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otomegokoro

Member
Apr 27, 2022
156
149
Yeah I see, the game itself is quite complex for an engine like that But since it doesn't seem to work on my game could you send me the files of your game if the folder works on yours? Maybe the problem comes from my game for a reason that escapes me [I cracked it so maybe that's why?]
check if your common events file size is 0 mb, if it is, that means it broke you will have to replace the common events file with the one that I sent again

otherwise, the issue might be something else, I'll see if i can upload my game files in a bit, just a bit busy is all
 

AppleMoon

Newbie
May 27, 2022
61
9
Does anyone have the winter memories version of The old link doesn't work anymore.
Please make it winter memories, not summer memories.
1729313667769.png
 

Cacaslip1234

Newbie
Jun 12, 2024
20
14
check if your common events file size is 0 mb, if it is, that means it broke you will have to replace the common events file with the one that I sent again

otherwise, the issue might be something else, I'll see if i can upload my game files in a bit, just a bit busy is all
My base file weighs 21 MB [1 less than the one you sent] so I don't think that's the problem but it's nice of you to help me Yes it would be cool if you gave the files of your game directly and I would thank you very much!
 

coco2345

Newbie
Aug 22, 2018
27
14
Paste this into main.js (delete or comment out the block of code you may be using for fullscreen):

Code:
function resizeAndCenter() {
    let desiredWidth = 1508;
    let desiredHeight = 840;

    window.resizeTo(desiredWidth, desiredHeight);

    let newLeft = (screen.availWidth - desiredWidth) / 2;
    let newTop = (screen.availHeight - desiredHeight) / 2;
    window.moveTo(newLeft, newTop);
}

setTimeout(resizeAndCenter, 1000);
This is a simple 2x window size on game launch. It's NOT integer scaled because this game is doing something funky with the resolution or canvas, but it's tremendously close to it. It won't wreck the pixel art the way fullscreen does.

In my opinion the ideal way to play this game is with a clean main.js and then using LosslessScaling to apply integer scale. It will give you the largest size your display can handle for this game without distorting pixels.

This main.js tweak is a close second and doesn't require extra software, so I recommend people give it a go.

The game's native resolution is 745 x 400. I tried using simple math in a function to determine the largest integer factor the player's display can contain but it became clear after testing even with the simplest possible solution ( just doubling it ), that the game does not react well to scaling via any method I could think of. I'm not sure what the source of the dimension offsets is, but I landed on 1508 x 840 which produces a 1490 x 800 window, which is 2x native res. The scaling is imperfect, but since there is no panning in this game those imperfections are close to imperceptible.
It is better to use lossless scaling without the linear filtering?
 

zoku

Member
Aug 24, 2017
270
429
Guys I can't get the women to come out of the house did I miss anything?
I also got tickets for the hot spring but don't know how to use them
 

otomegokoro

Member
Apr 27, 2022
156
149
My base file weighs 21 MB [1 less than the one you sent] so I don't think that's the problem but it's nice of you to help me Yes it would be cool if you gave the files of your game directly and I would thank you very much!
are my files with the edited common event files, I'll work on fixing the bugs that anyone finds during the weekend and upload it an update asap

edit: sorry it took a while, was busy
 
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