterwards and put your resources into new projects with little demand, neglecting the thing everybody liked, not updating it, and waiting until it just died a death of age.

They eventually came up with their openworld-exploration game "Room Girl" in 2022 nobody had been waiting for, so they flushed all their money down the toilet.

Everybody had been waiting for Honey Select 3 with updated graphics, assets, animations and features.
 
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Nihil5320

Member
Jul 2, 2022
371
933
So suddenly, after learning that there's actually a high demand for games made with Illusion assets, you entirely change the narrative and speak about the revenue made with selling assets for that one single game.

You couldn't defeat the argument by proving that nobody wants to buy games made with Illusion, so you desperately grab the next thing you can cling to and try to defeat it over pointing at the allegedly small revenue.

Congratulations - this is the core definition of moving the goalposts.
Dude I literally said in my very next sentence that it was irrelevant, you've just been cutting it out of your replies. I've bolded it below for you though since you're struggling:
That's a good point, to be clear my closing comment was in reference to your opinion deviating from the norm in this thread. As in you're one of a minority pushing for this particular title to abandon development of its core gameplay loop. I have no idea how many or what percentage of users actually buy or pirate those crappy VNs.

Bit of a moot point in this context mind you as users buying/pirating VNs built with a games assets doesn't translate to sales for that game, and marketing to VN creators gives you a significantly smaller target market. It's also extremely unlikely that you're going to convince this developer to completely change direction this late in the project lifecycle, you're essentially howling into the void asking the developer to drop major features that a large number of their users specifically paid for.
I'm not sure how you've misinterpreted that as me desperately wanting some kind of sales estimate for low quality VNs. Restating my position because you didn't comprehend it in the first, second or third instances isn't moving the goalposts.

This entire discussion is essentially us pointing out why your proposal is questionable from a business perspective and you responding with unrelated nonsense discussing points that don't matter whilst ignoring the glaring issue highlighted in the above.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,165
1,991
Dude I literally said in my very next sentence that it was irrelevant
It doesn't become irrelevant just because you say so. You made the argument in the first place. Suddenly it becomes irrelevant because you don't like how it played out.

I'm not sure how you've misinterpreted that as me desperately wanting some kind of sales estimate for low quality VNs. Restating my position because you didn't comprehend it in the first, second or third instances isn't moving the goalposts.
It is.

An honest person would've said: "Oh wow, that's actually a lot of people buying those VNs I thought would be crappy - despite never having played one myself! Thanks for the info."

But you were so focused on remaining right that you just jumped to the next point in order to defeat it, which is the sale revenue.

"Oh lol one sale! Woooow! Big money!".

And now you're here, in all seriousness, saying this:

I'm not sure how you've misinterpreted that as me desperately wanting some kind of sales estimate for low quality VNs.
Yeah, I wonder too how I came to that conclusion! Must be my reading comprehension, not you literally saying it. :KEK:

This entire discussion is essentially us pointing out why your proposal is questionable from a business perspective
Ah, yeah, brings us back to this point:

To sum it up:

- You never used Studio once, so you don't really know what it is capable of
- You never played a single VN made with Illusion, so you don't know how popular this way of developing games is, nor how well it's being perceived by the NSFW community or what the quality can look like with a few mods

So why exactly are we having a conversation where you're trying to educate me or people in this thread about the possibilities of such a business model?
I'm on the other hand making a living from selling assets on marketplaces for digital media, including games. So I have a pretty good understanding of the customer base, the number of people buying assets and how profitable a marketplace can be.

Even if you're not someone like me you just need to take a look at other player in this industry like VAM, with their 16k+ Patreons and paid marketplace to understand the potential of the business model.

But thanks for your input based on your fantasy. :)
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,429
3,995
I'm on the other hand making a living from selling assets on marketplaces for digital media, including games. So I have a pretty good understanding of the customer base, the kind of people buying assets and how profitable a marketplace can be.
Oooh now it all makes sense. You just want to sell shit to people, that's why you have been pushing this "people want moar sandbox" agenda all along. It has nothing to do with what people want to play or what would be better for developers, you just want to sell them your "assets" :LOL:
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,165
1,991
Oooh now it all makes sense. You just want to sell shit to people, that's why you have been pushing this "people want moar sandbox" agenda all along. It has nothing to do with what people want to play or what would be better for developers, you just want to sell them your "assets" :LOL:
Nice try (pathetic, actually), but I'm not in the NSFW industry, so no. ;)
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,429
3,995
Yo AdeptusSteve this guy Fuchsschweif is desperately trying to sell you assets. I don't care what it is, buy a furniture or a rock, I don't care but buy something from him so he shuts up. Apparently "people" wants those and they are in "high demand".
 

Nihil5320

Member
Jul 2, 2022
371
933
Oooh now it all makes sense. You just want to sell shit to people, that's why you have been pushing this "people want moar sandbox" agenda all along. It has nothing to do with what people want to play or what would be better for developers, you just want to sell them your "assets" :LOL:
Honestly if true I think this might just be a case of an amateur 3d artist or something hyper-fixated on their specific industry, to a hammer everything is a nail and all that.

Still doesn't really excuse the complete inability to comprehend what other people are saying, to the point of repeatedly misquoting them and arguing about it, but tbh it's about on par for F95. There is always at least one crazy in each thread shouting "dev should do [completely insane thing]."
 
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Fuchsschweif

Well-Known Member
Sep 24, 2019
1,165
1,991
Who said anything about nsfw stuff ;)
I wouldn't benefit from a Wild Life marketplace as I don't sell assets that would be of value for NSFW games. But we all know you're not actually believing that. You're just trying to shift attention away from how you embarrassed yourself by misjudging the potential of the business model. ;)
 
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benisfug

Member
Aug 18, 2018
307
885
This is another of your pathetic attempts to move the goalposts.

Here's the correct chronology of things:







As you can see, the subject was about how many people buy those "crappy VNs".

This is your reply:

View attachment 3802424

So suddenly, after learning that there's actually a high demand for games made with Illusion assets, you entirely change the narrative and speak about the revenue made with selling assets for that one single game.

You couldn't defeat the argument by proving that nobody wants to buy games made with Illusion, so you desperately grab the next thing you can cling to and try to defeat it over pointing at the allegedly small revenue.

Congratulations - this is the core definition of moving the goalposts.

Let's just ignore the fact that you're acting as if that was the only developer in the world who creates a game with Illusion as a base so that you can pretend this business model would only lead to a single sale.

You're so deep down in the web of your excuses, there's no way out anymore. Not even if you try to blame your lack of understanding on my reading comprehension. :)



Yes, that's correct. If you became the "state of the art developer of true sandbox" while the entire world was hungry as fuck for more of it and you go bankrupt after not delivering that, it's not because of the huge success you had with the sandbox thing. It's because you fucked up afterwards and put your resources into new projects with little demand, neglecting the thing everybody liked, not updating it, and waiting until it just died a death of age.

They eventually came up with their openworld-exploration game "Room Girl" in 2022 nobody had been waiting for, so they flushed all their money down the toilet.

Everybody had been waiting for Honey Select 3 with updated graphics, assets, animations and features.
A company that survived for that long wouldn't go under with a single flop unless something was already wrong beforehand. Seems to me the thing that went wrong was KK and HS, their flagship franchises leading up to the bankruptcy, being completely lobotomized and unfun.

Studio was a neat feature but it wasn't the main selling point. If it was Illusion would still be alive. VAM style games have an audience but the average cumskull doesn't want to hand craft every single atom of his porn by hand.
 
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Fuchsschweif

Well-Known Member
Sep 24, 2019
1,165
1,991
company that survived for that long wouldn't go under with a single flop unless something was already wrong beforehand.
That's wrong. Revenue from 30 years ago doesn't exist in a vacuum, they always invest it in the next project and for other business relevant things. If you fail with 2-3 projects in a row, your resources are gone, no matter how well you performed before that, since you had to use all your remaining resources to create these projects. That's exactly what happened with Illusion.

Seems to me the thing that went wrong was KK and HS
No, their best and most popular games weren't the things that went wrong.

Studio was a neat feature but it wasn't the main selling point.
It was. That's why their latest games without Studio, despite having nice graphics and even a fresh gameplay experience, didn't sell well.

If it was Illusion would still be alive.
Nope, because they didn't update it. You can't sell endless digital copies. One day the market is saturated, almost everyone has a copy and if you want more sales, you either need to release paid updates or new sequels. Digital products dry out quickly once the end of their lifetime is reached. And you also need to stay ahead of the competition, doesn't help much if your graphics were state of the art in 2015 but aren't today. Your loyal customer base will only be so loyal.

That's why Meshed VR are making VAM 2 right now - they aren't sleeping on their success.

VAM style games have an audience but the average cumskull doesn't want to hand craft every single atom of his porn by hand.
Over 16.000+ Patreons say otherwise. VAM easily leaves even the most popular NSFW games behind, being #2 in the Top Patreon Adult Games charts.
 
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Fuchsschweif

Well-Known Member
Sep 24, 2019
1,165
1,991
Y'all really need to get a hobby...
My hobby is to argue with people who never touched a business with their own hands, trying to educate me about how the industry of digital products I've been working in for almost 10 years works, based on their gut-feelings.

The confidence behind some of these statements is wild. :KEK:
 
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