FeltTheNeed

Newbie
Nov 22, 2021
84
488
I have a fatal error when I want to load, anyone knows why?
complete shot in the dark here, but i think it's either your Ram or your VRam that can't handle the quantity of elements in the build
This may be because the ship has 15 000 objects
Yeah.. I'll add a little warning to the map list, if one is using 8GB or less for system RAM or GPU VRAM well... :HideThePain: upgrade when possible.
Sped up clip it took me around 1min 20 seconds to load on a Samsung Pro SSD, imagine loading off a HDD.

View attachment Galleon by Koshmar.mp4
 
Apr 10, 2022
88
55
I'd love to run this game (build 2022.07.01 posted here) in VR with the Quest 2, but loading Steam VR, then the Oculus app, then run the game and the Quest goes black, I see the game running on the computer display, I've tried default shortcuts, custom shortcuts to enable stereo rendering and nothing, does nothing, headset has a black screen and the game continues playing on the display without any change at all...

Am I missing something? Help please. T_T
 
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Apr 10, 2022
88
55
There's any custom character or mod character now?
You can customize almost every character, by choosing the skeleton, skin, and outfit, somewhat good variety of options that will let you in example turn Shorty or Maya into someone else. Even Djablo is somewhat customizable.
 
Jul 9, 2020
185
101
Well, just in my opinion suggestions (its okay if it already have, with my whole respect to creators), WL did really need a huge upgrade of clothing systems or else need to be add more clothes in the sandbox editor. Some popular outfits like: Sailor, office, police, t-shirt, etc...
With the fully clothing editions like: Top/bottom/panties/bra (semi-nude, nude, equiped) - (lol like HS2, oh hey the wet spread in clothes would be awsome)
With enable to equip single parts (bc i see the clothes used to be stuck in some parts like the skirt but also contained the panties tho)...
Love Wildlife!
 
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WhatAFool

Member
Feb 5, 2018
100
229
I just came back to this and well... this thing has grown to say the least. So it isn't possible to change the skeleton from say Max to Maya yet is it? There is so much I'm unpacking, I'm sorry... Incredible stuff... I think I might fry my PC if I'm not careful... Edit: Not really but it can get a little warm
 
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VengefulKron

Member
Aug 17, 2018
170
600
I wonder if there can be an option to fuse objects when saving a group, that would create a new object/prop entirely, and the engine would not need to count all individual objects anymore. This would likely break any event related stuff, but for static objects, I wonder if it could help.
I don't think combining things into one huge mesh would really solve much. The main issue is that sandbox objects have no occlusion culling. That's the reason why maps with a ton of poses/sex scenes are super laggy no matter where you're looking. Normally, those scenes should be 'culled' if the camera can't see them, that way they're not using precious GPU/CPU processing time, but they're not being culled.

This would be solved for props once the game is upgraded to UE5, since Nanite automatically culls out objects that can't be seen. (But it wouldn't solve the issue with poses/sex scenes, since Nanite doesn't work on characters.)
 
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