- May 30, 2018
- 3
- 7
No worries, you're free to make whatever kind of game interests you. I tried Online Girl cause it had an MC tag, but the only real mind control seemed to be the flower-thing if I recall, and that didn't really hold my interest enough to grind out relationships over time.Sorry to hear that, I would say you can get to the interesting content (as it exists at this point) much quicker than you could in Online Girl, but yes I enjoy playing games where you have to develop relationships first so that's the sort of game I make.
Have you cleared down the todo list and reached the US? If so then you have seen all the story content, and after that playing with the humans at the bar is what is in the game right now.I really wanted to get into this, but it's too grindy and slow. It's painful to have to manually traverse the pathways in the house constantly. The inability to wait a certain amount of time from any location combined with events that only fire at certain times. The ambiguity as to whether or not I'm just making progress super slowly or if I've hit the end of the available content.
Indeed, it was a weak add-on to try and tick a box really. Not surprised it didn't do much for you. Hopefully there is more potential here for you?No worries, you're free to make whatever kind of game interests you. I tried Online Girl cause it had an MC tag, but the only real mind control seemed to be the flower-thing if I recall, and that didn't really hold my interest enough to grind out relationships over time.
She's listed in the credits in game. Check the menu.who is the aunt?
This game fails in so many ways...I really wanted to get into this, but it's too grindy and slow. It's painful to have to manually traverse the pathways in the house constantly. The inability to wait a certain amount of time from any location combined with events that only fire at certain times. The ambiguity as to whether or not I'm just making progress super slowly or if I've hit the end of the available content.
There is no 'full on' sex yet as the game is not complete, in fact it's only just started hence the 0.2 tag. There will be no animations as I don't favour them personally, but of course at some point there will be sexual content because as you say that's the point of these games.There is nothing redeeming about this game at all. It is boring, grindy as fuck, buggy as hell and it has no pay off as there is no sex. Not a single picture shows sex and it has no animations at all. WTF is the point of a fap game if there is no sex and why would you create a real porn game with no sex or animations?
That's a toughie. I feel like I should be able to think of a few but none that have Online Girl's combo of real porn, relationship mechanics, and HTML/Twine pop into my head. But below are some that have at least some things in common with it.I hope RudeboyUK doesn't mind me mentioning other games here. If he does, I can remove it and send this by message. But I figured others might get some value from it. These are in the order that I thought of them and is not indicative of quality, completion or anything else.yeah man, liked that one too. do you know any similar games? cheers
When you read books (other than the generic novels option) this should transfer studied concentration to practiced.How the bugger do I train concentration?!
I have gotten enough study from Yoga (after closing the game, and reloading to finally get sister in the conservatory doing yoga.
But I cant seem to figure out where to put that study to use.
That's those two stats maxed out whilst in the Family Home location. Looks like you need to spend more time at the bar working on the local girls.Concentration: 0 (Practice: 8/20 | Study: 20/20)
Body Language: 2 (Practice: 4/60 | Study: 0/60)
Persuasion: 2 (Practice: 4/60 | Study: 0/60)
Mesmerism: 0 (Practice: 0/20 | Study: 0/20)
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I cant study Persuasion or Body language anymore, so how to proceed?
I haven't reached the US (thanks, wasn't sure if that was developed yet), but I ran out of to do list items. Kind of at a dead end. Thinking I need to max out skills perhaps because I get any more to do items. It's difficult because I have no idea how to raise one skill via practice (body language), and raising concentration is a real chore. It's at such a specific time and place that I go to a new day and rest in my room a specific number of times and then go check to see if I can train, but I often can't. The walk from my room to that location is 8 clicks round-trip. So basically I'm doing like 10-12 clicks every day and from that I might get to train concentration, I might not.Have you cleared down the todo list and reached the US? If so then you have seen all the story content, and after that playing with the humans at the bar is what is in the game right now.
I was working on the ToDo last night to add a few extra pointers, but I definitely need some for after you have finished the 'hand holding' section to ensure the focus in on the right area once you have been told all the basics, that is chatting up and finally enthralling a girl. I've also tweaked the schedules for the sister in the latest build so there is both more times of day where she can be in the conservatory, and a specific time when she is always there. (Early Afternoon if I recall right now)I haven't reached the US (thanks, wasn't sure if that was developed yet), but I ran out of to do list items. Kind of at a dead end. Thinking I need to max out skills perhaps because I get any more to do items. It's difficult because I have no idea how to raise one skill via practice (body language), and raising concentration is a real chore. It's at such a specific time and place that I go to a new day and rest in my room a specific number of times and then go check to see if I can train, but I often can't. The walk from my room to that location is 8 clicks round-trip. So basically I'm doing like 10-12 clicks every day and from that I might get to train concentration, I might not.
It leads to the 'feeding' mini game where you use your force of will to sexually excite the girl. There is not actual sex as such, but what I guess we could call 'explicit nudie' rewards, so whether you consider that sexual content or not is a matter of opinion. My focus over the next day or so I think will be on balancing the chatup routine, pretty sure it takes much longer than I planned to work the girl up to the point where you can enthral her. Obviously I need to have it set so it doesn't become too easy later in the game so it feels more rewarding when you have your stats much higher (They can be raised to level 4 in the US right now and I think I'm working towards them having final maxes of 10.) but perhaps I can have the first couple of girls on a different scale so the idea of what is going on is clearer and then you will know the rewards available which may make later grinds more bearable?The bar stuff is a bit confusing, I am not sure if there's a point where my interactions should lead to sex or anything further point, I seem to have gotten fairly close with the 2 girls I've found and long ago mixed out persuasion.
It is certainly true that persuasion is the easiest, that is some what my design as that is the most natural skill for my vamps, it's part of their innate abilities whilst the other skills are more learning curves. Mesmerism is not too far behind once you have girls you can enthral. Body Language and Concentration are deliberately slower curves, but maybe that can be tweaked if things seem too out of whack. I like a lot of background systems in my games and it's not always easy, even for me, to work out how they all interact which each other, even the simple fact that concentration lowers the time required to learn the other skills.I think Keldar is being too rough in his comments, but he does have some valid points. The game has a lot of potential, but certain choke points in grind are difficult. For example, it's very easy to max out persuasion to 2, but much harder to max out other skills. My number one complaint is just that the navigation around the game world takes so many clicks and no one finds that kind of thing fun. I actually like grind unlike a lot of people, but there's certain steps along the way that don't add fun value, like clicking 12 times to get to the pit from my room, with an unknown number of combat clicks in between.
Yup, as stated above I'll be looking into the 'post handholding' options for the todo list.The to do list helps a lot, but in a situation like I'm in now, I have no to do list. If I max my skills out and still have no list, I'll be forced to hunt high and low for something I missed. Some people find that to be fun, but I think in general people like an easier curve.
No worries, I take all the feedback as opportunities to improve the game and make it better and you've offered some nicely constructive views here. Thanks!Hopefully you're seeing this as feedback meant to make the game the best it can be, because I don't want to discourage you from your work. I'll keep trying it out.
Those definitely sound like good improvements.I was working on the ToDo last night to add a few extra pointers, but I definitely need some for after you have finished the 'hand holding' section to ensure the focus in on the right area once you have been told all the basics, that is chatting up and finally enthralling a girl. I've also tweaked the schedules for the sister in the latest build so there is both more times of day where she can be in the conservatory, and a specific time when she is always there. (Early Afternoon if I recall right now)
The walking around is certainly an issue I hadn't truly realised the impact of, I think I mentioned elsewhere I limited the options in each location to make the layout of the house clearer but I think I actually achieved the opposite! Working on a map system of some kind that should make getting to any location 2 clicks max.
The chatting up part does seem to drag on a bit but others may have a more informed opinion than I do. I've gone through that process maybe two dozen times and right now it feels like I hit a wall where nothing is progressing there except slowly ticking up skills. But I am coming to realize I probably am progressing, it's just slow going. I would suggest scaling one or the both girls to be easier, or figuring out a way to display progression more clearly. Some people will take issue with the rate of progression, that's a concern for me but a lesser one. My greater concern is just those moments where I feel unsure if I am actually progressing or just doing a lot of clicks for no gain.My focus over the next day or so I think will be on balancing the chatup routine, pretty sure it takes much longer than I planned to work the girl up to the point where you can enthral her. Obviously I need to have it set so it doesn't become too easy later in the game so it feels more rewarding when you have your stats much higher (They can be raised to level 4 in the US right now and I think I'm working towards them having final maxes of 10.) but perhaps I can have the first couple of girls on a different scale so the idea of what is going on is clearer and then you will know the rewards available which may make later grinds more bearable?
Persuasion progression makes more sense with that explanation. I would say the only difficult thing about body language and concentration is that you can't choose to focus down on those if you want because of daily limits on attempts to raise them. You can go work on combat all day, but you can't choose to do the same with those two skills. Even if gains are slow, being able to work on something when you want to gives the player a sense of control.It is certainly true that persuasion is the easiest, that is some what my design as that is the most natural skill for my vamps, it's part of their innate abilities whilst the other skills are more learning curves. Mesmerism is not too far behind once you have girls you can enthral. Body Language and Concentration are deliberately slower curves, but maybe that can be tweaked if things seem too out of whack. I like a lot of background systems in my games and it's not always easy, even for me, to work out how they all interact which each other, even the simple fact that concentration lowers the time required to learn the other skills.
I definitely think the more information a player has available to reference, the less frustrated they're likely to get because they'll feel less lost. I realize it's overhead on development, but all the development in the world won't matter for players who feel clueless and give up early in.I've been thinking of adding a 'Codex' style page to the game that explains each stat and gives overviews of each area, is that something you think would be helpful to this?