Star Citizen still lacks a ton of optimization work which will make requirements higher, and Duke Nukem Forever had more issues affecting how long it took with the side effect of tech creep.This game is 6+ years old and its demands have outpaced multiple generations of hardware. Yeah people should be upgrading within reason but it's a real problem with games that spend this long in development. Duke Nukem Forever was famous for tech creep. Star Citizen is doing the same thing with hardware requirements.
You do understand that it's still hacking being done, right? Yes someone might not think and click something suspicious, but that's what the hack relies on: someone not thinking "this is suspicious". Hacking is not someone sitting at a computer typing a bunch of code to get into a mainframe, it's not what Hollywood shows hacking to be. Hacking can be as simple as watching someone enter login info and using it yourself to access their account and whatever it might have access to. So yes, it was still hacked, it's not silly to call it a hack.Gonna just add in here that I really don't like the way people talk about this stuff because what it comes down to (normally) is someone doesn't think, clicks on stuff without being suspicious of it, doesn't do their due diligence with security, and in the end gets compromised by getting credentials stolen (likely token given it's much easier to do this on Discord than it should be). To say it was hacked is silly, it's more accurate to say an employee/staff was compromised due to failure to uphold good security practices.
Both games had rampant tech creep and insanely long dev times which led to scrapping lots of old content because of incompatibility/not being up to current standards.Star Citizen still lacks a ton of optimization work which will make requirements higher, and Duke Nukem Forever had more issues affecting how long it took with the side effect of tech creep.
And like I said, try turning down some graphics settings if upgrading hardware isn't available currently. It does make a difference.
I didn't say the games didn't have tech creep and long dev times. Duke Nukem Forever also had issues of oversight meddling with work, as well as the devs planning for too much and finding they couldn't deliver. Star Citizen has changed into less of a game that just releases and gets updates and is essentially a Steam early access game now that will always be getting closer to a 1.0 without actually reaching it.Both games had rampant tech creep and insanely long dev times which led to scrapping lots of old content because of incompatibility/not being up to current standards.
I did upgrade recently so I can run the current version of Wild Life with max everything at 60-90 fps. Runs about as well as Cyberpunk. Except Cyberpunk is an extremely dense graphically intensive AAA clusterfuck while Wild Life is a barren test map.
Well...yes...the goals are listed, so that's what the game is going to be, though your skepticism is understandable in hindsight. Up until not long ago they had the goal of finishing up the sandbox tools, adding scenes etc so they kept to what they said pretty well, therefore I'd trust what the current patreon goals state, for the most part.What do you even mean? What am I to tell you? Sure I can see they have goals listed on what they want to do. Thats lovely. I'm not one of the 12k backers of the project however, so I'm just a passerby viewing with skepticism that it will all come together. Maybe for the last few years they've been prototyping different mechanics for combat and crafting until they're satisfied with something robust rather than building on a mediocre system, and accruing technical debt that will make life hard later down the road? I certainly don't know but my point is, I don't think other folk know either, so why shouldn't I ask? Not trying to be mean, and I'm not looking to undermine anyone's hopes here, but if game development industry were a single share in the stock market, they'd be deep in the red from a lot of failed promises.
Tell you what?
Pha-ha-ha-ha-ha-hahahaha!Cyberpunk is an extremely dense graphically intensive AAA clusterfuck
I didn't say the games didn't have tech creep and long dev times. Duke Nukem Forever also had issues of oversight meddling with work, as well as the devs planning for too much and finding they couldn't deliver. Star Citizen has changed into less of a game that just releases and gets updates and is essentially a Steam early access game now that will always be getting closer to a 1.0 without actually reaching it.
Cyberpunk being compared to Wild Life doesn't work, since CDPR is a AAA dev studio with way more people that has worked on a few other AAA games, they have time under their belt, plus recent updates that have made the game run better than it did at launch should be considered. Meanwhile, the dev team for Wild Life is what, maybe 10-20 people, being generous? And they're making something more complex than most porn games you would find while having an actual game behind it (which is the part in active development), and it's on the Unreal Engine instead of the overused Unity Engine, allowing for stuff like the sandbox mode to even be a thing. Optimization steps in game dev also don't usually happen until the end of production, after everything else has been set up and is working.
pot kettle black etcStar Citizen has changed into less of a game that just releases and gets updates and is essentially a Steam early access game now that will always be getting closer to a 1.0 without actually reaching it.
Optimization has not been a priority for game developers for at least 10 years. It is enough to see in what condition the games from "AAA Studios" are released." It's not good, but it is.When is end of production? When is everything going to be set up and working? Is it going to take another six years?
Nah, you can run this on your basic toaster. Go ahead...dose this need a strong pc ?
thank youNah, you can run this on your basic toaster. Go ahead...