This is another of your pathetic attempts to move the goalposts.
Here's the correct chronology of things:
As you can see, the subject was about how many people buy those "crappy VNs".
This is your reply:
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So suddenly, after learning that there's actually a high demand for games made with Illusion assets, you entirely change the narrative and speak about the revenue made with selling assets for that one single game.
You couldn't defeat the argument by proving that nobody wants to buy games made with Illusion, so you desperately grab the next thing you can cling to and try to defeat it over pointing at the allegedly small revenue.
Congratulations - this is the core definition of
moving the goalposts.
Let's just ignore the fact that you're acting as if that was the only developer in the world who creates a game with Illusion as a base so that you can pretend this business model would only lead to a single sale.
You're so deep down in the web of your excuses, there's no way out anymore. Not even if you try to blame your lack of understanding on my reading comprehension.
Yes, that's correct. If you became the "state of the art developer of true sandbox" while the entire world was hungry as fuck for more of it and you go bankrupt after not delivering that, it's
not because of the huge success you had with the sandbox thing. It's because you
fucked up afterwards and put your resources into new projects with little demand, neglecting the thing everybody liked, not updating it, and waiting until it just died a death of age.
They eventually came up with their openworld-exploration game "Room Girl" in 2022 nobody had been waiting for, so they flushed all their money down the toilet.
Everybody had been waiting for Honey Select 3 with updated graphics, assets, animations and features.