AdeptusSteve

Member
Game Developer
Jun 9, 2017
254
1,665
297
For those who are wondering where the game is, this is this weeks progress report. We have been working all this time on the game and it feels like some people come here make complaints and accusations without even taking the time to look into our activity.


Level:
The Level department has completed their work on overhauling Apoc, updating its design to reflect its origins as a Lizard settlement, and is now occupied by the scum and villainy of Kerpal.
The landscape received extra attention, especially the large mountain range that separates the desert from the fertile parts of the island.
Additionally, we refined the canyon areas in the desert, while the 3D artists focused on finishing the meshes for our Alpha Camp buildings.


Code:
This week, we made many small tweaks and improvements to the new combat. Most notably, we improved camera and movement behaviour while locked onto an enemy for better camera stability and more predictable movement.
The first implementation of the Trader UI has also been started this week. You can buy the items the trader offers for some markup price or sell your own items with the ability to buy them back for the same price during that session.


Character:
The female Wildfire armor is now rigged and implemented and will be available for Maya, Jenny, Kim, Aoi, Shey, Jadeen and Shiva. Our two other outfits in the works have also made some progress and we hope that we will be able to get them in the game by next week.


Animations:
In the animation department, we worked on getting all characters truly combat-ready this week. They now have their combat movement, which allows for playing weapon stances on the upper body, and they are currently having their first unarmed fist fighting animations transferred and assigned. Or rather claw-fighting, in the case of Kerpali with claws, of course.
Our animation work on the feral boar enemy is also finished now and he is waiting for his final review and engine implementation. The next enemy to finalize will be the feral bull, probably the largest hostile creature you will encounter in the wilds of Kerpal.


Design:
The design department focused on bringing the new combat to the story mode this week. New monsters to fight were added from Lake Village to Warrior Village. Lots of testing and little adjustments were made to update the existing content to work with the new combat system.
Additionally, the first trade inventories were set up for characters in and around Lake Village, Sky Village, Warrior Village and Apoc. They can expand with the completion of quests, but are still lacking some content, mainly weapons and armor items.
Mechanically, we also finished the Blackwing combat behavior, implemented fist fight and kicking combat moves and made a more challenging human combat AI.


So yeah, make of it what you will. But we wont stop working on Wild Life until its completed.

PS: Our dev progress report posts are freely accessible on patreon and subscribestar.
 

limesseur

Active Member
Oct 7, 2019
594
530
258
Crazy how it's about to be 2025 and Skyrim is still the best sex game. Had hopes for this but it's just a sandbox game.
It's almost like Skyrim has 13 fucking years of people making mods for it and finding ways to innovate on older mods! Including being the same engine as other games made by the same studio, so people had even more experience!

Maybe learn to fucking read and look at what the devs are showing in their development updates.
 
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knurket

New Member
Mar 20, 2018
14
7
34
There's a mod manager that was made. Try looking up WLMM or Wild Life Mod Manager. Made by Lucky. There's a mod there that adds 20+ outfits for Maya and Maya like characters.
Where can i find this? Have searched google and came up with nothing!
 

Tito 10

Newbie
Sep 12, 2019
77
350
168
It's almost like Skyrim has 13 fucking years of people making mods for it and finding ways to innovate on older mods! Including being the same engine as other games made by the same studio, so people had even more experience!

Maybe learn to fucking read and look at what the devs are showing in their development updates.
This game has been in "development " for 7+ years apart from animations there is nothing to show for it, but keep sucking off the devs you .
 

limesseur

Active Member
Oct 7, 2019
594
530
258
This game has been in "development " for 7+ years apart from animations there is nothing to show for it, but keep sucking off the devs you .
Seems like you had a thought there you never finished. What am I? And you say I'm sucking off the devs, yet I've added my own criticisms as well. If I wanted to suck off the devs then I would only be saying nice things and praising the game constantly, I would be going around telling everyone to try the game and to pay the Patreon to get the game.

You seem to think that there's nothing to show for how long the game's been worked on. Try opening your eyes and looking at the development updates like I said. "Nothing to show for it" would mean there's nothing, not even the sandbox, or that the game is abandoned and not seeing any updates or stuff added to it. Even if it has animations, that's something.

There's also a rather huge difference between the size of Bethesda and the team working on Wild Life, something like 100 people compared to maybe 16 if we're being generous since there's no stated number of employees. Same can be said for any other comparison to a triple-A studio, since a lot of them have way more people, even multiple studios, to work on their games.

This game also started without a big team working on it to start. I've compared the time it's taken to another indie game, Kenshi, before in this thread. Around 14 years is how long it took for Kenshi to get a 1.0 release, with a good at least about 6 years being just 1 guy working on it. And to compare the two games, Kenshi doesn't even have sex stuff in it. Making a game with porn as a big part of it will always make it take longer, because not only do the game's necessities need worked on but also the porn, and if there is porn as part of the game's story then that can add some time. There's also the extent of the assets that need to be made for the game, the sounds, music, voices, the map that needs to be filled with assets, the systems for everything from combat to dialogue to shops to quests, gotta animate cutscenes too if you have any, and don't forget to test for bugs before you publish the update which means taking more time to play test (which for this game is what supporters help with, by playing the game and letting the devs know about bugs and other issues they come across).
 

lolotech

Member
Oct 7, 2018
282
351
280
Anyone else having issues setting character controller, I think it really struggles on scenes (not poses) specifically and position 0. The ones created in previous version seems ok, however in this version seems to really struggle finding the target and just not getting assigned. Code works fine in manual inject through play button so i know it works, however, doing
character
character;1
seems to struggle.
 

djr7

Member
Mar 20, 2018
210
464
129
Hi, thanks for the game. Got a question related to sandbox... Is there any possibility of the player character possessing a sex scene without the intercourse settings immediately popping up?
I've been making proof-of-concept game systems for a while now, currently attempting to make a point-and-click style game with locked cameras and interactible characters. Instead of using the sandbox's "posess" system, you could instead create your own custom interface. It's a much more manual process but lets you make whatever you want, so you could make several UI buttons and have them simply change a sex scene's index to the desired scene. Example, make a sex scene, add in and tweak each sex position to have all the possibilities you want, then make buttons that change the index value so that the player can click those buttons to change the scene.
Here's an example of my own current WIP, after starting a custom dialogue with the character, there's a "sex" option, when it's clicked, I enable the scene pairing, posess my custom camera, and turn on my custom sex control UI, custom buttons in the top Right will toggle the character clothing, and custom buttons on the bottom will change the sex scene progress
example.png
 
Aug 16, 2022
262
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I've been making proof-of-concept game systems for a while now, currently attempting to make a point-and-click style game with locked cameras and interactible characters. Instead of using the sandbox's "posess" system, you could instead create your own custom interface. It's a much more manual process but lets you make whatever you want, so you could make several UI buttons and have them simply change a sex scene's index to the desired scene. Example, make a sex scene, add in and tweak each sex position to have all the possibilities you want, then make buttons that change the index value so that the player can click those buttons to change the scene.
Here's an example of my own current WIP, after starting a custom dialogue with the character, there's a "sex" option, when it's clicked, I enable the scene pairing, posess my custom camera, and turn on my custom sex control UI, custom buttons in the top Right will toggle the character clothing, and custom buttons on the bottom will change the sex scene progress
Cool card in your photo.
How to play it?
 

Loocy

Member
Jun 28, 2020
128
129
154
I downloaded some .pak mod files, where do I put em?
I have the Mod Manager, but it doesnt add/recognize them .x
 

Raindrops400

Newbie
Jan 6, 2022
41
36
141
Is there a way to make your character piss in this game?

I heard rumours that there were pissing animations in it, even though it's not tagged as such, and I'm wondering if I heard right or not <3

EDIT: hm, and bonus question; can you play as a woman, or is "Max" the only player character in the story bits?
 
Last edited:

limesseur

Active Member
Oct 7, 2019
594
530
258
Thanks. Sadly, those mod files crash my game instantly, no idea why.
If the mods are meant for an earlier version of the game they will cause a crash, or if they are mods for characters then you can only use one mod per character.
 
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limesseur

Active Member
Oct 7, 2019
594
530
258
Is there a way to make your character piss in this game?

I heard rumours that there were pissing animations in it, even though it's not tagged as such, and I'm wondering if I heard right or not <3

EDIT: hm, and bonus question; can you play as a woman, or is "Max" the only player character in the story bits?
There are some ways, but you have to use sandbox for it I think.

For your bonus question, after you get to a certain point in the story mode, you can switch between Max and the female character Maya.
 
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3.70 star(s) 205 Votes