Unreal 6

Member
Jan 21, 2018
225
107
My 1/5 review got removed. Apparently I didn't "give an explanation as to why said game is good or bad", so I'm reposting here
evry game like this so far made throw patreon suport money never got finished ever ;D so to my patreon games usualy = never finished cash drianers
 

AraKnus

Active Member
Sep 30, 2021
692
798
pasting the entire Patreon Development Update 28.07.2023 just in case someone here is interested:


New progress report :

Level:
We worked on some feedback regarding Apoc and also added more details to the blockout. We also cleaned up parts of the world map during the material rework and switched all the different blockout master materials to a single one

Code:
Continuing to make progress on the processing range.

Character:
The model and textures for Rad are pretty much finished. Next week we will probably make a version with fur, although this fur-less one looks pretty cool too. We are also working on a very nice Maya sandbox outfit that will fit perfectly with Agon



Animations:

The animations for the Maya x Shiva minigame and especially the emotional dialogue preceding it are well underway. We finished the last few Maya x Kral (Agon) sandbox animations early this week. Now with the addition of Rad we are doing a similar set for Maya x Djablo (Rad) too.

Design:

This week our design team worked on the combat AI system and editing workflow as well as item and character progression, including levelling curve, character attributes and stats, unlockable perks, itemization and build variety.
We also designed the special attack logic for the planned weapon classes.
Continued progress on several cutscene blockouts.

source:
 

Unreal 6

Member
Jan 21, 2018
225
107
how unreal 5 works out on the first game relesed on it seams like the engine works best on 16 core cpu with a 2060
 

Unreal 6

Member
Jan 21, 2018
225
107
i dono this unreal 5 hype train from the tech guy perfeormence from remnent 2 that uses u 5 its unoptimized and working curently with out shudering on a 16 core cpu and only with dlls upscaling on
 

VamJamA4

Member
Dec 23, 2021
215
272
I might be tripping, but I remember a developer saying that it wont ever be a thing unless it was heavily request by patrons or something.
The closest they would do is add inflation appearance, which they already added that, so you could roleplay your own way in sandbox, but as far as gameplay or lore goes it won't be a thing.
Is there a way to either disable or increase the limit of body part scaling, for example: making breast larger than what is possible by default? I know it presents issues with clipping if you get too extreme but personally the only thing holding me back on this is the tits just aren't big enough.
 

AraKnus

Active Member
Sep 30, 2021
692
798
yes, please, share newest august game client link if possible

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we would like to send a special request to Devs:

New animations:

Futa Shey and Futa Jenny new pairing with Salivarius in near future (patch new content by the end 2023/2024)

_________________________________________________________________________________

Also, asking Adeptus Steve permition to post report progress on game's development here too:

Patreon Development Update 14.07.2023

Level: Apoc blockout detailing in progress. Continued work on game-wide material optimizations.



Code: Continued work on processing range.
Sandbox: This might be exciting for sandbox power users: We have added a new prop that can execute Lua code to control various elements of your sandbox scenes. It is built in a way to work well in combination with the existing event system, being able to pass data back and forth between the two systems.

Character: Agon - Chakkars brother has now been finalised and implemented into the game, doesn't he look glorious? We also now added Tarvis, Barran and Inola into the engine. Barran is a warrior and the local butcher from the warrior village. Tarvis is a shady up-to-no-good guy you can meet at the bar in Umbar. Inola is one of the Traders and artisans in Umbar.



Several outfits are also in concepting, modelling and final stages:





Animations: Max x Kira scene finished on animation side, ready for engine implementation.
The Sandshark animation package has been finalised. The transfer of a routine animation set is in progress.
Design: In design we now completed the final costumes list (missing only costumes for unique characters and Kerpali).
We also worked on the Sky Village side quest design and helped design the Apoc region in collaboration with the level department.

material source:
 
3.80 star(s) 178 Votes