HTML Abandoned Will of The Vampire [v0.2 Build 0082] [rudeboyuk]

2.80 star(s) 4 Votes

Sanito

Member
Jul 15, 2017
249
128
Sorry to hear that, I would say you can get to the interesting content (as it exists at this point) much quicker than you could in Online Girl, but yes I enjoy playing games where you have to develop relationships first so that's the sort of game I make.
No worries, you're free to make whatever kind of game interests you. I tried Online Girl cause it had an MC tag, but the only real mind control seemed to be the flower-thing if I recall, and that didn't really hold my interest enough to grind out relationships over time.
 

RudeboyUK

Member
Game Developer
Mar 11, 2018
365
381
I really wanted to get into this, but it's too grindy and slow. It's painful to have to manually traverse the pathways in the house constantly. The inability to wait a certain amount of time from any location combined with events that only fire at certain times. The ambiguity as to whether or not I'm just making progress super slowly or if I've hit the end of the available content.
Have you cleared down the todo list and reached the US? If so then you have seen all the story content, and after that playing with the humans at the bar is what is in the game right now.
 

RudeboyUK

Member
Game Developer
Mar 11, 2018
365
381
No worries, you're free to make whatever kind of game interests you. I tried Online Girl cause it had an MC tag, but the only real mind control seemed to be the flower-thing if I recall, and that didn't really hold my interest enough to grind out relationships over time.
Indeed, it was a weak add-on to try and tick a box really. Not surprised it didn't do much for you. Hopefully there is more potential here for you?
 

Keldar

Member
Jul 23, 2018
148
792
I really wanted to get into this, but it's too grindy and slow. It's painful to have to manually traverse the pathways in the house constantly. The inability to wait a certain amount of time from any location combined with events that only fire at certain times. The ambiguity as to whether or not I'm just making progress super slowly or if I've hit the end of the available content.
This game fails in so many ways...

1) The game has no sex (there is not a single sex image in the game) Pointless to make a fap game with no sex
2) Grindy as shit the combat and the conversation mode with girls is so fucking grindy and boring with no meaningful feed back in the girl conversation mode to be pointless. Random attack and random defence is a recipe for RNG rage and pointless cycling through combat rounds over and over the fuck again.
3) The dev can't be assed to actually test his game thinks it is reasonable to release a buggy mess and let players test the game
4) Content gates require a grind in specific locations, with specific characters with characters that are not spherically weighted to fucking show up at the location, Talk about a fucking grind
5) As you said navigation is a fucking chore one or two clicks should all I need to go from any location in the house to any other
6) Combat log is so primitive that it only displays the result for one attack. I shouldn't have to click for the enemy to attack. I should choose my attack and then my target and the game automatically display my attack results and the ENEMY attack results. Too many fucking clicks in combat makes the game a chore.
7) bonuses have next to zero effect so progression seems fucking pointless, grindy and slow
8) Takes so fucking long to play because of the grind I have spent HOURS playing and hardly progressed at all based on the image folder with the girls at the bar.

There is nothing redeeming about this game at all. It is boring, grindy as fuck, buggy as hell and it has no pay off as there is no sex. Not a single picture shows sex and it has no animations at all. WTF is the point of a fap game if there is no sex and why would you create a real porn game with no sex or animations?
 

RudeboyUK

Member
Game Developer
Mar 11, 2018
365
381
There is nothing redeeming about this game at all. It is boring, grindy as fuck, buggy as hell and it has no pay off as there is no sex. Not a single picture shows sex and it has no animations at all. WTF is the point of a fap game if there is no sex and why would you create a real porn game with no sex or animations?
There is no 'full on' sex yet as the game is not complete, in fact it's only just started hence the 0.2 tag. There will be no animations as I don't favour them personally, but of course at some point there will be sexual content because as you say that's the point of these games.

Clearly I'm not creating the sort of game you want to play, sorry about that. I'm sure there are plenty of other games here more to your tastes.

As for the bugs, yes there are many. Systems are still being created and updated. If people want to avoid the bugs I'd wait for a 1.0/Beta release, at which point they should hopefully be minimal/not game ending. In the meantime I'm grateful for all feed back on what is in the game as it will all help make the end result better. I am working alone for free on this so things will be slow and probably painful.
 
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kkai

Member
Dec 21, 2016
169
296
yeah man, liked that one too. do you know any similar games? cheers
That's a toughie. I feel like I should be able to think of a few but none that have Online Girl's combo of real porn, relationship mechanics, and HTML/Twine pop into my head. But below are some that have at least some things in common with it.I hope RudeboyUK doesn't mind me mentioning other games here. If he does, I can remove it and send this by message. But I figured others might get some value from it. These are in the order that I thought of them and is not indicative of quality, completion or anything else.

College Dropout: I'm currently enjoying this, which is real porn + Twine, but it has no particularly interesting mechanics yet and probably never will be all that sophisticated. But it has an enjoyable enough story to give a framework and agency.
Breeder's Haven: While I think it's now abandoned and also has vastly different versions (some of the older versions are my preferred ones) this has real porn + Twine + good mechanics. It's focused on breeding, obviously.
Realms of Lust: Great potential, but is a bit buggy and I don't recall there being an update in a while.
Adam and Gaia: A lot going for it but again I don't remember a recent update. Also focused on breeding.
Enchanted, Friends of Mine, The Company, Imperium: I only play straight male MCs, but these offer straight male routes despite being probably a bit more focused on sissy or transformation.
Son of a Bitch, Family Life, Unfaithful Rebirth: If you can live with horrible Russians translations and QSP these are real porn + relationship mechanics. If nothing else SoaB has a lot of content.
A Spell for All: If mind control is fun for you, then this is exceptional.
Wife Trainer: This one is a stretch for your request, but is real porn and great mechanics and has so much potential I feel it should be mentioned. But wait a while, it's currently in transition from RAGS to Ren'py and is way too rough to try right now.
Incubus City, Free Cities: If you can handle much, MUCH darker themes, you get real porn + twine + really good mechanics from these.

Out of respect to rudeboyuk, let's all leave it at that and not follow-up on this. I don't want to distract from his new project.
 
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Shadow_Walker

Newbie
May 3, 2017
20
12
How the bugger do I train concentration?!
I have gotten enough study from Yoga (after closing the game, and reloading to finally get sister in the conservatory doing yoga.
But I cant seem to figure out where to put that study to use.
 

RudeboyUK

Member
Game Developer
Mar 11, 2018
365
381
Build 0042 HTML Update File:
Edit: No longer required, see new build on first post.

Copy the HTML file to the game directory and run the game from the new HTML. Should hopefully address a portion of the issues with the game presently. I would not use a save file with this. If you would like a new jumping in link on the first page let me know I can add additional options as Save Games will be very unstable for a while and thus not recommended.
 
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RudeboyUK

Member
Game Developer
Mar 11, 2018
365
381
How the bugger do I train concentration?!
I have gotten enough study from Yoga (after closing the game, and reloading to finally get sister in the conservatory doing yoga.
But I cant seem to figure out where to put that study to use.
When you read books (other than the generic novels option) this should transfer studied concentration to practiced.
 

Shadow_Walker

Newbie
May 3, 2017
20
12
Concentration: 0 (Practice: 8/20 | Study: 20/20)
Body Language: 2 (Practice: 4/60 | Study: 0/60)
Persuasion: 2 (Practice: 4/60 | Study: 0/60)
Mesmerism: 0 (Practice: 0/20 | Study: 0/20)
-
I cant study Persuasion or Body language anymore, so how to proceed?
 

RudeboyUK

Member
Game Developer
Mar 11, 2018
365
381
Concentration: 0 (Practice: 8/20 | Study: 20/20)
Body Language: 2 (Practice: 4/60 | Study: 0/60)
Persuasion: 2 (Practice: 4/60 | Study: 0/60)
Mesmerism: 0 (Practice: 0/20 | Study: 0/20)
-
I cant study Persuasion or Body language anymore, so how to proceed?
That's those two stats maxed out whilst in the Family Home location. Looks like you need to spend more time at the bar working on the local girls.
 

EPGerhart

Active Member
Dec 24, 2017
614
199
Just went to the USA. First visit to the call center from the elevator results in

Error: <<for>>: bad conditional expression: State.variables.workers is undefined
 
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Kinjiru

Member
Sep 30, 2018
137
80
Have you cleared down the todo list and reached the US? If so then you have seen all the story content, and after that playing with the humans at the bar is what is in the game right now.
I haven't reached the US (thanks, wasn't sure if that was developed yet), but I ran out of to do list items. Kind of at a dead end. Thinking I need to max out skills perhaps because I get any more to do items. It's difficult because I have no idea how to raise one skill via practice (body language), and raising concentration is a real chore. It's at such a specific time and place that I go to a new day and rest in my room a specific number of times and then go check to see if I can train, but I often can't. The walk from my room to that location is 8 clicks round-trip. So basically I'm doing like 10-12 clicks every day and from that I might get to train concentration, I might not.

The bar stuff is a bit confusing, I am not sure if there's a point where my interactions should lead to sex or anything further point, I seem to have gotten fairly close with the 2 girls I've found and long ago mixed out persuasion.

I think Keldar is being too rough in his comments, but he does have some valid points. The game has a lot of potential, but certain choke points in grind are difficult. For example, it's very easy to max out persuasion to 2, but much harder to max out other skills. My number one complaint is just that the navigation around the game world takes so many clicks and no one finds that kind of thing fun. I actually like grind unlike a lot of people, but there's certain steps along the way that don't add fun value, like clicking 12 times to get to the pit from my room, with an unknown number of combat clicks in between.

The to do list helps a lot, but in a situation like I'm in now, I have no to do list. If I max my skills out and still have no list, I'll be forced to hunt high and low for something I missed. Some people find that to be fun, but I think in general people like an easier curve.

Hopefully you're seeing this as feedback meant to make the game the best it can be, because I don't want to discourage you from your work. I'll keep trying it out.
 
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RudeboyUK

Member
Game Developer
Mar 11, 2018
365
381
I haven't reached the US (thanks, wasn't sure if that was developed yet), but I ran out of to do list items. Kind of at a dead end. Thinking I need to max out skills perhaps because I get any more to do items. It's difficult because I have no idea how to raise one skill via practice (body language), and raising concentration is a real chore. It's at such a specific time and place that I go to a new day and rest in my room a specific number of times and then go check to see if I can train, but I often can't. The walk from my room to that location is 8 clicks round-trip. So basically I'm doing like 10-12 clicks every day and from that I might get to train concentration, I might not.
I was working on the ToDo last night to add a few extra pointers, but I definitely need some for after you have finished the 'hand holding' section to ensure the focus in on the right area once you have been told all the basics, that is chatting up and finally enthralling a girl. I've also tweaked the schedules for the sister in the latest build so there is both more times of day where she can be in the conservatory, and a specific time when she is always there. (Early Afternoon if I recall right now)
The walking around is certainly an issue I hadn't truly realised the impact of, I think I mentioned elsewhere I limited the options in each location to make the layout of the house clearer but I think I actually achieved the opposite! Working on a map system of some kind that should make getting to any location 2 clicks max.

The bar stuff is a bit confusing, I am not sure if there's a point where my interactions should lead to sex or anything further point, I seem to have gotten fairly close with the 2 girls I've found and long ago mixed out persuasion.
It leads to the 'feeding' mini game where you use your force of will to sexually excite the girl. There is not actual sex as such, but what I guess we could call 'explicit nudie' rewards, so whether you consider that sexual content or not is a matter of opinion. My focus over the next day or so I think will be on balancing the chatup routine, pretty sure it takes much longer than I planned to work the girl up to the point where you can enthral her. Obviously I need to have it set so it doesn't become too easy later in the game so it feels more rewarding when you have your stats much higher (They can be raised to level 4 in the US right now and I think I'm working towards them having final maxes of 10.) but perhaps I can have the first couple of girls on a different scale so the idea of what is going on is clearer and then you will know the rewards available which may make later grinds more bearable?

I think Keldar is being too rough in his comments, but he does have some valid points. The game has a lot of potential, but certain choke points in grind are difficult. For example, it's very easy to max out persuasion to 2, but much harder to max out other skills. My number one complaint is just that the navigation around the game world takes so many clicks and no one finds that kind of thing fun. I actually like grind unlike a lot of people, but there's certain steps along the way that don't add fun value, like clicking 12 times to get to the pit from my room, with an unknown number of combat clicks in between.
It is certainly true that persuasion is the easiest, that is some what my design as that is the most natural skill for my vamps, it's part of their innate abilities whilst the other skills are more learning curves. Mesmerism is not too far behind once you have girls you can enthral. Body Language and Concentration are deliberately slower curves, but maybe that can be tweaked if things seem too out of whack. I like a lot of background systems in my games and it's not always easy, even for me, to work out how they all interact which each other, even the simple fact that concentration lowers the time required to learn the other skills.
I've been thinking of adding a 'Codex' style page to the game that explains each stat and gives overviews of each area, is that something you think would be helpful to this?

The to do list helps a lot, but in a situation like I'm in now, I have no to do list. If I max my skills out and still have no list, I'll be forced to hunt high and low for something I missed. Some people find that to be fun, but I think in general people like an easier curve.
Yup, as stated above I'll be looking into the 'post handholding' options for the todo list.

Hopefully you're seeing this as feedback meant to make the game the best it can be, because I don't want to discourage you from your work. I'll keep trying it out.
No worries, I take all the feedback as opportunities to improve the game and make it better and you've offered some nicely constructive views here. Thanks!

RB
 
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RudeboyUK

Member
Game Developer
Mar 11, 2018
365
381
Right folks, given the Navigation seems to be a thing that has caused a good few headaches (finger aches?) for folks I've been working on a solution this afternoon. At present is only covers the Family Home area, and is for use along-side the current navigation though that may change if people like my new take. Oh and it will only appear after your first training session with Uncle as that's the first point where you have seen all of the house.

I've added a 'Map' link to the top bar (Next to the Menu link) I'm not sure that's the best place but it seemed a good enough whilst testing this new idea. The map lists all the locations (other than the Bar which you'll still need to travel to via the Driveway) and not only that it should show you where the NPCs are which saves you hunting them only to find they are off having a shower or masturbating or something.

Let me know what you think, it's very much a first draft but best I get this issue sorted out now rather than after I have added 50 more locations to the old navigation system ;)

Oh and there might be issues if too many NPCs are in the same location at once, let me know if you spot any issues related to that.

And here is the HTML fix, just launch the game from this file rather than the one that comes with the download (just make sure it's in the same folder as the original HTML file was/is)


Superseded by the patch in this post: BUILD0043b
 
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Kinjiru

Member
Sep 30, 2018
137
80
I was working on the ToDo last night to add a few extra pointers, but I definitely need some for after you have finished the 'hand holding' section to ensure the focus in on the right area once you have been told all the basics, that is chatting up and finally enthralling a girl. I've also tweaked the schedules for the sister in the latest build so there is both more times of day where she can be in the conservatory, and a specific time when she is always there. (Early Afternoon if I recall right now)
The walking around is certainly an issue I hadn't truly realised the impact of, I think I mentioned elsewhere I limited the options in each location to make the layout of the house clearer but I think I actually achieved the opposite! Working on a map system of some kind that should make getting to any location 2 clicks max.
Those definitely sound like good improvements.

My focus over the next day or so I think will be on balancing the chatup routine, pretty sure it takes much longer than I planned to work the girl up to the point where you can enthral her. Obviously I need to have it set so it doesn't become too easy later in the game so it feels more rewarding when you have your stats much higher (They can be raised to level 4 in the US right now and I think I'm working towards them having final maxes of 10.) but perhaps I can have the first couple of girls on a different scale so the idea of what is going on is clearer and then you will know the rewards available which may make later grinds more bearable?
The chatting up part does seem to drag on a bit but others may have a more informed opinion than I do. I've gone through that process maybe two dozen times and right now it feels like I hit a wall where nothing is progressing there except slowly ticking up skills. But I am coming to realize I probably am progressing, it's just slow going. I would suggest scaling one or the both girls to be easier, or figuring out a way to display progression more clearly. Some people will take issue with the rate of progression, that's a concern for me but a lesser one. My greater concern is just those moments where I feel unsure if I am actually progressing or just doing a lot of clicks for no gain.

It is certainly true that persuasion is the easiest, that is some what my design as that is the most natural skill for my vamps, it's part of their innate abilities whilst the other skills are more learning curves. Mesmerism is not too far behind once you have girls you can enthral. Body Language and Concentration are deliberately slower curves, but maybe that can be tweaked if things seem too out of whack. I like a lot of background systems in my games and it's not always easy, even for me, to work out how they all interact which each other, even the simple fact that concentration lowers the time required to learn the other skills.
Persuasion progression makes more sense with that explanation. I would say the only difficult thing about body language and concentration is that you can't choose to focus down on those if you want because of daily limits on attempts to raise them. You can go work on combat all day, but you can't choose to do the same with those two skills. Even if gains are slow, being able to work on something when you want to gives the player a sense of control.

I've been thinking of adding a 'Codex' style page to the game that explains each stat and gives overviews of each area, is that something you think would be helpful to this?
I definitely think the more information a player has available to reference, the less frustrated they're likely to get because they'll feel less lost. I realize it's overhead on development, but all the development in the world won't matter for players who feel clueless and give up early in.
 
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2.80 star(s) 4 Votes