OldmenKing
Member
- Sep 23, 2016
- 276
- 913
- 134
How you made this, please share your dark ways with me my Dark Lord of The Sith your Sith apprentice await.
How you made this, please share your dark ways with me my Dark Lord of The Sith your Sith apprentice await.
Yes, exactly.Optimization is an ongoing part of development but focused on rather late usually. The game is clearly barely in an alpha state, more like a proof of concept.
When will this be finished? Drop the file when you're done, please!
Yeah, that's exactly what I mean... only hopefully a bit less janky, hahah. That's hilariousYou talk about this?
(snip)
They arent placed, you need to spawn them yourself using T key or sandbox 2.morning all, i have
Wild_Life_2022.06.24_Shipping_Test_Build_1 and now i have seen a
Patreon Member Test Build Announcement 24.06.2022.
whats different? in my version is no horseman, horsewoman.....
tysm for help
Comparing anything to Star Citizen is like comparing apples to a pile of turd. Scam Citizen is a prime example of a game that gets featurecrept to oblivion with misused kickstarter money. The game was supposed to release 5 years ago but the incompetence of the devteam has left the game as a mess where it doesn't even run properly on a decently powerful rig, with many backers still only having a picture of their supposed rewards while using the money on things like single player story with famous voice actors that literally nobody asked for.Yes, exactly.
Also, if people dont understand that ambitious things can be in alpha even after 6 years, especially considering the circumstances, then maybe check out star citizen. thats comparing an ant to a giant, i know, but this game will not be done within the next 10 years i bet. people still throw money at it fully knowing.
Maybe you should check out other games and how long did it take to make them, before making excuses on any developers behalf, especially when you are using scam citizen as an example. "Normal" games rarely take more than 4 years, more than 5 years is even rarer. Only "h-games" and "patreon games" made it a standart to take too long(more than 4 years) to develop and anyone with a brain already knows why.Also, if people dont understand that ambitious things can be in alpha even after 6 years, especially considering the circumstances, then maybe check out star citizen.
Bright Memory (PC) is a good example how one person can create AAA-looking game in Unreal Engine, yes I know game is quite short, but still impressive in terms of graphics and gameplayMaybe you should check out other games and how long did it take to make them, before making excuses on any developers behalf, especially when you are using scam citizen as an example. "Normal" games rarely take more than 4 years, more than 5 years is even rarer. Only "h-games" and "patreon games" made it a standart to take too long(more than 4 years) to develop and anyone with a brain already knows why.
This has not much to do with h-games. I feel like a broken record saying this but game development is a very complex thing with uncountably many moving parts. Listing a bunch of games and how long those took really only tells you how long that specific developer took to make that specific game. Once you start taking into account studio experience and pre-existing resources, scope, amount of devs on board, amount of pre-production not counted into the official development time, amount of funding from previous projects or mainstream investors, workplace related regulations for the country the dev is based on and other such factors, you realize your little list really was good for nothing, especially not telling how a completely different developer in a different situation with a different game should perform. But people with your argument really never think this far and one would assume im already tired of explaining this, but here I am, going at it once again. I guess I actually enjoy doing this to myselfMaybe you should check out other games and how long did it take to make them, before making excuses on any developers behalf, especially when you are using scam citizen as an example. "Normal" games rarely take more than 4 years, more than 5 years is even rarer. Only "h-games" and "patreon games" made it a standart to take too long(more than 4 years) to develop and anyone with a brain already knows why.
Nice, glad you like it so far.AdeptusSteve
The new event system is really cool. After playing around with it for a bit, I had a few ideas that would really expand its horizons further:
- Make the transformer able to move relatively, instead of just from absolute position 1 to absolute position 2. This would allow for things like cars/boats/airships/etc. (I think it might be possible to do this yourself with math operations in the current build. But I couldn't get the "Set Option" event to work with vectors.)
- Some kind of object for hit detection on the player/NPCs, to allow for combat.
- An NPC controller with basic actions such as making an NPC follow the player, making a speech bubble appear on top of an NPC, etc. It would be even better if this had more advanced functionality like making the NPC shoot at an object or another NPC.