Asura066

Member
May 3, 2018
330
193
This game needs more sex scene. Most of the scene are the same for each characters. What are they doing.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,041
1,695
It was hyped at the Con, yes. It has yet to be implemented.
Like I said, not only in the Star Citizen Circle. Tons of websites wrote articles about that and there were a lot of Youtuber's reactions. But that wasn't even the point. The point was that they develop new technologies like Server Meshing which could potentially revolutionize how MMo(rpg)s process players and worlds.

Can't really compare this to making a furry sex game in UE5.
 
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Stil996

Conversation Conqueror
Jan 11, 2018
6,723
6,116
I had a little try of this game, got to the point were the "nurse" takes you to the top of the waterfall and invites you to jump. first time I did it fine then i walked the wrong way through the waterfall and fell out the world, second time I died on impact, third time I lived walked back to the top where she just repeated a stock line at me... kinda lost the will to play at that point, I thought she was going to jump too and there would be a scene at the bottom of the fall.
Can anyone give me a sense of how much "game" is here? is it worth persevering, because I'm feeling very underwhelmed at this point.
 
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GerP1

Newbie
Nov 4, 2022
61
63
Worst is I wish I would just buy this on steam for early access so I could easily install it or download updates. Having to redownload the entire game each time is a nightmare.
That's their business model which is the worst part about this game. You can't buy the final versio (and updates coming with it) and own it.
 

GerP1

Newbie
Nov 4, 2022
61
63
Very little actually. Their self developed Server Meshing Tech which hyped the internet a couple of months ago, even non star citizen fans (I am one of those "none"), is not even comparable to just making a little game in a premade engine.
Which is also very similar to tech mmorpgs have used last 25+ years. Only difference is persistence from those late 90s techs (UO/AC which would clear virtual-server when players weren't populating area-''mesh''), which of course many other games have also done in last 10 years. This is only big news for them because indeed they used bones of cryengine to build their starengine on, which of course didn't have basic server meshing of any kind afaik because engine was for singleplayer FPS games with very limited multiplayer scope in mind. The big hooplaa about it really showed the ignorance of general gamer rather than revolutionary of the tech itself, which of course is needed for the basic functionality of large scale mmo type of experience.

It's worth noting that New World is on lumberyard which of course originates from the cryengine. Which is also using similar type of implementation.
 
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SortaLewd

Member
Feb 26, 2019
352
491
That's their business model which is the worst part about this game. You can't buy the final versio (and updates coming with it) and own it.
IIRC if you accumulate $30 or $40 on Patreon you'll receive a Steam key once it's actually available on Steam, though if you aren't happy with the game it's honestly probably best to just move on for a few years. There's no point supporting financially if you're unhappy with the game just to build regret and complain later on. There's no FOMO here, there's no reason not to put this game down and play other stuff in the meantime if progress is too slow.
 
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GerP1

Newbie
Nov 4, 2022
61
63
IIRC if you accumulate $30 or $40 on Patreon you'll receive a Steam key once it's actually available on Steam, though if you aren't happy with the game it's honestly probably best to just move on for a few years. There's no point supporting financially if you're unhappy with the game just to build regret and complain later on. There's no FOMO here, there's no reason not to put this game down and play other stuff in the meantime if progress is too slow.
You didn't read what I wrote. If what you wrote is true, you only get access to the game when and if it releases. Not the updates as as they come as I wrote in my post; and that is the issue here people have.
 

The Warden

Member
Jun 25, 2017
486
464
Sorry not sorry, I call a scam when I see one.
Facts are facts. Plain and simple. You denying them or acting like not seeing them because you like this "game" doesn't change the reality.
How long is this game in development? 7+ years.
How much of it is completed? Probably not even half of it.
How much of a game is there to play? So little to the point it can be hardly called a game.
Is it advertised as an "open world roleplaying game"? Yes.
Were developers taking money from people with the promise of making an "open world adult roleplaying game" all these years? Yes.
Now, the final question. Is this a scam?
Been 7 years, after 3 years I said they scamming their patreons.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,041
1,695
Which is also very similar to tech mmorpgs have used last 25+ years. Only difference is persistence from those late 90s techs (UO/AC which would clear virtual-server when players weren't populating area-''mesh''), which of course many other games have also done in last 10 years. This is only big news for them because indeed they used bones of cryengine to build their starengine on, which of course didn't have basic server meshing of any kind
Uhm, no, it's not. Star Citizens server meshing is dynamic and happens in real time in-world, that has nothing in common with the slow static server meshing that mmorpgs use that simply organizes player pools and entire servers.

If that was the case, the demonstration wouldn't have created such a buzz in the internet. It's a new tech.
 
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SortaLewd

Member
Feb 26, 2019
352
491
You didn't read what I wrote. If what you wrote is true, you only get access to the game when and if it releases. Not the updates as as they come as I wrote in my post; and that is the issue here people have.
I understood. People want a one time purchase for access to further updates till release, that wasn't my point. First of all, we're all getting the game free here, not a single one of us are paying a dime, so having access to it on Steam won't make a difference. I'm not against owning it on Steam, but complaints wouldn't change even if people did have it on Steam hence me saying it's better to not support it financially now and just forget about it for a while till it actually fully launches, or at least until a considerable amount of progress is made campaign-wise.

If you buy early access games on Steam you see this sort of thing all the time. People buy these games early, progress doesn't go as quick as they want it to, regret on having spent money sets in, then you start seeing the scam posts or the, "it has been (x) amount of time where game" posts. Happened with Sons of the Forest, Divinity Original Sin 2, Baldur's Gate 3, Outlast Trials, etc etc. People just need to hold off and forget the game for a while. Nothing will change by owning the game on Steam when you already get all the updates here completely free. If people are complaining when they're pirating the game, it'll only be worse once they've actually spent money on it.
 
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Jun 19, 2018
484
780
I'm not downloading the UE4 version again to confirm, but the UE5 image appears to be grainy and of lower quality than what I remember UE4 used to be. I suspect this is temporary until they figure out optimization.
Did anyone else observe the same?
 

SortaLewd

Member
Feb 26, 2019
352
491
I'm not downloading the UE4 version again to confirm, but the UE5 image appears to be grainy and of lower quality than what I remember UE4 used to be. I suspect this is temporary until they figure out optimization.
Did anyone else observe the same?
Some people experience a bug with blurry textures, you might be experiencing that. If you're playing the early missions a lot of the assets are still low quality/WIP so that could be it too. If you're experiencing bad image quality in Sandbox it's probably the bug people have been experiencing. Happens to people even rocking beefier GPUs though I personally haven't ran into it yet on a 6700xt. I didn't experience it in UE4 builds either.
 
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