I have a fatal error when I want to load, anyone knows why?Hello guys. This ismy first workthe ship i made in sandboxView attachment 1924820 View attachment 1924827 View attachment 1924836 View attachment 1924837
complete shot in the dark here, but i think it's either your Ram or your VRam that can't handle the quantity of elements in the buildI have a fatal error when I want to load, anyone knows why?
This may be because the ship has 15 000 objectsI have a fatal error when I want to load, anyone knows why?
Hello guys. This ismy first workthe ship i made in sandboxView attachment 1924820 View attachment 1924827 View attachment 1924836 View attachment 1924837
I have a fatal error when I want to load, anyone knows why?
complete shot in the dark here, but i think it's either your Ram or your VRam that can't handle the quantity of elements in the build
Yeah.. I'll add a little warning to the map list, if one is using 8GB or less for system RAM or GPU VRAM well...This may be because the ship has 15 000 objects
You can customize almost every character, by choosing the skeleton, skin, and outfit, somewhat good variety of options that will let you in example turn Shorty or Maya into someone else. Even Djablo is somewhat customizable.There's any custom character or mod character now?
The existing r not bad! And yeah, "you don't think"!I don't think there's a pretty or amazing character preset in this game.
Hmm try making your own presets using the character customizer, taste is subjective on what one finds amazing or pretty.I don't think there's a pretty or amazing character preset in this game.
Can you try this version of the ship? I reduced the number of objects to 11 700. Let me know if it worksI have a fatal error when I want to load, anyone knows why?
I wonder if there can be an option to fuse objects when saving a group, that would create a new object/prop entirely, and the engine would not need to count all individual objects anymore. This would likely break any event related stuff, but for static objects, I wonder if it could help.This may be because the ship has 15 000 objects
hey dudeHmm try making your own presets using the character customizer, taste is subjective on what ones finds amazing or pretty.
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I don't think combining things into one huge mesh would really solve much. The main issue is that sandbox objects have no occlusion culling. That's the reason why maps with a ton of poses/sex scenes are super laggy no matter where you're looking. Normally, those scenes should be 'culled' if the camera can't see them, that way they're not using precious GPU/CPU processing time, but they're not being culled.I wonder if there can be an option to fuse objects when saving a group, that would create a new object/prop entirely, and the engine would not need to count all individual objects anymore. This would likely break any event related stuff, but for static objects, I wonder if it could help.
Could you pls share that preset?Hmm try making your own presets using the character customizer, taste is subjective on what ones finds amazing or pretty.
View attachment 1926314