- Aug 30, 2020
- 157
- 113
How do you do that? please.You can also detach and attach some penises to other characters during animation. But there will be some clipping.
View attachment 2414273
How do you do that? please.You can also detach and attach some penises to other characters during animation. But there will be some clipping.
View attachment 2414273
As the dev if you just @ tag the thread OP or report the post and add a direct link to your post they should be able to update the tags.Oh the game is definitely mis-tagged here. We have no plans for bestiality and it annoys me that the tag has been falsely added. But Im not the thread overlord and dont really know how to get it removed. Was kinda hoping common sense in whoever runs this thing would kick in and make them remove it. But I think they havent been online in ages.
The models I have all been using so far are ripped directly from the games themselves.
The probelm with the 2077 scene is the room is thousands of assets so splitting it up is not super easy,I want to put all the items of the same type together so I'm not calling the same texture over and over but I'll need to find a good way to do that.
Edit: Turns out there is a function to select all instances of the same type, so I'll see how well that works in Wild Life sometime soon.
They are all joined that's the only way I got it to all load fully since Wild Life wont load instances, I also decimated it down to 25% of the poly count.
Unfortunately there is 2,604 textures and they are in a format I cant work with because as mentioned originally they are all masks a for multilayered supershader and just black images. They get combined down to 202 total materials once they are all assembled in blender, the problem is I don't know how I can export the combined materials as color, normal, metallic, roughness and Emission. I tried using Principled Baker but it I'm not sure it actually works how I need, the exported textures are named on the model and not the texture, and it takes forever (after 4 hours the attempt I made on the cominbed model make no progress, the uncombined was about 1 material every 20 minutes).
For my inability to close browser tabs, it helps for work too.
Yea combining everything together, as great as being able to customize things in game is the 2077 environments use an astronomically large number of separate models (exceeding 15,000 for the bar) while a lot of these are clones, reassembling them all in Wild Life would take months and the game probably wouldn't be able to run by the end of it.
I might try to make an asset pack later but for the moment my focus is getting the main version working, and most of that is making textures that I would need for an asset pack anyways.
Physics are bugged in UE5Does anyone know what happened to UE5 boob physics for Shey and other muscle moms? When their breasts are enlarged to the maximum, their boobs look like plastic balls without physics, unlike the UE4 versions of the game, where everything is fine.
any torrent?
UE5 version
WildLife-PB24.02.2023
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To change a tag you have to report the OP, select "other" and explain which tag is wrong and why it's wrong, you can do the same if you want a tag added, eventually a moderator will look at it and decide what to do, i think it's all explained in the site rules or a F.A.Q if i'm not mistaken.Oh the game is definitely mis-tagged here. We have no plans for bestiality and it annoys me that the tag has been falsely added. But Im not the thread overlord and dont really know how to get it removed. Was kinda hoping common sense in whoever runs this thing would kick in and make them remove it. But I think they havent been online in ages.
Thank you for sharing this. I have a question, should this insect look like on your picture. When I downloaded the bug it looks "bugded"Here's the insect for use
all limbs have transformation nodes attached already, wings and face tendrils have a preset animation already
some basic instructions in the image included, should be able to just drop the zip package into the auto-importer, lmk of any Questions or issues.
might make some animation batches later one to share
the bug is separated for a reason, (make your own scene ) , if you want the original bug go to smutbase and search for fallen dollThank you for sharing this. I have a question, should this insect look like on your picture. When I downloaded the bug it looks "bugded"
Like head, tail and legs are not placed in the correct positions.
1. there's a texture option on the custom meshes (the basic shapes and your imported meshes) but no you cant change textures of existing propsI have a few question about sandbox. For first time I am interested to make something with it. But as I try to do some simple level design (I suck btw) I see how limited I am, or just cant see.
1 - Is there something like brush tool to change texture on a prop in certain area (like rocks edges etc)
2 - are prototype meshes lack any collusion? As I tested my char go thru such meshes (1 big sphere with some random text and no collusion) or I do smth wrong.
3 - water panel is transperent on one side? I need to put 2 panels to make "waterfall" visible from the "back" and water panel is just... panel no real water effects when go under (like make an island surrounded by water and You can swim?)
Ok I did a quick test and I think it's a "bug" with the game itself, I was able to replicate the issue, and I found a solution by simply loading a different scene map, then load the insect map again and it SHOULD be fixed, seems it's an issue with the first time loading the gameThank you for sharing this. I have a question, should this insect look like on your picture. When I downloaded the bug it looks "bugded"
Like head, tail and legs are not placed in the correct positions.
let's share our presets collections and sandbox maps, (even the unfinnished projects) so wildlife community as a whole,I have a few question about sandbox. For first time I am interested to make something with it. But as I try to do some simple level design (I suck btw) I see how limited I am, or just cant see.
1 - Is there something like brush tool to change texture on a prop in certain area (like rocks edges etc)
2 - are prototype meshes lack any collusion? As I tested my char go thru such meshes (1 big sphere with some random text and no collusion) or I do smth wrong.
3 - water panel is transperent on one side? I need to put 2 panels to make "waterfall" visible from the "back" and water panel is just... panel no real water effects when go under (like make an island surrounded by water and You can swim?)
Because is tedious to even a simple nub island. How I am supposed to surround my island with beach or beatify my lake bottom... spam rock props rescaled to suit my needs and change text to sand... it will take forever and 100000 of props View attachment 2420173 View attachment 2420174
literally i have 20 maps with the name (sandbox test, sandbox save game 1 , 2 , 3 .... , gghghgg)let's share our presets collections and sandbox maps, (even the unfinnished projects) so wildlife community as a whole,
help complete those maps and scenes!
Thanks, I just did that and noticed afterwards that the tag is already goneTo change a tag you have to report the OP, select "other" and explain which tag is wrong and why it's wrong, you can do the same if you want a tag added, eventually a moderator will look at it and decide what to do, i think it's all explained in the site rules or a F.A.Q if i'm not mistaken.
I've done this to countless 3DCG games labeled as 3D Games (i.e prerendered vs realtime 3D), it's a bit of a pet peeve of mine.
hi Steve,Thanks, I just did that and noticed afterwards that the tag is already gone
Oh well. Hey at least we are back on track with those tags.
Here some Kodiee Animation I am working on.yes, we need more new settings & places please,
any new sharing recently created content and maps to wildlife community will be extremely welcome,
including new customized presets of the new girl character: Kodiee
Cool to see some Scenes that aren't that basic anymore.You don't have permission to view the spoiler content. Log in or register now.
this is what i was telling you about, i combined all the meshes into 1 mesh cz the original had (group:wall, group celling....) leaving the scene as it was might use all of my pc resources and exporting as fbx will make every part of the combined mesh texturized (able to apply textures in game
meshes used here : mara statue from skyrim
private lounge from open3d
sex sofa from smutbase
hyperbottle smutbase ....
its not about fps its about compatibilities and updates, i can play perfectly in the last version of ue5 of wild life, but this one have a lot of bugs and its unstable for most of us, you will need to have yes or yes the top hardware and software to run this, and i say it again, its not about performance or fps thing.