big_shl0m0
Member
- Jul 13, 2023
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My specs are: 40 gigs ram, core i5 11500, RTX 3060.And you are saying it worked fine in the previous version?
Whats your pc hardware?
Is it like this even in an empty sandbox scene or are you using a specific scene?
Everything worked fine up until (and including) February release, now I have to do this little dance of changing the graphics API.
Any scene, any number of characters, empty sandbox, unreal lags everywhere.
Even the menus and intro splash vids lag until I switch API from DX12 to DX11 and back to DX12.
Selecting Vulkan doesn't change anything.
As I mentioned previously, lags aren't even the worst thing, it's the constant clockwise rotation of characters during scenes.
I have upscaling turned off, I don't think that's the case.i guess your problem with the upscaling feature, it happened to me when it first came out, try to change it or maybe turn it off and check if you have the same problem
in my case, as i remember i was trying to test between dlss and fsr and when i did choose fsr the game lagged and fps dropped to 1.
solved it by running the game in compatibility mode then reverting to dlss.