Akyana_Ako

New Member
Nov 30, 2021
8
2
Is anyone else having trouble with the downloads? None of them seem to work. Either removed or every time I download the file it appears corrupted.
 
Oct 8, 2019
210
413
I've elaborated this so much I don't know how can I make this more clear. I've seen and played games that are deemed impossible by wild life fans. Here, this is just one example among many:

This game came out in 2016. It had great graphics for its time. It had an unique gameplay. It has ground battles. It has space battles. It is a strategy game. It is a third person shooter game. It's gameplay is certainly enjoyable. It has lots of animations. It has lots of AI controlled characters. AI is not dumb. It has gameplay. It's gameplay has depth beyond rock paper scissors mechanics of traditional strategy games. But most importantly, it was made by a single man and yet it didn't need decades of patreon money.

Games like that one example exist. They are not impossible to do. They were done before:

They are still being done even today:

There is no legit excuse that porn game developers can use. Yet here we are.

None of these games took 7+ years to develop. None of these games needed patreon. I'm adding this just incase someone still cannot see my point whether they don't want to or they are not smart enough.

Edit: Added yet another example:

This is a sequel. Dev made the first game in his spare time all by himself. Game was successfull enough he hired people while working on the sequel. Both games are very similar: they are fully 3d, animated, have good graphics, have enjoyable gameplay. They only have one drawback, they are short.
I think I can see where you're coming from, and I'm not trying to say that criticism isn't valid. I personally think it's crucial for improvement. But it's the difference of being descriptive and providing examples along with the criticism to give it merit. Criticism without that is then just a personal opinion with no context.

More specifically onto your point, I'd have to say that it's pretty much comparing apples to oranges to compare adult games to conventional games. What will always apply to any genre of any skill based medium (meaning this applies to music, movies etc) is that every creator is going to have their own list of what they're good and bad at. Some people can effortlessly do what might be a 3 person job for another.

Now for comparing adult games to conventional - adult games get more criticism than conventional for 2 main reasons.

1. Personal taste (people want SPECIFIC kinks, content)

Conventional games can typically get away with going the route they originally set out to go from the start. If people dislike something about this game or that game, there's 10 more they could try and might possibly be better in that area. Adult games are very niche and far fewer. Which on its own brings MORE criticism because people have much less options to find better substitutes. If the game never improves for whatever reason, there isn't likely to be a similar game to exist let alone "get it right" the first time... So critics will be more vocal about the adult games they're passionate about.

Basically - adult games have more demand than supply whereas conventional has more supply than demand - in most genres.

2. Second branches from that in the sense that adult games get that more nuanced criticism so you get to a point where some of that feedback may be radically different than the original vision that the developer ever even intended their game to be.

Then you have a dilemma as developer... do you sacrifice your vision to try to please as many people as you can? Or do you stick to your guns and double down? You can never please everybody; and when it comes to adult games, people will want very personal things so then the people who don't get what they want are more disappointed than some COD bro mad they didn't add their favorite gun...
 
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Fuchsschweif

Well-Known Member
Sep 24, 2019
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1. Personal taste (people want SPECIFIC kinks, content)

Conventional games can typically get away with going the route they originally set out to go from the start. If people dislike something about this game or that game, there's 10 more they could try and might possibly be better in that area. Adult games are very niche and far fewer. Which on its own brings MORE criticism because people have much less options to find better substitutes. If the game never improves for whatever reason, there isn't likely to be a similar game to exist let alone "get it right" the first time... So critics will be more vocal about the adult games they're passionate about.
Uhm, quite the opposite. Operating in a niche field with very little competition allows for tons of mistakes, because people have to use your product if they want to have the experience. Don't like Counter Strike? Play one of the other 10.000+ shooters out there.

Don't like Wild Life? Well, good luck finding anything even remotely close. You better spend a few days learning the sandbox tools, otherwise you won't have this experience at all.

Also, adult games are much easier to milk, because people (men) think with their dicks. It's way easier to make someone pay who's horny for porn content than casual games, porn is WAY more addicting.


2. Second branches from that in the sense that adult games get that more nuanced criticism so you get to a point where some of that feedback may be radically different than the original vision that the developer ever even intended their game to be.

Then you have a dilemma as developer... do you sacrifice your vision to try to please as many people as you can? Or do you stick to your guns and double down? You can never please everybody; and when it comes to adult games, people will want very personal things so then the people who don't get what they want are more disappointed than some COD bro mad they didn't add their favorite gun...
CoD is one of the hardest criticized games out there. Last titles had terrible ratings on Steam and a lot of business decisions that upset the fanbase. Still it sells like nothing good. The CoD devs dont want to please people as much as they can, they just do what they think works best and then the audience finds them - not the other way round.
 
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Oct 8, 2019
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Uhm, quite the opposite. Operating in a niche field with very little competition allows for tons of mistakes, because people have to use your product if they want to have the experience. Don't like Counter Strike? Play one of the other 10.000+ shooters out there.

Don't like Wild Life? Well, good luck finding anything even remotely close. You better spend a few days learning the sandbox tools, otherwise you won't have this experience at all.
That's literally what I'm saying. Yet with adult games you're going to get more brutal criticisms from hormone horny dudes who have no dev experience to make a better game themselves.

Also, adult games are much easier to milk, because people (men) think with their dicks. It's way easier to make someone pay who's horny for porn content than casual games, porn is WAY more addicting.
Yes, that's a good example of my point - adult games get a degree of criticism that non-adult games don't. And yes, at the same time adult games are easy to milk... but so are conventional games. Look at GTA V, COD, anything with season/battle passes...

CoD is one of the hardest criticized games out there. Last titles had terrible ratings on Steam and a lot of business decisions that upset the fanbase. Still it sells like nothing good. The CoD devs dont want to please people as much as they can, they just do what they think works best and then the audience finds them - not the other way round.
And there's another good point which is going to differ between every developer... each has their own strengths/weaknesses and each have their own good/bad intentions. There absolutely are some devs in both adult and conventional gaming who set out from the get-go to milk a cashcow and scam. Look at The Day Before clownshow.

I'm just saying that's it's unfair to jump to conclusions especially if criticism doesn't give support to back up WHY someone feels that way about it. Like I said before, then it's just a context-less personal opinion. At the same time I'm NOT saying people can't have their own opinion on whatever, but those people can't give CONSTRUCTIVE criticism, then they're better off moving on without the worthless complaints.
 
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Fuchsschweif

Well-Known Member
Sep 24, 2019
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I'm just saying that's it's unfair to jump to conclusions especially if criticism doesn't give support to back up WHY someone feels that way about it. Like I said before, then it's just a context-less personal opinion. At the same time I'm NOT saying people can't have their own opinion on whatever, but those people can't give CONSTRUCTIVE criticism, then they're better off moving on without the worthless complaints.
Well, the OP you replied to wasn't about criticism or how loud it is. It was about the speed of development, how much can be done in what time with what budget.

Your post make it look like the Wildlife devs would have it harder because they're making a porn game and had to switch directions 30 times because fans wanted something different every 2 months, which led to a slow development.

But this isn't the case. The game is and was what it is right now from the very beginning. It was mainly a sandbox, and a singleplayer with story exists as an idea for later. It's slow because the devs don't set priorities and don't organize their project well enough. They were recording Fortnite'y like emotes with motion capture in a stage where that's one of the least things the game needed. They try to do two things in the same time: Offering casual porn and that beast stuff. The problem is, that many people don't want that beast stuff, so for a lot of fans over half of the game is literally unusable. It doesn't help that many scenes on the "casual" side are with that extra fat and disgusting man.

The devs also can't decide whether this is supposed to be a sandbox game or not. They're constantly distracted by trying to build an innovative next-gen sandbox while creating a full open world experience as if they were Ubisoft with 200 people in two different studios each. Of COURSE this will take ages with this approach. Instead of having a very good and polished story game or sandbox first, you only get alpha prototypes of both. New animations and assets are coming in too slow, but the story part also develops way too slow. As they saying goes: If you chase two rabbits at once, you won't catch either one.

Also they don't seem to hire more staff to speed up the creation of animations or assets, and everytime someone mentions it here, Steve jumps in and comes up with "you have no idea blablabla". I haven't seen their team scale up proportionally to the increased revenue.

The problem is how this project is being managed, not that there are "more critics". Good project managment is everything.

But anyways, we've discussed this many times here already. Repeating it all over and over again won't change anything.
 
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maremaremare

Member
Aug 6, 2020
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Oct 8, 2019
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Well, the OP you replied to wasn't about criticism or how loud it is. It was about the speed of development, how much can be done in what time with what budget.
Um, whoever the OP who you're referring to originally replied to a reply of mine to Steve which was just me saying "Hey, I get that. Constructive criticism is good. Unhelpful hate isn't". Whoever, I haven't been paying attention to names, seemed like they wanted to debate over the objectiveness of actual constructive criticism kinda derailing from the topic. You literally can't say anything even remotely reasonable online... there's always someone that has a problem with it.

Your post make it look like the Wildlife devs would have it harder because they're making a porn game and had to switch directions 30 times because fans wanted something different every 2 months, which led to a slow development. But this isn't the case. The game is and was what it is right now from the very beginning.
Definitely not my initial intention and I felt that I defined constructive criticism and unhelpful opinions. Maybe not. I apologize if I wasn't clear enough. However, I'm also not outright defending the Wildlife team or Steve himself. I mentioned how every dev has their strengths and weakness, maybe management isn't one of their strong suits and that could be a fair assumption to make. Maybe they never had the game they wanted 100% thought out from the start and they keep adding which causes technical setbacks and problems popping up. I personally don't know their situation so I have nothing to say neither for or against them; and since I don't know the situation and my opinion wouldn't be constructive for them.



The devs also can't decide whether this is supposed to be a sandbox game or not. They're constantly distracted by trying to build an innovative next-gen sandbox while creating a full open world experience as if they were Ubisoft with 200 people in two different studios each.

The problem is how this project is being managed, not that there are "more critics". Good project management is everything.

But anyways, we've discussed this many times here already. Repeating it all over and over again won't change anything.
About the management aspect, I agree, and poor management definitely isn't just a problem with adult game devs. It's all the time with most games anymore. Games launch at full price in Early Access - get finished 2+ years later... usually when everyone's moved on. Greedy overpriced MTXs. Cut content to be sold as DLC. Gaming overall is in a bad spot for a while now. I think that itself has a bit of an impact on peoples' vocalness on games as a whole, which is what I tried to explain as well.

I'm not trying to argue or say people aren't allowed to have their opinions but what I am saying is that if feedback isn't accompanied by what makes a person dislike something; then it's not constructive and just a diss to the game and the dev.
 
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Mick Thompson

Newbie
Sep 25, 2019
40
62
There is one on both of the discord servers

For importing models from Blender, you first need to save/export it as a compatible file type (.obj is fine), then when in the sandbox editor, under the Prototype section of objects there is one called User Mesh. Place the User Mesh and find where it asks for a Mesh Path and select the .obj file you made. Then you can save it as a Collection to use it again in the future
Thanks for the instructions, but i cznt find prop like this in discord. Can u give the name of it?
 

limesseur

Member
Oct 7, 2019
245
246
Thanks for the instructions, but i cznt find prop like this in discord. Can u give the name of it?
It may have been deleted on discord, because I can't find it either. There was a heels prop though once upon a time. Some of the character mods might have heeled shoes with them, but other than that I think the heels may have been deleted
 
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procher

New Member
Jul 12, 2018
1
0
Is there a way to use the Custom Materials menu to edit characters?
Or something similar. I wanna put womb tattoos on some characters
 

djr7

Member
Mar 20, 2018
163
408
Is there a way to use the Custom Materials menu to edit characters?
Or something similar. I wanna put womb tattoos on some characters
only way to do that is with Mods, there's some tutorials on how to do this in the official discord and possibly also in the Wild Sanctum discord.
 

GerP1

Newbie
Nov 4, 2022
61
63
Asking some help with the Sandbox:

- So I've issue where I try create camera system that reacts to sex scene change/index change (idk what's the right word).
- Currently I try to trigger camera changes using ''on switched to index'' -event dispatcher to change cameras (angles) when sex scene changes from the list as scene goes on. However I'm not sure if this event dispatcher works or if I'm fault in here, most likely me but I wonder how other people would do this.

So my set up is:
-Sex animation
-- On switched to index -> set option value (value field: onSwitchedToIndex;2) ->

-Camera
--possess: on switched to index -field command

However if I set 2 cameras in an example (I post bellow) it just triggers one camera and keeps triggering it. Any idea how I can trigger possess when sex scene changes from anim queue like 3 and 5 for example and so forth (numbers don't really matter I guess). And only triggering when index changes to that certain list index.
 

Suiguihara

New Member
Sep 22, 2018
8
4
Does anyone know if it's posible to mix Skeleton+Skin of different characters ? I mean "Max skeleton using Bol skin" since Max is the one with the most poses (and Maya ofc) i'm not a pro with custom stuff tbh but i want to know if it's posible so then i can make it happen.
 
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