TheeCoal

New Member
Dec 10, 2020
11
11
I dont understand how to play the game.Like is there any story?Or it just a demo and still no gameplay yet.I tried sandbox but it got boring real quick,like just going around and watching sex pose.Can i got some content and gameplay and how do i do that?
My thoughts exactly. We can't interact with the "sex scenes". We can't "populate" a scenario with a selection of characters and save it. It gets old pretty quickly...
This game would go off the charts if we could set scenes and character/poses, save the whole thing, and then... interact with "everyone"!
 

hakarlman

Engaged Member
Jul 30, 2017
2,114
3,318
The skin texture system should be updated, perhaps the community can do the work somehow? It's ALMOST done, it just needs a bit of improving. It's ALMOST DONE.

Here's how it should be I think, I'm not talking overhaul, just slight modifications.

Base Character Texture - Nothing should be baked in. This texture hast he skin blemishes, pores, basic skin color; which of course can change skin tone via the color selector, but makeup, tattoos and tan line effects should not be baked into this texture. It should be a simple skin texture, with associated normal maps to match the pore and blemish variations. So the eye shadows & eye liners should not be baked into this texture, it should always be a separate makeup overlay layer. I understand nothing is perfect at the start! :)

Character Texture Overlays - This should work for any character with any skin combination. So no matter what the skin configuration is like, you can add a dirty overlay to any character for example. I understand if some characters have slightly different UV layouts, due to mesh size differences, but if done right, you can still overlay the tattoos / dirty, over any UV layout. In other words, the leg UV layout might be different among various characters right, but if it's in the same general area of the texture, a single all purpose tattoo or dirt overlay should still work, it will just be in a slightly different position based on diff characters, but still be acceptable looking.

Dirty 0/3 Dirty should be it's own overlay over the base texture. There's currently no way to use a dirty texture without having eye liner/shadows baked in.
Tattoos 0/15 - Same as dirty, should be its own overlay.
Skin Tan Lines - This is already working perfectly, the rest of the overlays should work like this one. This was designed great.

Is there anyway the community can somehow help with textures and Unreal Engine blueprint scripting? We could help speed the project along and make contributions. This project needs WAY more resources and manpower. It needs to be unleashed the same way Skyrim mods were unleashed. There are people like me ready to help, people far more experienced than me especially. There has to be a way to let the community help, not just with $$$, but with manpower.

EDIT: Here's an easy way to let the community use their own textures, the only problem is if Unreal Engine allows this?

Before any texture is loaded, it firsts check to see if that same texture exists in say, a usermods folder.

core/game/textures/char84/body_base.png

core/game/usermods/textures/char84/body_base.png
``` if fileexists, load users custom body texture, else load game's own base texture.

THen you just release all the existing textures in PSD photoshop files, so the community can add tons & tons of extra content textures for the game, similar to how Skyrim mods operate.

EDIT: Please add Lip Wetness effect?



Skin Wetness (done)
Genital Wetness (done)
Lip Wetness ?? this probably wouldn't take long to add.

Edit: Can the tribal Collar, wrist and ankle wear be added to the various Maya skeleton bodies?

Edit: Is there a button that you can press, to reset all the physics; chest, butt, penis, etc

Edit; BUG: The bounding box of a sex scene placement often interferes with the camera used when starting a sex scene through possessing. So the bounding box of the sex scene seems like it's too big in some areas, like it's offset, because the camera collides with it constantly.

Edit; Maybe add a remove all button, so you can instantly clear the fisher village sandbox to 0 npcs? You click remove all, and it makes all npc value to 0.
1646205509585.png

Edit: Preset doesn't save hair color correctly if the V is set higher than 1.0. So if I set Maya's 11/28 hair color to a V of 2.0 (HSV, the V), and save the preset, the hair color doesn't save correctly. Not a big deal, but given how some hair colors respond vastly different to different colors, it would be better to let us save values outside the 0 to 1 range, that way we can make all hair colors match a set color theme. Maybe this is a problem with unreal engine. I would save values from 0 to 3.0. Another solution is to normalize all the hair colors so they never need to go beyond 1.0 for any reason.

EDIT: I'm having so much fun with this game. I've been waiting 5 years now to play it!

Edit: BUG: If you add a pose, then try to use the clothing customizer; by expanding to that fullscreen clothign editor, it ends up changing the settings of other poses characters in a very glitchy way making them look different, so I can't just save one preset for a character, then easily change the clothing, I have to add then possess that character, create a clothing preset and use that unique clothing preset, kind of a hasslish work around, not a biggie though. EDIT: I found a work around. Go to the fullscreen clothing customizer, select the clothing you want, then instead of clicking done, just save it as a preset right then and there, that will save time, then apply that preset.

EDIT: omg, there has to be some way to pose the head during a sex scene, basically control what the npc looks at during sex, so the npc can look around while getting fucked.
 
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pajamapanda

Newbie
May 10, 2020
90
82
AdeptusSteve Just exited my game (new release here on F95) to let you know how much I appreciate this release, and whether it involved my comments or was already in the pipeline, the sex scene configurator (tab button by default) is that critical step between 1:1 and 1:eek:thers in the same scene 'idea' that I mentioned in my comment several weeks ago. To see this new functionality integrated, as limited as it currently is (compared to what I know is possible in Unreal Engine with such system) is enough to communicate, at least to me, that the input of your dedicated players matters and contributes to the overall design and considerations as the game moves forward. I'm sure this was already in the pipeline, I'm quite sure it has nothing to do with my input, but the very fact that a system emerges on the VERY. NEXT. RELEASE. that even in some way, relates to ideas I found and communicated to you after spending hundreds of hours with the game, requires subsequent acknowledgement and gratitude regardless of intention. Thank you Steve, I'm excited to explore more of what the new release has to offer!

P.S. I've already asked for a year's worth of development, forgive me, I know this is a nightmare to build (not 'hard' just a waste of time, considering..) but a more expansive set of camera controls would be sick: essentially improve the new scene editor system to a built in animation/video EDITOR (just make a class that defines capabilities for looping current animation, independent [custom..] camera controls during that mode, an enum or array for storage of the user-created loops and camera controls during the recording period, and the ability to save that data for next time or [more difficult..] the additional ability to export that data as 1. sequencer data for replay in the 'user gallery' on the home page or 2. idk how you would do this but export a set of animation clip and camera data (sound, vfx, it's a lot..) from that stored memory location (maybe a temp file until 'save' is clicked then it goes to users/appdata/etc.) as a more common video type (mp4, wmv, ProRes, etc.). Nightmare to implement but damn that would be cool.

Some thank yous, some additional ideas, it's all love AdeptusSteve thank you so much and good luck with development!

~pajamapanda
 
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Apr 10, 2021
178
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We have canine, reptile, feline but what about birds? give poor birds some love too. We need at least a male and female bird furry.
 
Apr 10, 2021
178
211
and horses :cry:
True we need horses two, its priority, however for the time being we can compromise with Rhino and Bull, we need birds too tho.

And I hope they make more female characters for humans (we need a third Shey character, way to many Maya based characters) and female "tribal" named characters. Mostly because would be immersive within the game, as already has Tribal male characters, it feels weird there is none on women.

Also they need to stop with ugly human male characters, the new guy they made is seriously so ugly, majority of human male characters are ugly. Almost none of them attract me. With the exceptions of course attractive characters like Max, Cormac, Locu, Tommas (if you edit him he is better looking than Max), Frank and Jason.

Seriously the rest of male human characters are really unattractive, I mean its a sex game, not only women should be attractive. I am a simple gal, I want both hot guys and hot girls, lol.
 
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Hargan2

Well-Known Member
Nov 27, 2017
1,194
1,382
The new sandbox editor is really great. It doesn't have much assets but still I managed to create some world in it. It has a big potential in the future to customize and create your own game.
Those are some great images and I applaud your creativity, but what the fuck is up with people in this thread refusing to spoiler their image dumps so it doesn't take up 90% of one page?
 
Apr 10, 2021
178
211
Just now adeptussteve on Discord informed me that the missing Max x Maya animation from sandbox that I reported is back again on sandbox.
 
3.80 star(s) 177 Votes