T4t0rt

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Feb 22, 2023
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1751247143797.png Wip. Any suggestion? 1751247198032.png i
I would like to make more poses wi Grok x Maya/Shey chained to this pole (i'm going to add one more on the upper part, and have 4 spots to use), but no idea which poses woul be ok ( i modified this one a bit: just the arms). Pose to suggest?
 

SpicyHotBeef

Member
Mar 13, 2020
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I would like to make more poses wi Grok x Maya/Shey chained to this pole (i'm going to add one more on the upper part, and have 4 spots to use), but no idea which poses woul be ok ( i modified this one a bit: just the arms). Pose to suggest?
Could use a lil bit more light.
Shey holding onto the beam thingy while Grok goes from behind is good imo.
 
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OneHandDev

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Feb 5, 2025
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What do you mean by that ?
You can now load another scene while already playing one ?
I haven't got time to test it yet, but if I understand the documentation correctly load_scene() allows you to load (or "spawn") custom scenes you saved (isthe "Collections" folder) to the existing showroom map on-demand instead of having to have that custom scene already be present.

Example:

You've made a custom scene that has 100 characters in it.
In the past versions of Wild Life, If you wanted to use that scene you'd have to place that scene into the Showroom level. Then, when you reload the Showroom level those 100 characters WILL have to be loaded and will take up load time and VRAM, even if they are not being shown to the player.

In the newest WL build, you can open an empty showroom which loads very fast. Then, only when the 100-char scene is needed, you call load_scene("My_100char_scene",true), have it play out, then delete all 100 characters to free RAM.

Basically, it is the feature all modern game engines use (Unity, Godot, you name it), but that was absent from WL.
 

Elminzter

Member
Oct 18, 2018
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GoFile:

Torrent Attached

Once again thanks to mrtalliban
i am getting crc errors at end of the archive for both the gofile download and the torrent download, not sure if anyone is also getting this problem, i have tried to download multiple times and keep getting crc error towards the end of the archive.
 

jefi2000

Member
Apr 23, 2020
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Wip. Any suggestion?i
I would like to make more poses wi Grok x Maya/Shey chained to this pole (i'm going to add one more on the upper part, and have 4 spots to use), but no idea which poses woul be ok ( i modified this one a bit: just the arms). Pose to suggest?
How do you fine tune where chains are attached to stuff? I figured out you click one end of the chain where you want it to go, and type the name of what you want it to attach to into the prop name field and click "attatch end" but can't figure out how to fine tune where it attaches on the object? I figured there would be some way to swap the end that you can directly manipulate and it would bind to whatever you click on. Wanted to see if I could build a big chain spider web and plonk an Arac on it for decor.
 
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T4t0rt

Well-Known Member
Feb 22, 2023
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How do you fine tune where chains are attached to stuff? I figured out you click one end of the chain where you want it to go, and type the name of what you want it to attach to into the prop name field and click "attatch end" but can't figure out how to fine tune where it attaches on the object? I figured there would be some way to swap the end that you can directly manipulate and it would bind to whatever you click on. Wanted to see if I could build a big chain spider web and plonk an Arac on it for decor.
Here's my steps: on the character i have to place the chain, first thing first 1), 2)i go on add offset, and choose which body part i need 2)once i have the part selected (nipples, wrists, ankles), i select the Torus 1751308639852.png (Prototype section), and 3) drag it on the character i need to have it 1751308765686.png

at that point 5) the voice "attachment" will appear, and 6) digit the name of the body part previously selected to bond the Torus to the character (make some adjustement in terms of dimensions etc). After that, 7)choose another piece as connection for the chain (cylinder or other torus, just choice what you want), and repeat the same procedure, but this time, drag in into the torus/cylinder. With this, you have the first group. After this 8) create a new group (the object where to attack the chain) 1751309054925.png

repeating the same procedure of dragging, and when you're going to 9) select the chain, remember to: enable collisions, select the end attachment, and name the exatct object for the end of it. 1751309172210.png

As you see, the chain is connected on cylinder_003 as group, but the end of it is in cylinder_001 (connected to Shey group).

Hope this explanation has helped you a bit.
 

Vhuuhhh

New Member
Oct 19, 2024
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I asked ChatGPT to compare the success of Palworld with the failure of Wild Life, and to write an essay outlining what the developers of Wild Life did wrong, and what they could've done differently to achieve success comparable to Palworld's creators. Here's the result. I've underlined the parts I personally believe the developers of Wild Life should pay close attention to.

You don't have permission to view the spoiler content. Log in or register now.
I'm not reading all that especially since you were too lazy to even come up with your own reasons and instead used CHATGPT.
 

jefi2000

Member
Apr 23, 2020
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Hope this explanation has helped you a bit.
It did, thanks bud, I managed to get it to work like you did attaching it between two torus/cylinders, though for the purposes of what I wanted to do it would make the whole thing too convoluted. It would be nice if you could just manually bind each end of the chain to whatever object you wanted by controlling both ends rather than just the one without having to use a bunch of geometric shapes as go betweens but hey ho. Though I guess for the purposes of the above the torus does match the aesthetic reasons.

Btw, I was playing around with the colour stuff and if you give it the preset mountain/cave rock texture and make it metallic it makes the torus' look like the same material as the chain.
 
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OrgansMissing

Member
Dec 3, 2022
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Who is this ticked off "they"? The pirates on this forum who do not support the project?

It's almost as if the devs prioritize the erotic parts of the game due to that being what the patrons are primarily interested in...
I've seen many people on here complain. Every update we get people here whining. Do you not see them?
 
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NoVerification

New Member
Apr 22, 2025
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View attachment 4998609

when i open the map it'only maya and just ground
not only the new featured map none of the maps from the featured work how do i solve this steve
Go to first page od this thread... read instruction.
Start with going into new game -new wild life map, you can then use T to spawn characters and interact with them.
What you have on your screen is sandbox, in which you can build your own map and place assets
 

AdeptusSteve

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Game Developer
Jun 9, 2017
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View attachment 4998609

when i open the map it'only maya and just ground
not only the new featured map none of the maps from the featured work how do i solve this steve
What version of the game do you have? The featured map works in the build from last week and the week before too, but it cant work in any build earlier than that as the props it uses didnt exist before.
 
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