- Feb 26, 2024
- 13
- 13
I've been following this project for a long time. very, very cool!!! success in development, the main thing is that the developers do not abandon
Question related to the optimization;Of course we are, our animators are neither coders nor designers working on story.
With the budget we get from patrons we can afford to employ several specialists and they can all work simultaneously.
So you can get new animations while also work on story and code is being made
The magic of teamwork.
That's shame. With all the clipping of different body types that would have been S-tier quality of life for the sandbox creations.We are actually currently working on an animation feature for the sandbox with which you can create your own animations. But this most likely wont be able to edit existing integrated animations.
I'm not saying I'd call this project a failure at all, in many ways it's absolutely a miracle, but wow those have got to be the most depressingly rock bottom standards I've ever seen. This is what western game development standards do to a manI've been following this project for a long time. very, very cool!!! success in development, the main thing is that the developers do not abandon
Thing is the changes could be minor, and have an enormous impact. There's a huge library of animations built up, just attaching any gameplay element to them at all could massively elevate the product. Then imagine what could be if they went the full mile and added say a social sim element where npcs could dynamically interact with each other and react to the player's actions, have personalities, opinions of each other, etc.I know the feel of seeing a game you have interest in taking a direction you wish it didn't(Fallen Doll), but the game is well received by a good portion of supporters so at some point you just gotta accept it might not be for you. Maybe it'll change down the line at some point, but with WL's sandbox at least they've been consistent enough with how they're developing it that I think they're happy with how it is.
no one seeding?
I just think expecting the Sandbox to be all encompassing is unrealistic and really leads to development hell. Personally I'm not disappointed with how Sandbox is, I actually really enjoy it. I prefer this style of giving players tools and letting them go crazy with what they can make(same as LBP).I'm not saying I'd call this project a failure at all, in many ways it's absolutely a miracle, but wow those have got to be the most depressingly rock bottom standards I've ever seen. This is what western game development standards do to a man
Thing is the changes could be minor, and have an enormous impact. There's a huge library of animations built up, just attaching any gameplay element to them at all could massively elevate the product. Then imagine what could be if they went the full mile and added say a social sim element where npcs could dynamically interact with each other and react to the player's actions, have personalities, opinions of each other, etc.
A lot of work? Absolutely. But it's nothing compared to skyrim style quests and third person action combat. Clearly the devs care about gameplay, or they wouldn't keep mentioning it for years. You yourself limited your praise to the sandbox, so perhaps you also feel it. Different teams or no, it won't be enough because the gameplay directions they have chosen are the most labor intensive ones out there. The ratio of dev time to play time is terrible. Player driven elements like the scene tools can remedy that, and interactive elements would only enhance them further.
The question the devs should be asking is how they can use the work they've already done most efficiently. One programmer could bang out a simple interaction system in 6 months using only assets already in the game, all without eating into the animation team's time, and I think it would completely revitalize the doubters like myself. Whose to say they couldn't add quests and combat too that down the line and make it even better? It doesn't have to be anything like what I talked about, just anything to incorporate gameplay into what they already have going.
People like that guy caused this situation in the first place. Low standards = shittier games. Why would anyone bother trying to make a decent porn game with decent graphics when devs know they can earn more or less same amount of money for doing way less work?I'm not saying I'd call this project a failure at all, in many ways it's absolutely a miracle, but wow those have got to be the most depressingly rock bottom standards I've ever seen. This is what western game development standards do to a man![]()
You are thinking of playing a real role playing game. That's wishful thinking. This game is only advertised as an open world role playing game, it is not actually an open world role playing game.Thing is the changes could be minor, and have an enormous impact. There's a huge library of animations built up, just attaching any gameplay element to them at all could massively elevate the product. Then imagine what could be if they went the full mile and added say a social sim element where npcs could dynamically interact with each other and react to the player's actions, have personalities, opinions of each other, etc.
They keep mentioning it because it helps them keeping their supporters for longer. Helius also kept saying there will be a game and it won't be just an animation viewer. If you look at Fallen Doll's steam page it still says:A lot of work? Absolutely. But it's nothing compared to skyrim style quests and third person action combat. Clearly the devs care about gameplay, or they wouldn't keep mentioning it for years. You yourself limited your praise to the sandbox, so perhaps you also feel it. Different teams or no, it won't be enough because the gameplay directions they have chosen are the most labor intensive ones out there. The ratio of dev time to play time is terrible. Player driven elements like the scene tools can remedy that, and interactive elements would only enhance them further.
But "game" doesn't have any of that. That description is simply a lie.A roguelike strategy game featuring squad tactics and deck building, paired with a real-time sexually explicit third person sandbox supporting up to 10 players on the same map. Command glamorous investigators as they battle (and bed) cultists & eldritch horrors from Cthulhu mythos.
I have a full stack web developer friend irl, he knows nothing about developing games, at all. I am confident even he could turn this "game" into an actual game with various gameplay mechanics under 6 months using only already existing assets in the "game". It would be buggy like palworld currently is but he is a fast learner, in one year this would be a complete game ready to release on steam. But we can't have that, they need more money from patreon.The question the devs should be asking is how they can use the work they've already done most efficiently. One programmer could bang out a simple interaction system in 6 months using only assets already in the game, all without eating into the animation team's time, and I think it would completely revitalize the doubters like myself. Whose to say they couldn't add quests and combat too that down the line and make it even better? It doesn't have to be anything like what I talked about, just anything to incorporate gameplay into what they already have going.
I just think expecting the Sandbox to be all encompassing is unrealistic and really leads to development hell. Personally I'm not disappointed with how Sandbox is, I actually really enjoy it. I prefer this style of giving players tools and letting them go crazy with what they can make(same as LBP).
I hope in the end the game turns out to be something everyone can enjoy, but as of now I think the devs already have a clear vision or at least an idea of how they want the sandbox to function. Maybe more larger scale suggestions can come into play after the game fully launches if there's enough demand for them. I know official mod support is something a lot of people want and is being considered post launch iirc, so there might be hope for other stuff too.
I do think more immersive interactions such as NPCs interacting with each other will become a thing once the campaign is fully developed. There's probably a good chunk of mechanics that aren't implemented yet for campaign that will also make its way into sandbox, same way all the other assets are included in it.
Gotta love the absolute logical fallacies of this guy's comments.People like that guy caused this situation in the first place. Low standards = shittier games. Why would anyone bother trying to make a decent porn game with decent graphics when devs know they can earn more or less same amount of money for doing way less work?
I'd put my money on your client having a hard time creating a torrent for an unzipped folder rather than a zip.Sorry folks... I wanted to create a .torrent file to share, directly from the unzipped folder instead of a zipped file despite the size difference, but something seems going wrong. Any help?
This is how it seems to get sorta stuck. Dunno what I'm doing wrong.
View attachment 3387542
Oooh man the possibilities when keyframing becomes availableeeeOh I estimate this will make custom animations orders of magnitude easier to make. It goes from abstract connections between animated characters, events and poseable characters to simply keyframing objects and attributes.
I would ask you to explain whatever "fallacy" you think my comments have but that would require logical thinking on your part instead of simping for a lying dev who couldn't keep their promises for 7+ years in a row.Gotta love the absolute logical fallacies of this guy's comments.
Dock does not say this exactly; it merely suggests that you can test it with any Maya-based character. So, I assumed such a character would be added in the future. I also remember a similar situation happening before, with a sex mini-game being added before the character.Bruh, Its been added and its not a sexbot. If you check the google dock you can see that its a mini game with maya. You can't be this new can you?
Just ignore him, this guy has been here for probs the past 4 years shaking his fists telling people to not like this game, literally almost every day as it seems. He doesn't spend a single cent and yet he feels obligated to call it a scam as if it was his 24/7 job.Gotta love the absolute logical fallacies of this guy's comments.