Hargan2

Well-Known Member
Nov 27, 2017
1,194
1,382
Cannot start the main game mode due to "out of video memory" crashes. I have 4GB Vram, how much really does this game need?
Strange, I have a 4 gb 1050 ti and it works fine. Make sure your drivers are up to date, and that no other program is open that could be hogging VRAM.
 

Abuzze

Newbie
Oct 22, 2020
65
30
Strange, I have a 4 gb 1050 ti and it works fine. Make sure your drivers are up to date, and that no other program is open that could be hogging VRAM.
Thanks for the reply. The Showroom scenes all run fine at medium settings. Shouldn't be drivers' problem, but again, I run Win 7, so maybe that is the reason.
 

Hargan2

Well-Known Member
Nov 27, 2017
1,194
1,382
Thanks for the reply. The Showroom scenes all run fine at medium settings. Shouldn't be drivers' problem, but again, I run Win 7, so maybe that is the reason.
Yeah, I dunno. I'm on windows 10, running on ultra settings on hardware that probably shouldn't be able to run the game as well as it does, so maybe it is an OS issue.
 
Jul 2, 2021
29
40
Still in the works, but if I'm reading the latest patreon post right it looks like it's coming along nicely
Ty its nice to see a game dev actually do a good job with updates and improving. Hard to really find anything else out there with this quality.
 

R_Thur

New Member
May 29, 2017
12
5
anyone knows if it's possible to make multiple characters fucking simultaneously on the sandbox? Like a big orgy
 
Mar 10, 2019
202
189
start up crashes would never make it past release window, this is a user problem, not a dev problem.
and 0x0000... looks more like a memory error, you might want to run a memory diagnostic to see if one of your ram sticks is going bad, or simply take the sticks out and put them back in, could just be loose.

0x00000... = null address AKA doesn't really tell us what the problem is.

if your memory is okay and passes windows memory diagnostics, update everything below:

it would also be very helpful if you can locate the full crash dump and upload it here.
(probably found under AppData\Local\WilfLifeC
Bullshit. Access to zero address is obviously access using uninitialized pointer. There are many ways how this can happen, even randomly. For example program requested something, didn't tested request return code and started using that. The reason why it would pass tests is that the requested thing was always granted on tester computers.
Everyone who has programmed anything, knows that writing a code so safe to handle every possible case correctly is quite annoying. So no one really does that, unless it's something critical. It's even possible that the bug is in some library function they are calling.
I can upload the error log and memory dump, but this is not the right site for that. I know Steve reads this board now and then, but his programmers have their support site elsewhere if any. I guess for paying customers only. I would also have to redact user name from file paths in those files.
Basically the log says that the game run time is zero, there is plenty of memory available and zero memory is used. It does not say which module/function crashed. Maybe it could be found in the memory dump. It crashes even before loading screen appears.
 

catsdino

Active Member
Aug 6, 2019
908
447
Bullshit. Access to zero address is obviously access using uninitialized pointer. There are many ways how this can happen, even randomly. For example program requested something, didn't tested request return code and started using that. The reason why it would pass tests is that the requested thing was always granted on tester computers.
Everyone who has programmed anything, knows that writing a code so safe to handle every possible case correctly is quite annoying. So no one really does that, unless it's something critical. It's even possible that the bug is in some library function they are calling.
I can upload the error log and memory dump, but this is not the right site for that. I know Steve reads this board now and then, but his programmers have their support site elsewhere if any. I guess for paying customers only. I would also have to redact user name from file paths in those files.
Basically the log says that the game run time is zero, there is plenty of memory available and zero memory is used. It does not say which module/function crashed. Maybe it could be found in the memory dump. It crashes even before loading screen appears.
Works on my machines
 

Prick

Engaged Member
Jul 17, 2017
2,056
1,817
Basically the log says that the game run time is zero, there is plenty of memory available and zero memory is used. It does not say which module/function crashed. Maybe it could be found in the memory dump. It crashes even before loading screen appears.
Again, my first suspicion would be a user side memory error, considering that you claim the game runs fine 1/4 times and doesn't crash once it's booted. One of my not so cheap RAM sticks died a couple months ago, and I was having weird errors all over the place. Sometimes everything was fine, a minute later normal games would CTD.

I still recommend you test your memory just for the sake of ruling it out. Bad RAM can lead into file corruption which is not good if you have important documents.

You've also pointed out the bane of posting crash errors onto a pirate forum, the only help you're really going to get is from other users. Best chance is to @ AdeptusSteve to please read post #12,215 and post #12,268.
 
3.80 star(s) 178 Votes