Markus55

Member
Jan 4, 2022
105
426
@Markuss55:

Hey Markus didn't reconice you, because of the generic Avatar. Thanks again for the Tutorial on how to animate.

Any tip on how to have Characters Hold Hands without Clipping into eachother? Or do we need to wait for an Option to "Glue" Finger together?


Right now all I can do is try two alagin two Wrist togeather.
You can easelly switch body parts or place it as attachments so that way you dont need extra time to animate movements through transformer.
 

NeonThirst

Newbie
Oct 19, 2022
54
96
Yeah, that is some drawbacks but I hope it will come in the future. I would also want more control for sepparate fingers and to be able to animate them. Having more control for pussy would be also nice, similar to penises.

If I might some advice try rotate torso and hip for Shey as well adding sine movements at the end of the proces. The animation will come to alive then.
All advice and critique is very welcome. I would love to get away from "LowBudget Horror Show Animatronics".
Maybe you would like to take a look because Sheys Body is in Line withe the others, that just might be a perspective thing.

I am personal very unhappy with the left squatting animation, since Jennys Spine just looks horrible. Without the muscles it looks a bit better, but I want her to have muscles.:sneaky:
Guess I have to keep working on it.

And also I must confess I only use the Spline tool since before your tutorial I was to stupid too get the transform tool to work.
But late I will try to get a Animation with the Transform tool to work.

I must say I like the Spline tool because I don't have to deal with events and the animation freezes in the Editor. But you cant make a Head turn like you did in your Two Handjobs Scene.

You can easelly switch body parts or place it as attachments so that way you dont need extra time to animate movements through transformer.
I know... from looking at what you did in your first animations. :D


I did something similar to it. Take wrist and place it bellow the wrist you want to follow. Then you can add sine movement or transformer for the dominant wrist and the other hand will follow it.
Ok that much I know. Sometimes that can't be done in a way without having them still clip into each other because one wrist hat to be rotated like in my doggy scene. But I will take a look again.
 
Last edited:

Azriel Satan

Member
Jul 27, 2017
429
1,327
First you need to understand Websites Such as Smutbase and open3d , that has premade mesh are meant to be added as a scene in blender so you will find lights and other unwanted sh*t....
The models I have all been using so far are ripped directly from the games themselves.
Focus on the meshes tab any unwanted tabs (that will not appear in the sandbox) delete it
After that you need to focus on the performance , exporting a scene as .fbx specially those scene with separated object (Roon:-Wall, -Wall , -Floor)
The probelm with the 2077 scene is the room is thousands of assets so splitting it up is not super easy, I want to put all the items of the same type together so I'm not calling the same texture over and over but I'll need to find a good way to do that.
Edit: Turns out there is a function to select all instances of the same type, so I'll see how well that works in Wild Life sometime soon.
in game, the scene will hit a bottleneck on the game (might even crash the game)(and if it did load some part will disappear)
Solution (get into blender more like i did), combine all mesh in blender in the meshes tab ((ctrl+slect_meshes_by_mouse_click), go to object -> join (Shortcut:shift+j))
They are all joined that's the only way I got it to all load fully since Wild Life wont load instances, I also decimated it down to 25% of the poly count.
about the textures if the scene has embedded texture you can go to uv texture tab and save the textures 1 by 1 as png
an extra : while exporting to fbx choose export selected mesh and Enjoy
Unfortunately there is 2,604 textures and they are in a format I cant work with because as mentioned originally they are all masks a for multilayered supershader and just black images. They get combined down to 202 total materials once they are all assembled in blender, the problem is I don't know how I can export the combined materials as color, normal, metallic, roughness and Emission. I tried using Principled Baker but it I'm not sure it actually works how I need, the exported textures are named on the model and not the texture, and it takes forever (after 4 hours the attempt I made on the cominbed model make no progress, the uncombined was about 1 material every 20 minutes).

You havve 50GB RAM? Do you need it for work?
For my inability to close browser tabs, it helps for work too.

I have no Idea how to Import Models from other Games etc. Also thougt that something like this depended on the Game Engines. Like there a Games of witch you cant get the Objects.
Do you mean by "joining all the models" that you have only had to make it only one Object for the Sandbox? So no using "Parts" to create something new?
Yea combining everything together, as great as being able to customize things in game is the 2077 environments use an astronomically large number of separate models (exceeding 15,000 for the bar) while a lot of these are clones, reassembling them all in Wild Life would take months and the game probably wouldn't be able to run by the end of it.
I might try to make an asset pack later but for the moment my focus is getting the main version working, and most of that is making textures that I would need for an asset pack anyways.
 
Last edited:

Markus55

Member
Jan 4, 2022
105
426
All advice and critique is very welcome. I would love to get away from "LowBudget Horror Show Animatronics".
Maybe you would like to take a look because Sheys Body is in Line withe the others, that just might be a perspective thing.

I am personal very unhappy with the left squatting animation, since Jennys Spine just looks horrible. Without the muscles it looks a bit better, but I want her to have muscles.:sneaky:
Guess I have to keep working on it.

And also I must confess I only use the Spline tool since before your tutorial I was to stupid to get the tramsform tool to work.
But late I will try to get a Animation with the Transform tool to work.

I must say I like the Spline tool because I don't have to deal with events and the animation freezes in the Editor. But you cant make a Head turn like you did in your Two Handjobs Scene.



I know... from looking at what you did in your first animations. :D




Ok that much I know. Sometimes that can't be done in a way without having them still clip into each other because one wrist hat to be rotated like in my doggy scene. But I will take a look again.
Sine is little bit tricky. Why I love using transformation for the main animation is because you can see it during edit mode. Even I am sometimes confused how sine works so I usually align them exacly as the body part i want to move. I will look at it later but for now keep working on it.
 

joebloggstogg

Newbie
Dec 15, 2019
37
91
there must be somewhere people are sharing their scenes and worlds, it adds so much more re- playablity to the game and the regular place for sharing has been closed for ages now. Shall we make a discord if there isnt one already for sharing maps, props, collections, etc? its so frustrating browsing these threads for it
There already is a discord, or so I've heard, but for the love of god can my fellow degenerates please use a platform that I don't also use in my day to day life for interacting with family and friends.
 

AraKnus

Active Member
Sep 30, 2021
709
826
yes, we need more new settings & places please,
any new sharing recently created content and maps to wildlife community will be extremely welcome,
including new customized presets of the new girl character: Kodiee
 
  • Like
Reactions: Xol

chief1045

Newbie
Jul 1, 2018
91
50
Can't remember which one I've tried to download, but after I do manage to extract it. I get a pop up saying I to install Microsoft C-something something, last time I tried to install it my pc nearly broke. Is it just because one of the two need it, or is it both of them wanting that to be installed?

Have a Wins 10, if that helps at all.
 

NeonThirst

Newbie
Oct 19, 2022
54
96
Yea combining everything together, as great as being able to customize things in game is the 2077 environments use an astronomically large number of separate models (exceeding 15,000 for the bar) while a lot of these are clones, reassembling them all in Wild Life would take months and the game probably wouldn't be able to run by the end of it.
I might try to make an asset pack later but for the moment my focus is getting the main version working, and most of that is making textures that I would need for an asset pack anyways.
So loading one Asset rather than multible easier even if they have the same polycount and/or texture?

Can't wait to see your Progress. (y)

Sine is little bit tricky. Why I love using transformation for the main animation is because you can see it during edit mode. Even I am sometimes confused how sine works so I usually align them exacly as the body part i want to move. I will look at it later but for now keep working on it.
I know what you mean. Mostly it is try and error for me and aligning the Pose to the "darts thing".

I will keep working on them and others. It just a nice way to relax and do something productive, even if it is creating degenerate stuff.

yes, we need more new settings & places please,
any new sharing recently created content and maps to wildlife community will be extremely welcome,
including new customized presets of the new girl character: Kodiee
I am working on at 20ish Animations right now. So at some point I will post them to share and get feedback.

Also made one with Koodie. It's just very basic since the breast physics didn't want to do what I wanted.

Guess I will make more for female bodytypes who dont use the normal bodytypes since it is less likly we get more "professional" animations for them compared to the rest.
 
Last edited:
  • Like
Reactions: AraKnus
Aug 2, 2017
32
27
Oh the game is definitely mis-tagged here. We have no plans for bestiality and it annoys me that the tag has been falsely added. But Im not the thread overlord and dont really know how to get it removed. Was kinda hoping common sense in whoever runs this thing would kick in and make them remove it. But I think they havent been online in ages.
I don't actually think it's possible to remove the tags from a thread past a certain point, however the threadhead is actually online every so often. Maybe shoot him a DM on here, wouldn't hurt to try right?

Random comments aside I would love for more outfits to be compatible across the same skeleton, I.E. having all the "maya" outfits on more then one body. Just from how long it took me to make Tanya look like Jenny(flower hair girl) just to make use of the outfits only Tanya has access to.

Even just having a way to transfer the default face/skin/hair from one "Maya" to another would help/be-nice. I apologize if this sounds demanding, it's just something I figured I would ask/comment about.

I've enjoyed this sandbox for awhile now and I hope to do so in the future.
 
  • Like
Reactions: Schnuffi123

AraKnus

Active Member
Sep 30, 2021
709
826
We have no plans for bestiality and it annoys me that the tag has been falsely added.
don't let it ruin your day,
i sincerely believe we actually have more pressing matters to attend about the game,

suggestion:

a) we hope in the future, improvements towards UI screen on textures selection & better design palettes inside
'import user meshes' options, for example. Any new user-friendly lay-out & details in this sandbox part will be amazing!

b) more U5 version game-client stability & better gameplay performance will be extremely positive in future upcoming updates
in 2023/2024

cheers! :coffee::coffee:
 

SergixS

Newbie
Jul 13, 2021
59
1,331
Added new character: Koodie, a cuddly and caring healer from Lake Village. Anyone has a photo of this nymph?
 

M0rn

New Member
Feb 15, 2020
1
0
Does anyone know what happened to UE5 boob physics for Shey and other muscle moms? When their breasts are enlarged to the maximum, their boobs look like plastic balls without physics, unlike the UE4 versions of the game, where everything is fine.
 
Jan 31, 2022
280
325
Oh the game is definitely mis-tagged here. We have no plans for bestiality and it annoys me that the tag has been falsely added. But Im not the thread overlord and dont really know how to get it removed. Was kinda hoping common sense in whoever runs this thing would kick in and make them remove it. But I think they havent been online in ages.
As the dev if you just @ tag the thread OP or report the post and add a direct link to your post they should be able to update the tags.
 

Syko.169

Newbie
Nov 7, 2021
76
145
The models I have all been using so far are ripped directly from the games themselves.

The probelm with the 2077 scene is the room is thousands of assets so splitting it up is not super easy, I want to put all the items of the same type together so I'm not calling the same texture over and over but I'll need to find a good way to do that.
Edit: Turns out there is a function to select all instances of the same type, so I'll see how well that works in Wild Life sometime soon.

They are all joined that's the only way I got it to all load fully since Wild Life wont load instances, I also decimated it down to 25% of the poly count.

Unfortunately there is 2,604 textures and they are in a format I cant work with because as mentioned originally they are all masks a for multilayered supershader and just black images. They get combined down to 202 total materials once they are all assembled in blender, the problem is I don't know how I can export the combined materials as color, normal, metallic, roughness and Emission. I tried using Principled Baker but it I'm not sure it actually works how I need, the exported textures are named on the model and not the texture, and it takes forever (after 4 hours the attempt I made on the cominbed model make no progress, the uncombined was about 1 material every 20 minutes).


For my inability to close browser tabs, it helps for work too.


Yea combining everything together, as great as being able to customize things in game is the 2077 environments use an astronomically large number of separate models (exceeding 15,000 for the bar) while a lot of these are clones, reassembling them all in Wild Life would take months and the game probably wouldn't be able to run by the end of it.
I might try to make an asset pack later but for the moment my focus is getting the main version working, and most of that is making textures that I would need for an asset pack anyways.
Wildlife.jpg

this is what i was telling you about, i combined all the meshes into 1 mesh cz the original had (group:wall, group celling....) leaving the scene as it was might use all of my pc resources and exporting as fbx will make every part of the combined mesh texturized (able to apply textures in game
meshes used here : mara statue from skyrim
private lounge from open3d
sex sofa from smutbase
hyperbottle smutbase ....
 

SortaLewd

Member
Feb 26, 2019
399
532
Does anyone know what happened to UE5 boob physics for Shey and other muscle moms? When their breasts are enlarged to the maximum, their boobs look like plastic balls without physics, unlike the UE4 versions of the game, where everything is fine.
Physics are bugged in UE5
 

Raizan00

Newbie
Jul 12, 2019
34
21
any torrent?
UE5 version

WildLife-PB24.02.2023
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 
  • Like
Reactions: JDoeDude and quarzo
3.80 star(s) 191 Votes