- Nov 9, 2020
- 15
- 71
The animation index event dispatcher sends out a value corresponding to the index of the animation. For example, when you switch to the first animation of the list, the dispatcher sends out a value of "0" and no other text. You can use a condition to match a camera to each value, it's a crude and easy method but it works:Asking some help with the Sandbox:
- So I've issue where I try create camera system that reacts to sex scene change/index change (idk what's the right word).
- Currently I try to trigger camera changes using ''on switched to index'' -event dispatcher to change cameras (angles) when sex scene changes from the list as scene goes on. However I'm not sure if this event dispatcher works or if I'm fault in here, most likely me but I wonder how other people would do this.
So my set up is:
-Sex animation
-- On switched to index -> set option value (value field: onSwitchedToIndex;2) ->
-Camera
--possess: on switched to index -field command
However if I set 2 cameras in an example (I post bellow) it just triggers one camera and keeps triggering it. Any idea how I can trigger possess when sex scene changes from anim queue like 3 and 5 for example and so forth (numbers don't really matter I guess). And only triggering when index changes to that certain list index.
![Camera.png Camera.png](https://attachments.f95zone.to/2024/01/thumb/3310557_Camera.png)
The value A of the condition is set automatically each time the animation index changes, the value B is set beforehand, if the values match the condition will dispatch a signal, in this case to possess a camera.
Unrelated elves.
![SkyroomElves_A.jpg SkyroomElves_A.jpg](https://attachments.f95zone.to/2024/01/thumb/3310677_SkyroomElves_A.jpg)