Dark_Templar

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Aug 16, 2017
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They use the same skeletal model, that doesnt mean the same polygon model. Just look at Rhino and Minotaur, does that look like the same model? Or Karra and Zuri, also very different looking for being the same skeleton. Shey and Jadeen also look like completely different characters. The pigman and the goatman also look totally different. Bol and Frank, different person. Maya and Alissa too. If feel like you want to call those the same character ok go ahead but factually you would be wrong.
You need to understand first the differences between a polygon mesh and textures on said mesh, for example Rhino and Minotaur are just retextures of the same mesh possibly with some slight alterations but they are cut from the same cloth so to speak. Same goes with the vast majority of the humans like all the Maya's and the two Shey's etc, all using the same mesh just different textures.

Nothing wrong with doing this as creating new meshes for each character would be a lot of work not to mention the animation count triples because the different meshes cannot use the same animations as one another hence the reason for most of them sharing the animations because the meshes are all the same so there is no misalignment.
 

DerWahrePeter

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Oct 5, 2019
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Games are for consumers. I'm a consumer. I understand what I want. They don't give me what I want. I complain.
Caveman sentences for cavemen retarded users.
"I'm a consumer. I understand what I want. I bought a mop, but I wanted a car, so i complain!"

Maybe you need to realize that the only thing you were ever promised is a game that is finished at some point, as long as the funds hold. You were never promised any timeframe to deliver content, nor the order in which content is delivered. If you're not capable of understanding the complexity of game development, don't think that your perceived notion of how fast or slow 'progress', as defined by you, should be made has any merit.
 
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HardcoreCuddler

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Aug 4, 2020
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Don't wanna sound racist or something but white Maya looks better and hotter TBH.. I hope they allow character customization in final release.
same but to be clear it doesn't have anything to do with race, I can just see shadows more clearly on a white body than on a black one; At least I think that's why I like it more that way
 

77outlaw77

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Feb 16, 2018
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Maybe I'm asking for something ridiculous here, but I think that if they're really smart, they'll develop a mission builder utility for the game BEFORE getting into heavy development of the main story and let you export missions you make and publish them for download elsewhere.
That would let the community solve their content problems in a hurry and buy them plenty of time for developing their lengthy RPG story.
 
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Krosos

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Dec 1, 2018
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Maybe I'm asking for something ridiculous here, but I think that if they're really smart, they'll develop a mission builder utility for the game BEFORE getting into heavy development of the main story and let you export missions you make and publish them for download elsewhere.
That would let the community solve their content problems in a hurry and buy them plenty of time for developing their lengthy RPG story.
You aren't dumb but that's neither a trivial task you would need to abstract a good portion of the current quest system into something user friendlier than writing some blueprints and try to get just that part of the blueprint functions out to the user in form of some external editor.

Do you know any Unreal project that ever released a Mod Editor ;) ?

In terms of Unreal you have also some Licensing Hurdles in front of you Epic wouldn't like that ;)

You can rewrite Unreal but in General you aren't allowed to distribute the modifications of Core Engine Parts or UI except they running in the Engine Itself.

It's quiete a complex Lawyer Minefield with Unreal.
 
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Jun 22, 2018
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Arthur Curry
They went over this
And then answered a lot of random questions about it, also story, gameplay, personal stuff, production, game releases, patreon, and so on.
Saying you will do something is great and all, but what really matters is if they will or not. Ideas don't really get you far in life if you don't put them into practice.
 

Krosos

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Dec 1, 2018
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I wanted to recapture Steves Presentation on my ~2x Limited Hardware space without any Reshade whatsoever pure output
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joethebeast

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Sep 17, 2017
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Maybe I'm asking for something ridiculous here, but I think that if they're really smart, they'll develop a mission builder utility for the game BEFORE getting into heavy development of the main story and let you export missions you make and publish them for download elsewhere.
That would let the community solve their content problems in a hurry and buy them plenty of time for developing their lengthy RPG story.
Not ridiculous at all. But I don't really think the community would be that engaged. Specially if the tools are overly complex. Skyrim, TheSims, etc. had great amount of mods because there are millions of people playing these games. Now, for AO games, there are considerably fewer people playing.

For me, these guys have great skills in animations and models. But they can't integrate game and sex very well. Asking them to integrate gameplay, sex AND mods would make it an even bigger weakness in their product.
 

77outlaw77

Member
Feb 16, 2018
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You aren't dumb but that's neither a trivial task you would need to abstract a good portion of the current quest system into something user friendlier than writing some blueprints and try to get just that part of the blueprint functions out to the user in form of some external editor.

Do you know any Unreal project that ever released a Mod Editor ;) ?

In terms of Unreal you have also some Licensing Hurdles in front of you Epic wouldn't like that ;)

You can rewrite Unreal but in General you aren't allowed to distribute the modifications of Core Engine Parts or UI except they running in the Engine Itself.

It's quiete a complex Lawyer Minefield with Unreal.
I suppose I was thinking of something you would arrange inside the game rather than in an actual external utility that would modify the engine. Like a GM mode where you could instruct the game in-engine to place NPCs with specific behaviors, spawn enemies, use locations in game, write dialogues using a pre-set bunch of animations or camera cinematic options and some very basic switch and variable quest-tracking behavior. Then once you've finalized your mission and play-tested it, you just export it into a save file that the engine could read and share it online.
I've seen similar things done in Unreal before, but I've never gotten into unreal myself so I don't actually know what I'm asking for; it just seems plausible in my head.
 

SukebeDude

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Jul 27, 2017
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I wanted to recapture Steves Presentation on my ~2x Limited Hardware space without any Reshade whatsoever pure output
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Nice, i wonder how hard it would be for them to make a dedicated button for super sampled screenshots, that way lower end systems could make high res screenshots without killing their systems, i'm guessing it's relatively easy compared to what they have already achieved but it might be an unnecessary distraction, then again it's basically (slightly misleading) promotional material so it might be worth it.
 

Dark_Templar

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Aug 16, 2017
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How much gpu do need? With this game
There are no minimum requirements listed as yet, but roughly for medium/high 1080p you will need at least a GTX 1650S. Your CPU is also quite old and may also struggle but your biggest weakness is the GPU. Might be best to save up some money and get a new system.
 
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